space wrote:More of a "rip off" of a map that I did some work on, which was based on exactly the same place
Actually I dont totally remember your map, I do remember you discussing a 8km map which I advised against (technically problematic)
I took a look around the forums for the same AO and didnt come up with much. So to you and the others I never planned to rip off anyone's ideas. On the contrary, I took a look at what people had said AND done about the idea and then flushed out what it would actually take, then decided to
actually do and do what I need to get it done which is the hard part and more important only way to claim you did it first. While this may be easy to say its allot harder to do. Plus saying its been ripped off is only valid if its a completed map. I have about 12 maps that I have started to a point that are now being "ripped off" by others. But I would never go and say that because doing is allot different then talking. I know you not accusing me of "you stole my idea and should recognize it" but realize ideas are a dime a dozen in the game world and with all the conflicts going on in the world every idea has been talked about.
This map wouldn't be made if it wasn't for the new cargo ship which is a crucial part of the design. Its allot different then throwing a few non-enter able ships and a aircraft carrier on a ocean based map and calling it done. A water map with some pre-existing cargo ship throw on it is not too completed. Hell I have ALL the older cargo ship placed with prop populated in a few hours. I could have called it a day but thats not what its about.
space wrote:
I suspect that this map will be mainly land based to get around the game play issues of assaulting ships out at sea.
Nope, re-read the first post. Thats allot of sea to NOT use.
Now that is been a few days I can give everyone a clear idea of what I have been mapping and planing. As always its not final and of course WIP
Main line of game play will be for the BLUFOR to: Capture a number of cargo ship and hold them (with limited assests), then move inland if required to do so. Mean while the OPFOR will have much more control over the battlefield with a bias amount of assest for them as they are on home turf.
This of course may change but what it brings to the table is fighting on a static much like the caves were on Korengal. And like Korengal I dont plan on making it easy.
I'll be releasing more pics and info when I finish some tasks for 0.9 release.