now just night maps
PR 0.95 - Thermal Imaging
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snoopy_d0g
- Posts: 22
- Joined: 2009-09-03 09:05
Re: PR 0.95 - Thermal Imaging
this is realy nice,
now just night maps
now just night maps
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richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: PR 0.95 - Thermal Imaging
Are attack/observe markers nothing to you people? You're an SL in the chopper's gunner, you see a target but you're not sure if it's enemy. You put a marker on the target and then check your map to see where the marker is on it and then you see if there are enemies or friendlies at the marker.
Also, if at a low enough angle, the MEC and US for instance, you can see they have different running patterns if I'm not mistaken. The US seem more rigid and the MEC are more...uhm...not USish.
Also, if at a low enough angle, the MEC and US for instance, you can see they have different running patterns if I'm not mistaken. The US seem more rigid and the MEC are more...uhm...not USish.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
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Uthric
- Posts: 57
- Joined: 2010-05-14 00:37
Re: PR 0.95 - Thermal Imaging
'[R-DEV wrote:DankE_SPB;1457958']you forgot the part where your enemy is pretty much invisible in normal, but shines like a light bulb in FLIR
or
whos dat?![]()
Germans
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: PR 0.95 - Thermal Imaging
yeah it's nice and all for crewmen and pilots, but won't this put the balance off tremendously?
a tank can just drive around and basically use a wallhack and see everyone, so no matter where you go on the map, tanks and choppers can just wait until you walk out. caches can be instantly spotted, both revealed and un-revealed caches, due to the number of people that will inevitably spawn there and again, no where to hide, anywhere. i can see it being realistic and i support almost everything you can do and have done with pr to make it as awesome as it is and will be, but i just fail to see how this can maintain the balance and not turn into the biggest campfest for choppers and tanks. i'm all for asymmetry but this just feels too much.
a tank can just drive around and basically use a wallhack and see everyone, so no matter where you go on the map, tanks and choppers can just wait until you walk out. caches can be instantly spotted, both revealed and un-revealed caches, due to the number of people that will inevitably spawn there and again, no where to hide, anywhere. i can see it being realistic and i support almost everything you can do and have done with pr to make it as awesome as it is and will be, but i just fail to see how this can maintain the balance and not turn into the biggest campfest for choppers and tanks. i'm all for asymmetry but this just feels too much.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: PR 0.95 - Thermal Imaging
What? You can't look through terrain or objects. How is it wallhack?GoreZiad wrote:yeah it's nice and all for crewmen and pilots, but won't this put the balance off tremendously?
a tank can just drive around and basically use a wallhack and see everyone, so no matter where you go on the map, tanks and choppers can just wait until you walk out. caches can be instantly spotted, both revealed and un-revealed caches, due to the number of people that will inevitably spawn there and again, no where to hide, anywhere. i can see it being realistic and i support almost everything you can do and have done with pr to make it as awesome as it is and will be, but i just fail to see how this can maintain the balance and not turn into the biggest campfest for choppers and tanks. i'm all for asymmetry but this just feels too much.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR 0.95 - Thermal Imaging
You do realise that thermals aren't exactly like the sights on the railgun in "Eraser" yeah?GoreZiad wrote:yeah it's nice and all for crewmen and pilots, but won't this put the balance off tremendously?
a tank can just drive around and basically use a wallhack and see everyone, so no matter where you go on the map, tanks and choppers can just wait until you walk out. caches can be instantly spotted, both revealed and un-revealed caches, due to the number of people that will inevitably spawn there and again, no where to hide, anywhere. i can see it being realistic and i support almost everything you can do and have done with pr to make it as awesome as it is and will be, but i just fail to see how this can maintain the balance and not turn into the biggest campfest for choppers and tanks. i'm all for asymmetry but this just feels too much.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: PR 0.95 - Thermal Imaging
look im not trying to be offensive so please stop spewing at me. i'm just asking how this will maintain balance.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR 0.95 - Thermal Imaging
No, I'm not being cheeky (too much
).
I have honestly spoken to people who are under the impression that thermals can see through solid objects. They can't.
I have honestly spoken to people who are under the impression that thermals can see through solid objects. They can't.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: PR 0.95 - Thermal Imaging
i just see alot of balance issues. but we've only seen a few pics of it and i guess i'll have to try it out before making any judgements.
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: PR 0.95 - Thermal Imaging
Armor as it is in 0.91 is, at least in my opinion, underpowered, so a buff won't throw balance off track.
Currently, I'm more scared of H-AT when I'm driving a tank than the other way around!
Currently, I'm more scared of H-AT when I'm driving a tank than the other way around!

