[Map] Karez Offensive (4km) [WIP]
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Northern Afghanistan (WIP name)
Zeno! We must rebel! We must rappel down his building, tactical insertion! Calling in JegerKompaniet, having a Bell landing in his frontyard. And ring his bell. Demanding those poppies!
And it will be AAS. OK?
And it will be AAS. OK?
Xact Wicca is The Joker. That is all.
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NakashuriNinja
- Posts: 16
- Joined: 2009-02-21 18:18
Re: [Map] Northern Afghanistan (WIP name)
looks really good wicca, lokkin forward to see it in-game hopefully
keep up the good work and get those poppies 

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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Northern Afghanistan (WIP name)
poppies have been released 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Northern Afghanistan (WIP name)
Wait what do i need poppies for?
And thanks Nakashuri
Glad to see youve found this 
And thanks Nakashuri
Xact Wicca is The Joker. That is all.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Northern Afghanistan (WIP name)
to get your daily high 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Map] Northern Afghanistan (WIP name)
you need the poppies belive me....
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
Re: [Map] Northern Afghanistan (WIP name)
Lookin' very good! Good luck with the map.
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SpaceDog
- Posts: 5
- Joined: 2009-08-24 21:10
Re: [Map] Northern Afghanistan (WIP name)
Looking forward to testing it tomorrow.
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UKrealplayER666
- Posts: 551
- Joined: 2009-02-22 16:33
Re: [Map] Northern Afghanistan (WIP name)
ok i couldnt resist
also this is what the map and wicca make me do
EDIT: it wont load but you know what it is
Last edited by Tonnie on 2009-08-29 21:31, edited 1 time in total.
Reason: Fixed stupied youtube mistake
Reason: Fixed stupied youtube mistake
It's been a while, old friends
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Map] Northern Afghanistan (WIP name)
you only need the code after the = sign...UKrealplayER666 wrote:
ok i couldnt resist
also this is what the map and wicca make me do
EDIT: it wont load but you know what it is
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RustyGiz
- Posts: 8
- Joined: 2009-02-24 21:13
Re: [Map] Northern Afghanistan (WIP name)
Good job mate 
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Northern Afghanistan (WIP name)
Hello, ive been working on a map for about half a year now, and i recived some help from Spyker to get a testing version working.
4shared.com - online file sharing and storage - download the_karez_offensive.rar
Please download this link and extract it into
C:/Programfiles/EA/Battlefield2/Mods/pr/Levels/
And extract it there, do not copy that though, just find your way to it. Its pretty simple
I belive RR will be hosting it!
RT Testing server
PW: thegameistheking
If you want to test get on this TS,
69.56.237.18:8767
No PW Just login annonymously.
Mumble can be used too, use RRs channel in PR mumble
So see you on there if your interested!
4shared.com - online file sharing and storage - download the_karez_offensive.rar
Please download this link and extract it into
C:/Programfiles/EA/Battlefield2/Mods/pr/Levels/
And extract it there, do not copy that though, just find your way to it. Its pretty simple
I belive RR will be hosting it!
RT Testing server
PW: thegameistheking
If you want to test get on this TS,
69.56.237.18:8767
No PW Just login annonymously.
Mumble can be used too, use RRs channel in PR mumble
So see you on there if your interested!
Last edited by Wicca on 2009-08-31 18:07, edited 4 times in total.
Xact Wicca is The Joker. That is all.
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Map] Northern Afghanistan (WIP name)
i will try it out as soon as i can, and give you some feedback if you need it.
Update:
flying threes and bushes in C5- flying threes everywher on the map
too small helipad area for blufor
I love the sand effect when landing with a huey
the road near blufor main is in the air
vilagges should be a little bigger
my personal opinion is that this map would be alot better as a insurgency map where blufor would have a hard time finding caches and getting ambushed.
Update:
flying threes and bushes in C5- flying threes everywher on the map
too small helipad area for blufor
I love the sand effect when landing with a huey
the road near blufor main is in the air
vilagges should be a little bigger
my personal opinion is that this map would be alot better as a insurgency map where blufor would have a hard time finding caches and getting ambushed.
Last edited by H.sta on 2009-08-31 14:27, edited 2 times in total.
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NakashuriNinja
- Posts: 16
- Joined: 2009-02-21 18:18
Re: [Map] Northern Afghanistan (WIP name)
edit: link there 
Last edited by NakashuriNinja on 2009-08-31 16:08, edited 1 time in total.

