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Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 20:57
by hiberNative
redman0123 wrote:A .22 caliber round can still penetrate your body even after a mile of flight
how do you know? who has been able to shoot a .22 a mile and still hit a human target? ;x

Image

=

1609 meters!?

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 21:04
by h3killa
[R-DEV]Rhino wrote:DICE naturally do not like there content from there games being used in other games, even if they own that other game. One mod which will remain nameless, (mainly because I can't remember its name) a while back though it would be a smart idea to port Strike at Karkand and all its statics over to 2142 for there mod, and have 2142 vehicles etc running round it. DICE got a little upset about this and warned them if they did not revert this and get rid of all download links of that mod version with S@K in etc, they would take legal action, luckily for them they did.

Then there is the issue of PR stuff being used for other purposes thou we are much more generous on that front, providing we are asked first.
I believe the mod was Conflict 2142 not 100% sure tho.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 21:23
by redman0123
how do you know? who has been able to shoot a .22 a mile and still hit a human target? ;x
Welcome to the wonders of math and physics my friend :P

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 21:37
by hiberNative
redman0123 wrote:Welcome to the wonders of math and physics my friend :P
too many variables at that distance tbh.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 21:51
by McBumLuv
K3V1N=US= wrote:I say sniping will be pwnzor in 0.86 because snipers now have a definate purpose no need for all the funky stuff you guys want like on the fly zeroing.. just take our the medic and then the SL and watch teh rest of teh squad scramble in fear of you as they can't do anything..


How about Closing this?
1) Kit models don't render from afar, so selective sniping is only feasible if you are relatively close to the target, which is both heavily discouraged and often a death wish.

2) Nobody wants to simply have an easier time "without thefunky stuff", they want each player to operate realistically and use their equippement properly and realistically.

3) This type of zeroing and ballistics would be a definitive fix to snipers, as well as giving them the need for spotters. What is a better reinforcement of the concept that all snipers are "1337" lonewolves than to encourage it by giving them the GLTD, a skill free gun (so long as you have even the least bit of patience), and no need for a spotter?

I say this, along with making a spotter kit with the GLTD and some sort of range finding method, would really make the sniper team what it is meant to be.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 23:05
by gazzthompson
redman0123 wrote:Welcome to the wonders of math and physics my friend :P
lets see some maths showing that a .22 could penetrate a body at a mile.

actually , lets seem some proof that a .22 could travel a mile.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 23:49
by redman0123
I dont actually have proof jesus...

My point wasnt that a .22 round can kill you at a long distance NOT THAT YOU CAN HIT TARGETS WITH A .22 RIFLE AT THAT DISTANCE. Hard to imagine a .22 round bouncing off your skin like youre the hulk, and to think otherwise would be retarded and is a perfect example of darwins theory IMO. Why are we even talking about this? This wasnt even my original point at all anyways.

Sniper rifles and marksman kits usually take like 2 hits in the torso at ~600m just to put a player into wounded status. I believe it should be just 1 round to the torso to wound a player.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 23:53
by hiberNative
redman0123 wrote:Hard to imagine a .22 round bouncing off your skin like youre the hulk, and to think otherwise would be retarded and is a perfect example of darwins theory IMO.
lol, what if you'd have to shoot it with such an angle that it'd hit your shoulder with natural fall speed and just leave a small bruise ;P

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-19 23:57
by {UK}Suzeran
CanuckCommander wrote:While PR's sniping system represents what you'd be doing in real life, the mod in the video SIMULATES everything you do in real life.

I don't understand why people are so in love with PR's current system? Logically, 2142 is a better system.

For those who are saying people would stop playing PR if the DEV team moved to 2142. Seriously, people can't pay another 20 dollars??? In fact, if you buy the game used, it'b be like 10 dollars, which is how much i got BF2 for to play PR.

are you missing the point like rhino said its dangerous ground,
if the hard pushed devs want to move to 2142 no PR adds or mods etc apart from com plus devs will have to look in over the BF2 PR, cus they will be workin if they want on new engined PR
-so say goodbye to any updates on PR apart from smalll one for like 12 months
-by which time PR is dead
-no one comes back to PR 2142 and it takes another 4 years to make what was lost and ppl are sayin " oo but 2142 is so rubbish engine wee need realistic bladder control"
-if it is a CASE OF $20 id rather give that $20 to akll the god damned devs who have believed in this shit so they can be $$PAID$$ to make there own game which they may as well cus PR hasnt needed a distributor