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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: PR 0.95 - Thermal Imaging
This will improve balance if anything, especially with the TOW's in mind.GoreZiad wrote:yeah it's nice and all for crewmen and pilots, but won't this put the balance off tremendously?
a tank can just drive around and basically use a wallhack and see everyone, so no matter where you go on the map, tanks and choppers can just wait until you walk out. caches can be instantly spotted, both revealed and un-revealed caches, due to the number of people that will inevitably spawn there and again, no where to hide, anywhere. i can see it being realistic and i support almost everything you can do and have done with pr to make it as awesome as it is and will be, but i just fail to see how this can maintain the balance and not turn into the biggest campfest for choppers and tanks. i'm all for asymmetry but this just feels too much.
And you should never walk into the open if the enemy has tanks and attack choppers anyway.
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Staker
- Posts: 160
- Joined: 2009-01-02 21:14
Re: PR 0.95 - Thermal Imaging
Besides, need for something bigger to protect you is the first step towards teamwork.

Ffuu.
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CobraHumvee
- Posts: 33
- Joined: 2009-12-20 22:22
Re: PR 0.95 - Thermal Imaging
i think the forum alert level needs to move up to OMG, i can already hear the cries of how thermal imaging is going to ruin the mod
Everybody wants to fly,but nobody can.
[R-DEV]AfterDune
Please send complaints to /dev/null. Thank you.
[R-DEV]AfterDune
Please send complaints to /dev/null. Thank you.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR 0.95 - Thermal Imaging
His concerns for infantry do have merit. We'll see how everything goes after release.
We are not at OMG. That will occur when the full feature list is posted. When that happens, it won't simply be cries and moans...oh no....the forums will be like the video log from the Event Horizon.CobraHumvee wrote:i think the forum alert level needs to move up to OMG, i can already hear the cries of how thermal imaging is going to ruin the mod
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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amazing_retard
- Posts: 376
- Joined: 2008-10-01 03:13
Re: PR 0.95 - Thermal Imaging
I know you guys haven't talked about everything yet, but will there be any buff/improvements for AA? Will portable AA get any improvements? Currently the thing is totally useless.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: PR 0.95 - Thermal Imaging
Interesting, most people complain AA is already overpowered, then again they fly all the time. 

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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: PR 0.95 - Thermal Imaging
Good to see we're waiting on the nerf. It'll be nice not to have to cower in fear of absolutely everything in the game while driving a tank, even if it is just for a few weeks.[R-DEV]Jaymz wrote:His concerns for infantry do have merit. We'll see how everything goes after release.
Just because you can't kill a tank the very second you see or hear it doesn't mean it's overpowered.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Outlawz7
- Retired PR Developer
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR 0.95 - Thermal Imaging
I was more directing that at Goreziad. As in, "we'll see how everything goes after release" meaning "wait until you play". I understand that he's concerned is what I was saying.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: PR 0.95 - Thermal Imaging
+1. As of PR 0.9 an infantry squad with a HAT is more scary than an enemy tank, an inf squad by a FOB/TOW is scarier than 4 tanks.[R-DEV]bosco wrote:Armor as it is in 0.91 is, at least in my opinion, underpowered, so a buff won't throw balance off track.
Currently, I'm more scared of H-AT when I'm driving a tank than the other way around!


