What are we, the community, expecting to be here by 0.9

General discussion of the Project Reality: BF2 modification.
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Mcmahon48
Posts: 31
Joined: 2009-07-01 08:15

Re: What are we, the community, expecting to be here by 0.9

Post by Mcmahon48 »

mandatory boot camp weapon/instrument/vehicle/tool training program, with a paint ball type hit indicator
I will admit I need it myself for I have no idea of the sighting system marks on the different weapons
The training base do not offer the best way to learn
Respawning in clearing safe spot so that you can get your bearings
respawn with squad if 3 or more are close together
more unarmed transport vehicles like humV jeeps, usable cars, americans recon motorcycle, propelled grappling hook pontoon bridges, more buildings that can be entered into direct squad to squad voip american claymore, different times of the day and night operationns
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: What are we, the community, expecting to be here by 0.9

Post by joethepro36 »

I expect fancy-*** changes that make me think and play better tactically as opposed to simply adding more factions or flashy guns. This has happened in every release so far, so I expect it in the next one.
Doodlebug
Posts: 16
Joined: 2007-07-06 12:56

Re: What are we, the community, expecting to be here by 0.9

Post by Doodlebug »

what is the obession with fast ropes, they arnt that Cool.
MiG-29
Posts: 96
Joined: 2009-06-25 20:50

Re: What are we, the community, expecting to be here by 0.9

Post by MiG-29 »

Dont forget the Mi-24 ;)
LV the___MIG-29

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Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: What are we, the community, expecting to be here by 0.9

Post by Masterbake »

Doodlebug wrote:what is the obession with fast ropes, they arnt that Cool.
Areyoufuckingjoking?

Fastropes plz.


CB! PR divison is recruiting - http://www.commandobastards.com
fenriz9000
Posts: 75
Joined: 2009-03-13 02:40

Re: What are we, the community, expecting to be here by 0.9

Post by fenriz9000 »

* different RPG modes (anti-tank, anti-infantry) - already suggested
* "real" physics
* night map (and some things line night googles)
* Heli/Jet direction radar for damage/locking missile - should show in which direction your plane getting hits or getting locked by AA.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: What are we, the community, expecting to be here by 0.9

Post by gazzthompson »

this thread fails SO hard....... people read the title !!!! EXPECTING not wish!
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: What are we, the community, expecting to be here by 0.9

Post by Jaymz »

@ everyone wanting CA feature ported over,

I started working on porting over some of the exceptional work the CA guys have done into PR. Unfortunately, right before 0.86, real life smashed me in the testicles. Once I get a new computer up and running that allows me to develop and test, I'll get back to it and back to PR development in general.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
s3rial
Posts: 12
Joined: 2009-05-05 21:34

Re: What are we, the community, expecting to be here by 0.9

Post by s3rial »

israeli/gaza/hezbollah
Roborob
Posts: 132
Joined: 2009-01-06 15:18

Re: What are we, the community, expecting to be here by 0.9

Post by Roborob »

I expect AR's to be more balanced, either by changing them or improving other kits to contend with them (Marksman deployed mode PLZ)
Call me Rob ingame
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Warri0r91
Posts: 18
Joined: 2009-03-14 20:35

Re: What are we, the community, expecting to be here by 0.9

Post by Warri0r91 »

1)We should have ranks. Not for weapon unlocks but for privileges like the ability to drive vehicles, tanks, planes and choppers. Players would get promoted by going through training (for a specific vehicle).more training=more experienced pilots, tank drivers,etc.=more happy players
2)Kiowa Recon helicopters. :smile:
3)It would be nice to have a "medivac" feature where a medic would join a heli squad and get on the blackhawks or hueys and heal wounded teammates. (I know a medic can already heal any teammate in a vehicle...but it would be awesome to have this feature as a SL in my opinion)
3) if it hasn't been suggested, is it possible to remodel the Aricraft Carrier and make it look like a CVN carrier instead of the Amphibious carriers?
4) OR we can keep the carriers and add chinooks (already suggested) and Seahawks
5) A Delta Force team. (from everyone's favorite movie....)
6) Sniper Training, similar to the idea in no. 1

That's all i have in mind...for now.
Rig Specs:

[Core 2 Quad Q6600 @ 3GHz] [Windows Vista 64-bit] [Tuniq Tower 120] [4GB DDR3] [Asus P5E3 Pro] [EVGA GTX 275] [750w Power Supply] [Seagate Barracuda 320GB] [Samsung LN32450A]
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: What are we, the community, expecting to be here by 0.9

Post by RHYS4190 »

More smaller more accurate dot points, better iron sights for ever one else.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: What are we, the community, expecting to be here by 0.9

Post by Excavus »

German Forces, Canadian Forces, Israeli Defense Force, PMC Faction.

SANGIN.
Seiran
Posts: 156
Joined: 2008-09-08 20:16

Re: What are we, the community, expecting to be here by 0.9

Post by Seiran »

Only thing I want to see is .9 released with everything the Dev's have said it will have. I will be happy with that.

And I'm pretty sure it's been mentioned in the *** thread (I haven't read through it in quite a while) and I'm not sure if it's possible, but the ability to provide sniper cover from helo's. This is the only thing I can think of that would even remotely interest me to be added.

When you enter a room full of armed men, shoot the first person who makes a move, hostile or otherwise.

He has started to think and is therefore dangerous.
John-117
Posts: 1253
Joined: 2009-04-15 18:45

Re: What are we, the community, expecting to be here by 0.9

Post by John-117 »

urm well the candian and germans. maybe some more maps. a special force mini mod
Last edited by John-117 on 2009-08-24 05:13, edited 1 time in total.
HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: What are we, the community, expecting to be here by 0.9

Post by HeliaXDemoN »

MOAR RPGs for insurgencies!
thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: What are we, the community, expecting to be here by 0.9

Post by thebeanie »

I expect for better scopes... IE Instead of you zoom in on the scope and its black all round except for the viewing part of the scope..

The scopes should be like how they are on forgotten hope 2.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: What are we, the community, expecting to be here by 0.9

Post by McBumLuv »

I expect Attack Huey HP bug to be sorted out, the oversight of overheating .50s to be sorted. Those two are pretty big problems.
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: What are we, the community, expecting to be here by 0.9

Post by >para< »

I expect all forum members and players to calm down ,and do not disturb DEV's with treads like that
may i say something without infraction pleasee
some ppl here play this mod only to find bugs and complain (im talking generaly not for this tread) stuffs like that ,i want... they know what to do thats why there is no final version of PR ,the game is free , most of the ppl here find a good friends here, and have fun,this is the good stuffs in this mod, its not a big problem if attack huey HP bug is not sorted out or there is no more RPg's for ins. I expect .....
no bad feelings
regards


para
sry for my engl. edit button in progress
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