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-20 00:19
by CanuckCommander
{UK}Suzeran wrote:are you missing the point like rhino said its dangerous ground,
if the hard pushed devs want to move to 2142 no PR adds or mods etc apart from com plus devs will have to look in over the BF2 PR, cus they will be workin if they want on new engined PR
-so say goodbye to any updates on PR apart from smalll one for like 12 months
-by which time PR is dead
-no one comes back to PR 2142 and it takes another 4 years to make what was lost and ppl are sayin " oo but 2142 is so rubbish engine wee need realistic bladder control"
-if it is a CASE OF $20 id rather give that $20 to akll the god damned devs who have believed in this shit so they can be $$PAID$$ to make there own game which they may as well cus PR hasnt needed a distributor
Modern games take millions of dollars and many months to make. So you think your mere 20 dollars (or the sum of the PR community pitching 20 dollars each) and a small team of PR DEVs can make a game engine and ship a game that is even marginally CLOSE to the standards of current vanilla BF2? (Not to doubt/underestimate the DEV team or anyone's abilities or anything). The truth is that such a feat is very unlikely!

If not 2142, then the next best thing would be to wait till ARMA 2 or OFP 2 comes out and use those ENGINES!

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-20 00:40
by Qaiex
I actually agree with Suzeran and Rhino, it's better for the PR devs to make their own game.
Or mod it on a newer more open engine.

But the PR devs like making things themselves, which takes alot longer than hoarding free models and textures off teh intarwebz when they're availible.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-20 02:42
by Durandal
The devs making their own game is just not feasible. Its not a question of skill, its a matter of time/money and manpower. PR simply does not have it. Unless they can make their own game studio and get some serious funding... there's no chance the "next PR" would make it past conception.

Well, ok. Its feasible if they CAN actually get a publisher etc etc. But yeah.... good luck with that one. For now (and probably forever), it looks like PR is stuck in BF2.

Now, all negativity aside, what would be totally ballin' is if Dice helped the PR guys out (or included them in the development/conceptual process of their next game). Sort of like Valve does with some of their modding community; i.e. Killing Floor, Red Orchestra, Gary's Mod etc.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-20 02:45
by freeway
redman0123 wrote:I dont actually have proof jesus...

My point wasnt that a .22 round can kill you at a long distance NOT THAT YOU CAN HIT TARGETS WITH A .22 RIFLE AT THAT DISTANCE. Hard to imagine a .22 round bouncing off your skin like youre the hulk, and to think otherwise would be retarded and is a perfect example of darwins theory IMO. Why are we even talking about this? This wasnt even my original point at all anyways.

Sniper rifles and marksman kits usually take like 2 hits in the torso at ~600m just to put a player into wounded status. I believe it should be just 1 round to the torso to wound a player.
mate from what i see they ( snipers and marksmen ) take just 1 shot to drop u down , and at 600 - 700 ? u wont have a chance to regret if he sees u . and yes i ve made 700 meters shot with the enfield in archer ( kill the guy in 1 shot 8-) ) . but 1 thing i hope the dev could change is give our's insurgent sniper kits more ammo pls ,cuz we dont have supply boxes like them and all the time the caches would be under attacked very soon so there is not a lot of change we could make it to the cache to rearm . and 1 more thing pls make atleast 1 in everymap on insurgent side pls , y ? because of the value of sniping role , manytimes after killing the humvee's gunner with the sniper they immediately stop shooting and start taking cover , sometimes they all run away . i know it s the wost sniper kit and i dont ask u to change anything just pls pls dev ..... i am begging u . i fall in love with the enfield though
sorry 4 my english

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-20 02:57
by redman0123
mate from what i see they ( snipers and marksmen ) take just 1 shot to drop u down , and at 600 - 700 ? u wont have a chance to regret if he sees u . and yes i ve made 700 meters shot with the enfield in archer ( kill the guy in 1 shot ) . but 1 thing i hope the dev could change is give our's insurgent sniper kits more ammo pls ,cuz we dont have supply boxes like them and all the time the caches would be under attacked very soon so there is not a lot of change we could make it to the cache to rearm . and 1 more thing pls make atleast 1 in everymap on insurgent side pls , y ? because of the value of sniping role , manytimes after killing the humvee's gunner with the sniper they immediately stop shooting and start taking cover , sometimes they all run away . i know it s the wost sniper kit and i dont ask u to change anything just pls pls dev ..... i am begging u . i fall in love with the enfield though
sorry 4 my english
I don't care what you did. The guys you shot could have been wounded already... you could have head shotted them because you jerked your mouse and screwed up (or fluked out) and messed up the deviation.

