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Re: [Vehicle] Commander UAV

Posted: 2009-07-20 21:37
by Oak
Oh, and I'd like to say I think this feature absolutely awesome, in every way and form.

To all those saying this would ruin sneak attacks and the such - in my opinion it's like complaining about HATs since they allow puny infantry to engage mighty tanks. UAVs are a critical part of the modern battlefield, and when engaging a force equipped with them you need to take them into consideration.

If anything, it would make flanking maneuvers more interesting since now you have more incentive to stay under cover as much as possible.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 21:46
by Spaz
Oak wrote:What happens when the UAV reaches the map boundary? Especially since a commander might hang a bit too long in the commander view?
The commander isn't actually in the UAV afaik so it should not be a problem.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 21:50
by cyberzomby
Oak wrote:
To all those saying this would ruin sneak attacks and the such - in my opinion it's like complaining about HATs since they allow puny infantry to engage mighty tanks.
No, cause if a HAT misses, its the player's fault. If the CO accidentaly spots you while flying over 'cause hes bored, your whole flanking mission failed. If it takes the CO to spot you, it means the squad you are sneaking up to, didnt had its situational awareness up good enough. So you would exploit there weakness. Thats the point that the people are raising I think.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 21:55
by Oak
[R-COM]cyberzomby wrote:No, cause if a HAT misses, its the player's fault. If the CO accidentaly spots you while flying over 'cause hes bored, your whole flanking mission failed. If it takes the CO to spot you, it means the squad you are sneaking up to, didnt had its situational awareness up good enough. So you would exploit there weakness. Thats the point that the people are raising I think.
I understand your point but I was mainly giving HAT as an example of something which exists and is widely used in the modern battlefield.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 22:30
by Expendable Grunt
Com spots you and the defending force has to split and or face to confront you, weakening their power in the other direction. Assuming anyone listens to him and you get spotted in the first place.

M.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 22:33
by gclark03
arjan wrote:Or SL have to place a laser marker, and the commander can only fire the missile on a locked laser target?
That would be ideal, but they ruled it out in the first post.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 22:42
by ben748
Love the uav, will make more people be commander now.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 23:11
by Outlawz7
I think it would be a very good idea to limit this to certain maps or game modes only.

Re: [Vehicle] Commander UAV

Posted: 2009-07-20 23:18
by agentscar
LMAO @ the flying boat!
Loving the UAV! :)

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 00:24
by mp5punk
AWESOME I CANT WAIT to use the UAV does it have zoom control?

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 00:28
by [uBp]Irish
This is great. (not tooting a horn) but is suggested something like this a whiiiiile ago, so great to see it being implemented.

Will definitely make the CO a more effective player

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 00:33
by Threedroogs
wow! looks freaking awesome.

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 01:04
by Snazz
Hitman.2.5 wrote:dont these things fly up at like 50,000 ft so there really hard to be seen?
If you're referring to the Predator (which the BF2 UAV is modeled on) specifically:

"The system operates at an altitude of 25,000ft and at a range of 400nm." - Predator RQ-1 / MQ-1 / MQ-9 Reaper - Unmanned Aerial Vehicle (UAV) - Air Force Technology

The Globalhawk on the other hand apparently loiters at 65,000ft - RQ-4A/B Global Hawk High-Altitude, Long-Endurance, Unmanned Reconnaissance Aircraft - Air Force Technology

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 01:51
by Oddball 102
Looks really good

UAV like that would be awesome

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 02:08
by jph701
woooohoooo sweet whats next on it hellfire missiles??? :D really nice looking forward to it

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 03:22
by paradien
epic win

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 03:35
by Peeta
Hmmmm new suggestions thead anyone? I say add a boat and then make it play "I'm on a boat" while it flies around. :D

Great work, this looks interesting. I will be the first commander in... 0.87? 0_0

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 04:45
by Airsoft
[R-DEV]dbzao wrote:
We are considering having a similar recon vehicle for the chechens, taliban and insurgents, to also encourage commanders in those factions. Like a remote controlled model airplane or something like that. We just need somebody to model it.
Flying penis copter for the insurgents :D


Re: [Vehicle] Commander UAV

Posted: 2009-07-21 05:02
by Gu^n3r
Airs0ft_S0ldier11 wrote:Flying penis copter for the insurgents :D

it might just work lol

Re: [Vehicle] Commander UAV

Posted: 2009-07-21 05:34
by cyberzomby
Oak wrote:I understand your point but I was mainly giving HAT as an example of something which exists and is widely used in the modern battlefield.
Yea your right about UAV's and the modern battlefield. Thats why Im not against it as much as I was. Its a fun toy, and its needed to get more CO's on the field. Hopefully, we wont get that many I just want to man the UAV CO's once its settled in.