Faction feedback

Discussion pertaining to the African Resistance Fighters (ARF) faction.
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sheggalism
Posts: 76
Joined: 2008-12-14 18:43

Re: Faction feedback

Post by sheggalism »

'[R-COM wrote:162eRI;1114892']
Here, Chinese "Xinxing" light armored vehicle gave to the DRC army
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Hum, I think there are from the Republic of the Congo, not DRC !! (interesting pic anyway : never seen this armored car with some kind of 23mm chain gun before !)

Congo-Brazaville =/= Congo-Kinshasa !!! ^^
We are in need of a good opfor faction.
There's a big issue with African militaries atm : the four most powerful countries on the continent aren't to be included in your project, namely Egypt, Algeria, Morocco and South Africa! (the former three because there are Arab countries, closer to the fictional MEC if you see what I mean, the latter because Pretoria is friendly to NATO afaik though it'd be an awesome faction to make !)
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: Faction feedback

Post by MAINERROR »

'[Fr wrote:WhiteMoon;1115079']When the FF asked themselves who they could fight, I said one ennemy could simply be England ! :lol: As France and England fought for centuries, now it's over it could continue ingame, just for fun. But that's just a funny idea in my mind, not something that would fit to public servers (but that would be very nice for matches between En-Fr players).
Why not? I like the idea. It will add another interesting thing to PR IMO. Like I said, we should not be more open-minded. After all the game is meant to be fun.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Faction feedback

Post by BroCop »

Im gonna make this a short statement... in my humble opinion it would be better to have 2 African factions (both opfor) with one being a conventional army the other "not so conventional" (basically militants/insurgents)

Edit: basically allows more freedom in equipment and shit
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: Faction feedback

Post by MAINERROR »

CroCop_PR wrote:Im gonna make this a short statement... in my humble opinion it would be better to have 2 African factions (both opfor) with one being a conventional army the other "not so conventional" (basically militants/insurgents)

Edit: basically allows more freedom in equipment and shit
You seriously gotta take a look at the design plan. :p
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Faction feedback

Post by AfterDune »

[R-DEV]MAINERROR wrote:You seriously gotta take a look at the design plan. :p
Some people.. :D
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Faction feedback

Post by BroCop »

Well at least I got a good and simple answer: It wont open :p
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Faction feedback

Post by DankE_SPB »

CroCop_PR wrote:Well at least I got a good and simple answer: It wont open :p
o_O how?
anyway here is .pdf variant for ya
RapidShare Webhosting + Webspace
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Faction feedback

Post by BroCop »

DankE_SPB wrote:o_O how?
anyway here is .pdf variant for ya
RapidShare Webhosting + Webspace

Thx that worked.

You seriously gotta take a look at the design plan.
Point proven :p
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Faction feedback

Post by Saobh »

Just a reminder for everyone BF2 started with 3 factions : US / MEC / China

We now have more then I risk to count (as I've very probably forget some ;) )

So if this faction works out well I'm pretty sure that in time you'll see it evolve in multiple other factions (and like Dark said also fighting between each other) as people will be asking for more depth in it. Which would indeed be a very good thing as Africa has for too long been "just the other nameless guys" in games

So this will indeed be a very interesting faction to follow.

Et OUI les Frenchy continuez de vous battre pour vos point de vue ! ;)

(and Yes Frenchies do continue to fight for your point of view ! ;) )
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Faction feedback

Post by badmojo420 »

[R-MOD]Saobh wrote:So if this faction works out well I'm pretty sure that in time you'll see it evolve in multiple other factions
Good point, the MEC have been in the game since the start, unfortunetly there aren't any mid-eastern country specific factions yet. But, that isn't because the devs are protecting their precious MEC faction. It's because the amount of work in creating a faction is huge. And nobody has stepped up and put forth the effort to create one.

A faction lacking in game should not limit other things like maps, vehicles, statics, etc. For example if they scrapped MEC from the start, and created the Iranian Army to use on Kashan Desert. And then Muttrah was created later, people would be complaining about how unrealistic it is to have the Iranian Army in Muttrah Oman. So, they have a generic faction for the region, and then if individual factions are created later to add immersion and realism, all the better.

I take it the FF Team was working on a realistic OGG faction. And their work is being put towards the AFR. So if using a generic faction is such a huge problem, could the FF team not take the AFR(when it's finished and in-game) and tweak it to their liking, creating the OGG.

On another topic, it would be interesting to see the militia and conventional factions facing off in a civil war. Asymmetrical style fighting, with the conventional military being well equipped against a poorly equipped but hidden and numerous(lots of spawns) militia. Dare i ask for some children as armed combatants in the militia?
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Re: Faction feedback

Post by [Fr]WhiteMoon »

badmojo420 wrote:So if using a generic faction is such a huge problem, could the FF team not take the AFR(when it's finished and in-game) and tweak it to their liking, creating the OGG.
The only huge problem was they didn't felt involved in the transition from their work and didn't understood why their job was transformed this way. The last messages of this topic help to understand why, that's a good thing. Since a dialogue is open and will be soon planned, everyone will be able to see what is possible to do and what deserve interest to integrate the mod. (I feel like recurring... but doesn't matter :-) ).
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Faction feedback

Post by Tannhauser »

badmojo420 wrote:Good point, the MEC have been in the game since the start, unfortunetly there aren't any mid-eastern country specific factions yet. But, that isn't because the devs are protecting their precious MEC faction. It's because the amount of work in creating a faction is huge. And nobody has stepped up and put forth the effort to create one.

