Silly_Savage wrote:See, that's the problem. Most people try and play the Taliban/insurgents as if they were a conventional faction. Let them come to you on your own terms. If they're camping in the hills, then they're not destroying caches. I don't see a problem here.
A typical scenario played out as an insurgent in v0.917:
Contact made with the enemy. --> Rush. --> Die. --> Respawn. --> Repeat until all enemies are dead. --> Steal their kits. --> Fight the enemy head-on with the same proficiency as a trained Coalition solder.
That is dumb and I'm personally ecstatic that I won't have to deal with that bullshit anymore.
The PKM/Pecheneg is not in the release, so yes, it will still have a placeholder for now.
Thay are destroying caches camping on hills tho and letting them come to you is no advantage either.
thay play like that because there is no other way tbh.
The letting them come to you scenario plays like this:
Spot the enemy from your hiding spot and wait for for them to come to you.he never does and just smashes the whole area with TOWs, Bradly's, tanks ,choppers,arty (soon to be hats) untill all defeders are dead from splash damage if the cache suvives all that (it normaly dont) send in the CQC troops that are better than the faction bassed on CQC blow the undefended cache =win (happend 2hours ago lol)
In that time the defenders have inflicted zero kills on the enemy due to having no counters to any of the above.
nade traps kill more of your own team than enemy,mines same as nade traps,RPGs impossable to shoot from hiding as you will pwn yourself and have totaly random devition,IED's close to a cache will blow it to bits no matter if the cache in a concrete building and the IED is outside.
Really there is no fighting like a gurilla in PR anymore all insurgents can do to slow blu down is zerg them to death untill thay get good guns than hang back and ambush a few random nooby troops with no awareness.If you cant hide as maps are made with blufor in mind only insurgents are just target practice.
But that is now in this version what happends in .95 remains to be seen.
I do see your point tho I for one hope it works for the best.I see this working for AAS as normal factions would be in shit for leaving his weapon in the field and comming back with a shiney AK.I cant see the possitive for insugents from this just yet
another dissadvantage.
Just dont make the best faction in the game unfun to play you hear me?