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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Map] Northern Afghanistan (WIP name)
Update:
no ladder to towers at blufor base
many places where it is impossible to drive on the road, becouse it is either flying in the air or to steep
could use some more very small towns on hilltops, so that fighting could be more interesting.
no ladder to towers at blufor base
many places where it is impossible to drive on the road, becouse it is either flying in the air or to steep
could use some more very small towns on hilltops, so that fighting could be more interesting.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Northern Afghanistan (WIP name)
Its got some issues im trying to upload a linux friendly version.
And if you want tell me what is wrong... I honestly say, its not done... Its a test... If you wish to give me any tips, wait until you played with all of us.. Kinda annoying listening to stuff i already know...
And if you want tell me what is wrong... I honestly say, its not done... Its a test... If you wish to give me any tips, wait until you played with all of us.. Kinda annoying listening to stuff i already know...
Xact Wicca is The Joker. That is all.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Northern Afghanistan (WIP name)
Yeah, you should change your title and map name in this thread though 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Map] Northern Afghanistan (WIP name)
hey wicca.
here is some feedback on your map:
the NOR mainbase could be either ways bigger or make it some kind of oupost/FOB
also the road shloudnt end right next to the base, maybe make it leave the map to the west and add somekind of checkpoint to it so that the ISAF can check afghan poeple riding down the road, and also make the road a few meters away from the base hesco so that there is a small protection form carbombs.


this flag doent make any sense

this road need some work

here you could have a nice huge field (at a look at rhinos fields)

2 roads meeting, the terrain could be a bit evener and the roads intersection could be better

flying wall

as you can see through the window, the terrain should be flat under this house

some more

nice build here, add a different detail texture to where the poeple are living/walking all day, you can also add some doorways to the walls

strange thing, the field plants are dead but right next to them they are some growing? change fields or remove the bushes

again a lot of space for some nice fields

road connection missing and the city/village looks very lined up

very steepy and flighing statics

some houses/statics are stucked in the terrain

this road could be better aswell

this flag also doesnt make much sense, maybe add a village + some fields here

this mainbase (if it will stay) could also be bigger and the road shouldnt stop here, same as the ISAF base

again huge space for a nice village + fields

roads need proper connection, houses are to lined up, more houses/detail would be good

EDIT: sorry for such crappy screens shots, but i dont have time to take new ones now
cheers leusch
here is some feedback on your map:
the NOR mainbase could be either ways bigger or make it some kind of oupost/FOB
also the road shloudnt end right next to the base, maybe make it leave the map to the west and add somekind of checkpoint to it so that the ISAF can check afghan poeple riding down the road, and also make the road a few meters away from the base hesco so that there is a small protection form carbombs.


this flag doent make any sense

this road need some work

here you could have a nice huge field (at a look at rhinos fields)

2 roads meeting, the terrain could be a bit evener and the roads intersection could be better

flying wall

as you can see through the window, the terrain should be flat under this house

some more

nice build here, add a different detail texture to where the poeple are living/walking all day, you can also add some doorways to the walls

strange thing, the field plants are dead but right next to them they are some growing? change fields or remove the bushes

again a lot of space for some nice fields

road connection missing and the city/village looks very lined up

very steepy and flighing statics

some houses/statics are stucked in the terrain

this road could be better aswell

this flag also doesnt make much sense, maybe add a village + some fields here

this mainbase (if it will stay) could also be bigger and the road shouldnt stop here, same as the ISAF base

again huge space for a nice village + fields

roads need proper connection, houses are to lined up, more houses/detail would be good

EDIT: sorry for such crappy screens shots, but i dont have time to take new ones now
cheers leusch
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: [Map] Northern Afghanistan (WIP name)
Wicca when you upload a map its purely so you can get critics about the map. In the state its in now, the map shouldnt be about how its plays out, but the cosmetics of the whole map, as much will problibly change, and the gameplay well, it will change, and I doubt you will get 64 people on at the same time.
You have really captured the feeling I see from the pictures taken from the area.
You have really captured the feeling I see from the pictures taken from the area.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Map] Northern Afghanistan (WIP name)
The only reason im uploading it is so i can test gameplay... I dont really care what people think...
I mean they can rant all they want. But if you wish to "criticize" the map, get on TS and test it with me.
I mean they can rant all they want. But if you wish to "criticize" the map, get on TS and test it with me.
Xact Wicca is The Joker. That is all.