I'm talking about the 0.86 BETA which I have played and I'm saying that when you start at 100 health and you get shot in the torso at ~600m it doesnt do all that much damage. I had plenty of time to go and use bandages and re ammo and use a second. After that I was at 100 health again. It should be a one shot deal. I should have been wounded calling for a revive. Why is everyone arguing with me? Getting shot by a large caliber round traveling that fast ANYWHERE in the torso or legs should incapacitate youre ability to move and function.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-28 05:01
by Zynk
man, the whole argument revolves around:
-time
-funds
-work (time, again)
-etc..

instead of looking at this in the sense of :"****! the citizens of our forums want us to move to 2142 NAO!!"

think of it like this: "hey, we run the site, we give them a cool mod for FREE. if they're giving us a suggestion to check out this engine since we already see what it can do, maybe we can fit into our freetime and slowly transition into it as we finish up 1.0?.."

i don't see why people are freaking out over this year-old youtube video. yes, it definately shows PR the potential to be more flexible, but the devs have lives too. let them test the water when they feel like it.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-28 06:45
by NoxNoctum
It'd be a mistake to move to 2142 just for this.

Not worth it.

The community size right now is great, but imagine if we lost even just a third of it with the transition. WAY more people have BF2 than 2142.

Besides...

Deviation simulates more than just bullet drop/weapon sway... also combat fatigue/stress/other psychological factors.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-28 09:46
by Qaiex
There's no point in spending alot of time to transfer the game to yet another inferior engine.
2142 may be slightly better than this one, but there are tons of engines hundreds of times better than both of them.
I think the Dev's would stand a fair chance of getting publishers and such to make their own game.

They made a mod that completely transformed a game into something new, and now it's one of the most popular mods ever.
They're paying people to make games like Stalin VS Martians, ten million racing games, Hannah Montana and barbie games.

Why would they not want to make a game based on a concept that has already proven to be successful and popular despite limitations and shortcomings?

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-28 09:51
by Alex6714
NoxNoctum wrote:
Deviation simulates more than just bullet drop/weapon sway... also combat fatigue/stress/other psychological factors.
Except in a game it just doesn´t work. You don´t wait 6 seconds in real life, you may not be accurate first shot but you can feel when you can shoot and actually you can shoot alot better than in game currently. Am I supposed to be an untrained soldier who in combat can´t shoot at all? The reason for not every shot being a head shot is:

1) People generally are afraid of being shot, so they hide.

2) Range.

The better way is proper application of suppression effect, accuracy increase, ballistics introduction.

Thats how we have it in CA, and it has ruined any chance of me playing PR infantry again.

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-28 11:38
by gazzthompson
ballistics and deviation are both needed, deviation could be decreased because of the necessary time needed to make adjustments for range, but players would adjust to this rather quickly and soon be very easy to master.

but saying that, i havnt played CA infantry and would love to see / participate in a infantry night

Re: Sniper Whores get ready to be amazed!

Posted: 2009-05-28 13:02
by Truism
NoxNoctum wrote:It'd be a mistake to move to 2142 just for this.

Not worth it.

The community size right now is great, but imagine if we lost even just a third of it with the transition. WAY more people have BF2 than 2142.

Besides...

Deviation simulates more than just bullet drop/weapon sway... also combat fatigue/stress/other psychological factors.
qaiex wrote:There's no point in spending alot of time to transfer the game to yet another inferior engine.
2142 may be slightly better than this one, but there are tons of engines hundreds of times better than both of them.
I think the Dev's would stand a fair chance of getting publishers and such to make their own game.

They made a mod that completely transformed a game into something new, and now it's one of the most popular mods ever.
They're paying people to make games like Stalin VS Martians, ten million racing games, Hannah Montana and barbie games.

Why would they not want to make a game based on a concept that has already proven to be successful and popular despite limitations and shortcomings?
Zynk wrote:man, the whole argument revolves around:
-time
-funds
-work (time, again)
-etc..

instead of looking at this in the sense of :"****! the citizens of our forums want us to move to 2142 NAO!!"

think of it like this: "hey, we run the site, we give them a cool mod for FREE. if they're giving us a suggestion to check out this engine since we already see what it can do, maybe we can fit into our freetime and slowly transition into it as we finish up 1.0?.."

i don't see why people are freaking out over this year-old youtube video. yes, it definately shows PR the potential to be more flexible, but the devs have lives too. let them test the water when they feel like it.
I think, clearly, you guys need to read what Rhino said about the 2142 engine. You think hardcoding causes problems in BF2? Imagine not being able to fly higher than about 300 meters. . .