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Re: [Soldiers] IDF
Posted: 2009-10-21 10:11
by THE.FIST
combine. wrote:hehehe sorry man i just playng the game...!
i really tried to help little bit but if you from idf too so i guess that you dont need my help!
anyway keep it up your mod is the best and im waiting to the release! (i hope that i will be at home then and not in the army)
heheheh you can add me on msn also and we are making some game with other ppl when 0.9 is out

Re: [Soldiers] IDF
Posted: 2009-10-21 13:00
by BogusBoo
I cannot wait till the IDF come into PR, i hope they have good maps though.
Re: [Soldiers] IDF
Posted: 2009-10-21 15:50
by Nebsif
Lul, I will go to the army around the time it comes out, 02/12/09, artillery
Re: [Soldiers] IDF
Posted: 2009-10-21 20:20
by Mr. Hader
[R-DEV]THE.FIST wrote:i think its gonna be old rc's not the voices guy made , sorry
and I thought 13 year old don't serve in the idf...
Bad call mate, but it yours to do.
Re: [Soldiers] IDF
Posted: 2009-10-21 21:21
by dbzao
Neither voices are up to the quality we want sound-wise (room noise, reverb, etc). If you guys want better voices, you need to follow [R-DEV]Jaymz instructions.
Re: [Soldiers] IDF
Posted: 2009-10-21 22:41
by Heaven
Dey lok silly cap'n
Re: [Soldiers] IDF
Posted: 2009-10-21 22:45
by ZZEZ
Mr. Hader wrote:and I thought 13 year old don't serve in the idf...
Bad call mate, but it yours to do.
Guys lets bring the sound discussion to this thread
https://www.realitymod.com/forum/f193-i ... voice.html
As opposed to continuing it here
Re: [Soldiers] IDF
Posted: 2009-10-21 22:47
by Chuc
Added a few more screenshots of the kits and soldiers into the first post.
Re: [Soldiers] IDF
Posted: 2009-10-22 01:43
by Zulnex
Superb work. Can't wait until release.
Re: [Soldiers] IDF
Posted: 2009-10-24 12:17
by Sandmarken
This is going to be great =D
Re: [Soldiers] IDF
Posted: 2009-10-24 12:36
by -|Tactic|-Japsen
Where are my Germans :,(
Re: [Soldiers] IDF
Posted: 2009-10-25 06:44
by Demonic
gazzthompson wrote:well, breaks up the usual helmet shape so could be harder.
Some how I hardly see how a giant mushroom is going to offer protection against being spotted.
At 6:00 AM, A IDF soldier attempts to sneak behind a bush. A Hamas soldier looks his way and tells him to surrender. The IDF soldier talks and sais. "What gave me away". The Hamas soldier sais "Well your mushroom helmet thing is larger than the bush so."
At 9:00 AM, The same IDF soldier tries to sneak up on the Hamas soldier again. This time he chooses to crawl against a wall. The Hamas soldier shows up behind him and tells him to surrender. The IDF soldier asks again what gave him away. The Hamas soldier sighs and sais "Your mushroom cap was peaking out on the wall".
In real-life I'd think you'd find the same problems. It just sticks out too much. There is no way that would keep you not visable. In game however, that thing is going to stick out like a sour thumb. However the benefit of it is no more friendly fire. You can easily tell who a IDF soldier is by looking at his helmet. Which I will be glad for, tired of getting team killed in PR.
On a side note, great job on the faction. Great models and great skinning job.
Re: [Soldiers] IDF
Posted: 2009-10-25 07:02
by Anhkhoa
Re: [Soldiers] IDF
Posted: 2009-10-25 09:19
by AlbanianDragon
Is the galil-rifle included ?
nice work btw
Re: [Soldiers] IDF
Posted: 2009-10-25 13:13
by American
Wow...Israeli looks great.

Re: [Soldiers] IDF
Posted: 2009-10-26 16:25
by -|Tactic|-Japsen
You can easily tell who a IDF soldier is by looking at his helmet. Which I will be glad for, tired of getting team killed in PR.
Sry to tell you, but this wont help

Helmets wont show up over distance.
(i know from low grapics, maybe also high

)
Re: [Soldiers] IDF
Posted: 2009-10-26 16:28
by bosco_
Are you sure?

Re: [Soldiers] IDF
Posted: 2009-10-26 16:50
by THE.FIST
AlbanianDragon wrote:Is the galil-rifle included ?
nice work btw
yep galil will be included
Re: [Soldiers] IDF
Posted: 2009-10-26 17:05
by gazzthompson
Demonic wrote:Some how I hardly see how a giant mushroom is going to offer protection against being spotted.
......................................
im no expert on the matter but from what i can tell is when scanning a area the first thing a human eye will pick up is the shape of another human, a perfect circle helmet and/or head will stick out very easy.
its also used in western forces tactics when considering camouflage :
The six basics of camouflage and [email protected]
(under shape)
To a human being, the single most distinguishable object in the world, is another human being. So what you want to do is to break up your shape and blend in with the background.
Re: [Soldiers] IDF
Posted: 2009-10-26 17:18
by Antonyo
[R-DEV]bosco wrote:Are you sure?
NIce

so the long distans drawing of kits will be included