A-ha im back, under the influence of alt+f4, sad and dissapointed by PR's aas system once again.
First take a look at this picture.
What happened? Well our squad went to cap the first flag IN ORDER, while pther squads went forward and built some FOBs around the next objective. But hey, we got rushed by a squad or even more, wich stopped our advance, we all got killed and i ragequit because AAS system in PR serves no purpose at all. None.
I suggested many times in this tread i believe, that onle next flag you have to cap is visible, some agreed, some disagreed, most of them said, "they are strategical points", please tell me how strategical are those 3 random hills on this map really.
I say it once again, isnt the idea of AAS to focuse the combat from flag to flag and to randomize and use different paths along the map, get defense/and attack into play etc. If you see irrelevant flags it just destroys the concept of AAS and it could easily be replaced by the ye oldie vanilla "cap whatever you want" system. Make only your own and the next flag (one with the orange attack marker) visible. Yes you can still stall enemies on the roads and hills and go to so called tactical areas and whatnot. All in all it would make the game fun and playable witout this bs i saw 15 minutes ago. Its kindof like insurgency mode with all caches revealed but only the current ones can be destroyed... makes sense? No.
I believe its not so hard to make and it would benefit good play and AAS would live up to its name, not like now when it is RAD (Rush and Delay).
If the mapmaker wants the enemies on the first flags/have map in posession, he will do it, as seen on Asad Khal, Kozelsk, Op Barracuda, Ochamachira and so on. If he wants the flags to be pushed around he will make neutral flags for both teams, that means you get to assault the first flag in order not enemies first flag in order.
And this is not gameplay>realism, because there is nothing realistic about rushing flags meant not to be rushed and leaving a huge gap of unsecured teritorry behind.
But if DEVs want to keep all flags visible (strategical points or reasons like that) at least make it so that you can only interfere with the caps in play, so even if you rush, you will have no effect on the flag, enemy will cap it as there was noone there, laugh at you and go to the next one.