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Re: Is PR Loosing Interest...?
Posted: 2009-12-21 04:46
by Twisted Helix
Colonial-Marine wrote:Every mod must die sooner or later, PR seems like it will live on at least until ACE2 and ArmA2 is perfected. Right now it isn't as smooth as the ACE1 for ArmA1 was.
Mmm ... considering though that Project Reality has been going since BEFORE ARMA1 even came out ... is still going strong and has MORE players than ARMA2 (and many many more than ACE will ever have) ... I would bet that Project Reality will STILL be going when ARMA3 is here

Re: Is PR Loosing Interest...?
Posted: 2009-12-21 06:04
by ChiefRyza
ARMA and PR are completely different games, different play styles etc. - most of all, ARMA will never compete with PR in PVP combat until they sort out the bloody netcode.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 06:14
by Phantom2
Doubt it, it's loosing interest. The only reason I don't play PR as much it's because of people not really knowing how choppers and jets work in PR and get killed in 2 seconds. And lack of teamwork. But after you get to know it. It gets fun.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 17:21
by Colonial-Marine
[R-DEV]Twisted Helix wrote:Mmm ... considering though that Project Reality has been going since BEFORE ARMA1 even came out ... is still going strong and has MORE players than ARMA2 (and many many more than ACE will ever have) ... I would bet that Project Reality will STILL be going when ARMA3 is here
Being an ACE fanboy I am a bit biased but you would be surprised at the number of players around for back at the height of ArmA1. Yet both PR and ACE have their respective strong and weak points. If I didn't play PR at all I wouldn't be rambling here anyway.
I'm not trying to imply that PR will die anytime soon, but sooner or later it will eventually be reduced to one or two active servers, as you may still see with some BF:1942 mods. However this will take longer than many other BF2 mods due to the nature of the playerbase. There aren't many "tactical" shooters on the market these days after all, not to mention ones that include vehicles.
ChiefRyza, regarding ArmA2s netcode, hopefully they can sort that out, ArmA1 got it pretty stable, but somehow they sequel was a step backwards in that regard.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 18:29
by Twisted Helix
I'm not trying to imply that PR will die anytime soon, but sooner or later it will eventually be reduced to one or two active servers, as you may still see with some BF:1942 mods. However this will take longer than many other BF2 mods due to the nature of the playerbase.
What makes you think that we intend to remain limited by the BF2 engine ? A mod is not 'the engine' it runs on , in fact much much less so than a full game ... which is usually quite closely tied to its engine. A mod , instead, is more a collection of assets and gameplay logic. That is what Project Reality is ... its a philosophy about what a realistic tactical military shooter should be about.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 19:28
by maarit
i just thinking that many players maybe loosing their interest cos you cant achieve nothing in the game...except gameplay,teamwork and that experience,but that not just enough for some players.theres no bigger goal what you try to achieve.
so everytime when round ends,your reward is gameplay,teamwork,experience and that just maybe get peoples bored.
but when new version comes,everybody is more interested again,but is that what devs want?
to build every 6 months new version,new maps,new,new,new that the peoples stay interested?
its ok to me to have new maps and goodies all the time but im not against any ranksystem either,bigger goal.(maybe)
cods,socom etc have ranksystems but i dont play those anymore cos those games are just ****.
okei...okei...im saying it.
im saying it....i think that pr2 should have some ranksystem

ops:
edit:and that ranksystem should be related to just teamwork.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 19:53
by Colonial-Marine
[R-DEV]Twisted Helix wrote:What makes you think that we intend to remain limited by the BF2 engine ? A mod is not 'the engine' it runs on , in fact much much less so than a full game ... which is usually quite closely tied to its engine. A mod , instead, is more a collection of assets and gameplay logic. That is what Project Reality is ... its a philosophy about what a realistic tactical military shooter should be about.
Philosophy aside. The real deal behind PR itself, not the genre, is the actual assets, the work that has been done and implemented. As the BF2 engine ages, players will be increasingly lured to newer games, even if the gameplay doesn't exactly match vanilla BF or whatever mods they play. Yet lucky since such a realistic tactical shooter is more a "niche" market, this is a slower process. Naturally some players stay around despite age and new titles for various reasons. But as a whole, most players will eventually move on unless some creepy cult following emerges as is the case with Counter-Strike.
But my theory here regarding multi-player FPS life-cycles could be entirely wrong.
Obviously PR could move to a new engine, and perhaps it will when the real BF3 shows up, but such is a risky proposition for any mod. And I have learned to be pessimistic about most mods making it to completion, even when they are a "sequel" on a new engine.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 20:00
by Rudd
players will be increasingly lured to newer games,
so far no newer games have even gotten me to put more than 5 hours of online gameplay in to them
can't stand arma because of teh netcode and wildly varying server options
had no interest in OFP2 from the trailers etc I've seen.
COD4MW2 holds no interest for me as they vomited **** all over it
Sure, maybe one day a new game will replace PR in my heart.
