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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:44
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:44
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:45
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:45
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:45
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:45
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:45
by prbot
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by Snares
Ok, fine! I finally dug through the posting rules and found "no special forces only mod." But this is not just special forces. It's partly a suggestion on using a specific type of gameplay (this type of airdrop - objective - extraction could be used in regular PR; remember the "rescue the pilot" in that old version of PR? that was fun :) .

Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:46
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:47
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:47
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:47
by dbzao
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:47
by AncientMan
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Re: Project Reality: Special Forces

Posted: 2009-09-03 05:48
by dbzao
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