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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-20 21:10
by Beav
Nice work thus far.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-22 22:11
by Zeno
i will be away on the Hove festival for the next week, and when i get back there will be a open betatest of the map hopefully :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-27 02:19
by tmzlifestyle
How can I get this map?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-27 15:29
by lucky.BOY
its not released yet, actually the post above you says there will be a playtest soon..

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-27 15:53
by rodrigoma
im really looking forward to play this map, its one of the best looking and most intresting concept i have seen
very well executed ;)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-28 03:52
by sylent/shooter
Zeno if you have not fixed the terrain details being very rigged then I suggest going back over the areas and lowering the intensity of the brushes. I found that in the editor if I changed the intensity (probably not the right word) of the brush really high, say 100%, then it made that error when painting. changing to a lower defined value makes the gradient between the the brush being painted and the already painted textures smoother! :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-06-30 18:51
by Zeno
[R-CON]sylent/shooter wrote:Zeno if you have not fixed the terrain details being very rigged then I suggest going back over the areas and lowering the intensity of the brushes. I found that in the editor if I changed the intensity (probably not the right word) of the brush really high, say 100%, then it made that error when painting. changing to a lower defined value makes the gradient between the the brush being painted and the already painted textures smoother! :)
fixed most of it by repainting the black spots with a 1% brush

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-07-29 22:00
by Zeno
Look out for a PRTA event in the near future :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-08-01 13:24
by Zeno

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-08-08 12:46
by Zeno
this is the new changes before sundays test session

- FOB now spawns a Kiowa and their vehicle repair station
- Their armor/logi/humvees spawn along the new main road in the west
- Taliban Main has been moved to a cave in the western mountains
- Propper roads have been added
- Garry is swapped with bombcar
- Added supply techie for taliban
- Fixed caches being out in the open
- Reworked the dam area
- Added more "destroyable rocks" along the roads
- Added more caches
- Added more compounds
- Added ladders to bunkercache
- Blocked the eastern valleys so vehicles have to follow the roads to get up
- Removed mortars from FOB
- Added static MGs on FOB
- Added more fields
- Changed the fields hedgerows with ditches and bushes
- Fixed tickets
- Blocked the center cave with rocks that you have to destroy with C4 to enter

New version will be avaliable tomorrow if everything goes smoothly

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-08-09 00:54
by Zeno
3 bugs..

1st:

Image
Image

i have set it to change at 300m and it looks perfect in the editor, but when i load the map ingame it looks like shait, this was not a problem in the previous version.

2nd:

Image

my terrain color/detail texture missalign when i get ingame, fixed it in the editor but when i load it up again its even worse..

3rd:

Image

my roads shadows are missaligned, this could have something to do with bug nr2

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-08-09 18:18
by Zeno
Bump!

i really need to fix this before the event on sunday.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-02 17:55
by Zeno
Got my pc back online with mapping, gonna see if i can pump out some results in the next week or two :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-02 19:18
by 40mmrain
glad to hear it.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-15 19:57
by Zeno
added a tiny city/village in the centre, also moved the Bluefor main to a VCP in the east and deleted the FOB flag

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-15 20:48
by lucky.BOY
Pics or it didnt happen
;-)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-15 22:18
by Pvt.LHeureux
I think this map would fit really well for the suggested gamemode here :

https://www.realitymod.com/forum/f18-pr ... ntrol.html

On a the CSC layer you would have some hesco compounds, etc.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-16 18:12
by Zeno
that would certainly fit my map perfectly, ill be interested in trying it out if its further implemented in the mod :p

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-18 17:22
by Zeno
Image
Image

(pixelated image because of low resolution on my laptop... :x )

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-10-18 17:38
by Arc_Shielder
1st pic: I honestly think that you should scrap that idea. Such a tiny dense urban area in the countryside doesn't look right.

2nd pic: I like it, as long you make more room.