But I'm increasingly getting the feeling that that game will be PR2.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 20:11
by DankE_SPB
ranksystem is what addicts "nilla noobs" and point whores/statpadders, if global points is the only thing which keeps players interest, you cant expect that most of players will be teamwork oriented, even if you get points only from helping others
and people get bored of points too, even if they dont reach max level(rank etc.)
so everytime when round ends,your reward is gameplay,teamwork,experience
isn't it enough?
this is what PR do best and should stick with, above mentioned points are enough to keep general interest, but updates are also needed, regardless whatever game you made, at some point players will get bored, updates bring back those who got bored and attract new players
cods,socom etc have ranksystems but i dont play those anymore cos those games are just ****.
see? rank system is not something which make you to stay in long term
other your idea about "bigger goal" is interesting, i can see it as frontline for example, which moves depending on events on different servers but this is might be way too complicated, though iirc battleground europe has such system
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 20:15
by Colonial-Marine
'[R-DEV wrote:fuzzhead;1213642']Colonial-Marine.... just so your aware, Desert Combat for BF1942
STILL regularly has MORE players every night than ArmA1/ArmA2/ACE1/ACE2 combined hehe
Really? I would attribute that to a crazy cult-like following. Perhaps PR will get lucky and have one.
[R-DEV]fuzzhead wrote:
Two completely different games/mods, but just shows that old mods can still keep player around, and also shows that niche games (arma series) with not much advertising dont have too many players online.
True the popularity of the original game definitely has an impact on mods.
After just checking and seeing some 100 people playing Quake 2 online, and a few hundred playing the original Unreal Tournament, I think it is impossible to calculate any of this.
I suppose I am one of those players who just doesn't stick around for too long.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 20:47
by Jigsaw
Colonial-Marine wrote:Perhaps PR will get lucky and have one.
Kinda already there imo. I know many players that play almost every day, and a massive number that have been playing the game for over 2 years.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 20:49
by Conman51
Jigsaw wrote:Kinda already there imo. I know many players that play almost every day, and a massive number that have been playing the game for over 2 years.
there's plenty of people like that, mostly people who are registered n the forums, maybe less than in the past because this version is getting a little old, but that will pick up again during .9
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 20:57
by Smegburt_funkledink
Colonial-Marine wrote:After just checking and seeing some 100 people playing Quake 2 online, and a few hundred playing the original Unreal Tournament, I think it is impossible to calculate any of this.
I couldn't find any servers for Quake 2 last month, I must be running the wrong version.
As for UT, I'm going to reinstall that now.
I don't play Pr as much as I used to but I've never put as much time into any other game in 1 gaming session.
Re: Is PR Loosing Interest...?
Posted: 2009-12-21 21:49
by myles
I think its losing in teamwork
Re: Is PR Loosing Interest...?
Posted: 2009-12-22 00:43
by rofflesnlols
myles wrote:I think its losing in teamwork
You may be right.
However the loss of teamwork (on public servers, as I imagine that is what you're referring to) is in my opinion, directly influenced by the increase in player base.
The more players there are - the less likely you are to be paired up with the best players, as the best players are always outnumbered by the average player.
I don't think PR is losing interest - maybe the community is losing it's focus?
Re: Is PR Loosing Interest...?
Posted: 2009-12-22 01:08
by rampo
rofflesnlols wrote:
I don't think PR is losing interest - maybe the community is losing it's focus?
Community is losing it's focus due to the large amounts of players getting PR now (since BF2 had PR 0.85 download link in the news ticker) The amounts of post 0.85 players has not decreased it has just
insignified* because theres so much 'nilla players
*wonder if i had that word right
Re: Is PR Loosing Interest...?
Posted: 2009-12-22 01:55
by sylent/shooter
I agree totally. I've noticed the increase in nooby activity
Re: Is PR Loosing Interest...?
Posted: 2009-12-22 01:58
by Ironcomatose
rampo93(FIN) wrote:Community is losing it's focus due to the large amounts of players getting PR now (since BF2 had PR 0.85 download link in the news ticker) The amounts of post 0.85 players has not decreased it has just insignified* because theres so much 'nilla players
*wonder if i had that word right
I agree with you completely but i want to add one thing. I believe the ratio of old players who came up with PR through the years who know the game in and out to the players who are new is growing further and further apart. Because of that a lot of PR tactics and gameplay style is lost.
This might be because more players are leaving or more likely i think, is not having time like we used to. You can see me more on the forums then you would see me playing now.
In any case it sucks.
Re: Is PR Loosing Interest...?
Posted: 2009-12-22 01:59
by boilerrat
Re: Is PR Loosing Interest...?
Posted: 2009-12-22 02:09
by =(DK)=stoffen_tacticalsup
PR will never ever die. It might transform to a different engine or whatever, but the mindset of PR wont ever go away.
The amount of new maps in 0.9 (and generally in the pipeline) will fix the current lack of variety.
I think that mapwise the limit of replayability has been stretched, but that will soon all be over.
One thing that i like in particular about PR is the way the unwritten, unofficial rank system works.
If youre a good player, people will know you. Theres sort of a hieracy that really shows on mumble where people really do listen to those who have proven themselves time and time again. People know when they are out of they leauge and everyone is ok with it, simply because it makes a better experience for everyone.
Its like Bono put it: "I have no respect for medals, only scars".
Did you know that the testosterone level in your body deminishes when you play videogames against someone you know, with someone you know?
At the same time, the testosterone level will increase if you play against someone you dont know with someone you know.
The social connections established when we game PR are quite binding. Combined with the above, this is why there can sometimes be a chillout feel to a match, and sometimes its dead hardcore and has you screaming into your mic while sitting on the edge of your chair.
Needless to say, this is extraordinarily unique (not to mention a little lol to think of).