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Re: PR guns are too hard to hit anything with
Posted: 2010-06-24 21:32
by ChiefRyza
Psyrus wrote:Can I hold you to that Ryza?

Have another campaign trailer on our hands
I deserve that

But working on 2 4km maps doesn't leave much time for other things

.
But yeah, I'll record a round of fighting, maybe a mixed map as the US/Marines (which I find the M4 and M16 to be my least favored weapons in the game, still usable though).
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 07:44
by a0jer
ChiefRyza wrote:When I get back on Monday I think I'm going to record a video to show how easy it is to kill with weapons in PR compared to the extraordinary encounters the critics seem to be encountering.
Bump for having two such extraordinary encounters in one hour of insurgency. More damage and accuracy
please. Stop the close quarters panic spam!
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 08:59
by iAllex
a0jer wrote:Bump for having two such extraordinary encounters in one hour of insurgency. More damage and accuracy please. Stop the close quarters panic spam!
I do not agree, weapons function good enough in PR in comparation with it's game play style. Close quarter panic spam exists only because people rush corners, if you or the enemy has the patience to check the corner with the aim sighted on, that problem would not exist.
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 09:49
by a0jer
The two extraordinary encounters were failed ambushes from about 20 meters. The 'ambushees' were able to take out the majority of ambushers by dropping, turning and spamming despite continuing to be shot numerous times each.
I can't speak for the rest of the squad but I didn't miss either time.
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 10:03
by bosco_
Blame hit registration... if they were hit 'numerous times' and the hits registered they are down.
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 10:38
by yakuz
I think deviation is fine and gives the advantage to the player who bothered to let it settle - the way it should be. If you make the guns accurate to say 20m while moving then imagine a fight in muttrah alley-ways everyone will just be charging round corners they know have enemies behind them because they have an equal chance of getting the kill.
Deviation this high is needed to guarantee the person playing properly (i.e. waiting with scoped in rifle) beats the idiot charging round the corner. The exception to this that allows us to counter major campers are nades and shotguns.
As for people taking lots of shots, I rarely notice it tbh, only notice it when i've screwed up and trying to win a cqb fight I wasn't ready for and that doesn't really bother me because i kinda deserve to lose.
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 11:43
by Arnoldio
Deviation is, well not perfect, but a good enough substitute.
If you get killed in close quarters ts because you are standing still and try to shoot the enemy. If you ran back behind the wall you came out, he wouldnt be able to shoot you.
Re: PR guns are too hard to hit anything with
Posted: 2010-06-26 12:22
by =BTB= LoftyB
when i play PR, i always change my weapon to single shot, as opposed to burst and 8 out 10 times, i will win in a fire fight. Too many people "panic fire", which is why we get all these complaints about people not being able to hit their target. Just slow down a bit, relax, and you'll come out on top.
Re: PR guns are too hard to hit anything with
Posted: 2010-06-27 08:09
by maarit
i think that deviation should be like how its now or even add more deviation but then bullets should be more deathly.
Re: PR guns are too hard to hit anything with
Posted: 2010-07-15 03:27
by lilmanual
AgentMongoose wrote:Sounds like a personal problem. I can shoot people just fine, and it seems they can do the same to me.
me too... just take it slow its not modern warefare you know