A faction lacking in game should not limit other things like maps, vehicles, statics, etc. For example if they scrapped MEC from the start, and created the Iranian Army to use on Kashan Desert. And then Muttrah was created later, people would be complaining about how unrealistic it is to have the Iranian Army in Muttrah Oman. So, they have a generic faction for the region, and then if individual factions are created later to add immersion and realism, all the better.

I take it the FF Team was working on a realistic OGG faction. And their work is being put towards the AFR. So if using a generic faction is such a huge problem, could the FF team not take the AFR(when it's finished and in-game) and tweak it to their liking, creating the OGG.

On another topic, it would be interesting to see the militia and conventional factions facing off in a civil war. Asymmetrical style fighting, with the conventional military being well equipped against a poorly equipped but hidden and numerous(lots of spawns) militia. Dare i ask for some children as armed combatants in the militia?
The way I see it, OPFOR factions will get much more attention once all the BLUFOR factions are done or nearly finished.

A good way of slowly replacing MEC with the appropriate faction, is to make one community faction like the IRIA, that would be implemented first on Kashan and a few newer maps. Slowly, location after location, we'd get the right factions for the right maps (Oman, Lebanon, Jordan, etc...).
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: Faction feedback

Post by Jazz »

If you guys are looking to see a previous attempting the same endeavor check out Ebud's Tonal Mod Redux for OPFP.

Ebud's Tonal Redux, Operation Flashpoint Downloads, Operation Flashpoint Mods

While it had it's limitations, there is nothing like the feeling of forcing your way into a city overrun with militia fighters, forced to move up shack by shack. The overwhelming enemy numbers pin you down and you are forced to call the little armor or air support you have to push into the square.

Seriously, load it up and check it out. It may give you some ideas.
aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: Faction feedback

Post by aperson444 »

Hey guys, I posted this in the wrong thread, this is my suggestion:


How about a rebel-rebel thing? Maybe a West African Army vs an Islamic Mujaheddin, except not insurgency mode, but AAS (like the Chechens). To the North there are some Berber rebels, that would make a good Desert-map addition. I was sorta looking forward to camel-mounted riflemen :D .

We have to worry about the primary rifle they use. The FN FAL sounds good for both the Opfor and the "Blufor". I think that the Opfor aka the "Bad Guys" should use mostly technicals, maybe even a BMP-1. They should also, like Insurgents have a whole bunch of spawn points, or Camps. The Camp would replace a forward outpost, and could have all the goods that US or UK has, except AA. Maybe a trench system instead of foxholes? The HMG could be an RPK, and instead of AA, maybe there could be an AT missile (one of those mounted RPGs?).

As for the Northwest African "Bad Guys", I'd see some semiautomatic rifle in use and a few AKs, but they may have IEDs.
aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: Faction feedback

Post by aperson444 »

About the faction.

The Maghrebs should be one faction, preferably something similar to the Arabic-speaking MEC, and using mostly Soviet vehicles.

As you move into West Africa and Central Africa (non-Muslim), there should be a more rebel-like faction that uses technicals and light tanks. Remember the big religion difference.

Personally, I think North Africans should ally with MEC, and Central with China mainly.

And sorry for a repost, I just thought that someone replied in the time I didn't. Merge this reply.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: Faction feedback

Post by MAINERROR »

The inter-political and religious factor is not existent in this faction and also won't be.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: Faction feedback

Post by MAINERROR »

Well you know I've already mentioned why an united African army with two "branches". What exactly is the point in having like three or four different African factions if you can have one with all equipment needed and the one faction has two different "branches"?

Seriously guys you get too much politics into the game. I know what Project Reality is, so please don't try to explain it to me again, PR is a modification based on BF2. PR does not aim to recreate especially the past conflicts as it's set in the near future and also tries to achieve a more realistic combat not a more realistic political scenario. You seem to misunderstand that. ;)
MMad
Posts: 190
Joined: 2006-03-26 02:36

Re: Faction feedback

Post by MMad »

[R-DEV]MAINERROR wrote:What exactly is the point in having like three or four different African factions if you can have one with all equipment needed and the one faction has two different "branches"?
What's the point of having Insurgents, Taliban and Hamas as seperate factions, when there could be a single, generic "Insurgent" faction? Seems to me PR has been moving into the "similar but slightly different" direction for a while already.
[R-DEV]MAINERROR wrote:PR does not aim to recreate especially the past conflicts as it's set in the near future and also tries to achieve a more realistic combat not a more realistic political scenario.
Again: why then does PR include Russia vs. Chechens, Israel vs. Hamas, UK vs. Taliban? Why has other factions and theaters of war been moving towards more and more political realism? While the gameplay is of course the most important thing for PR, I think people appreciate and prefer a realistic scenario as well, and honestly I can't help but think the sudden and complete disinterest in this when we're talking about the African continent feels slightly racist. I.e., "we don't know much about the conflicts in that continent and we don't really care anyway". So the ARF faction ends up being an almost offensive caricature, like MEC.

I expect better from PR to be completely honest.
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