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Re: Project Reality v0.95 Released!
Posted: 2010-10-18 09:30
by Zerostar11
The game is definatly better with the new patch, but will be amazing as soon as all the bugs are fixed

Re: Project Reality v0.95 Released!
Posted: 2010-10-18 10:00
by martinhjerpe
Tartantyco wrote:If a soldier was wounded in combat he sure as hell wouldn't be fighting again just shortly afterwards because someone stabbed him with an epi and held a bag up to his face, he would be casevaced.
Yes but we don't really play THAT realistic and we don't do casevac for wounded players so....
Anyway, the ticket system in the previous version made perfect round lenghts so I don't think we should fix what isn't broken. It wasn't all a bad idea but it just doesn't work out as well as we would have hoped.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 10:08
by gazzthompson
SignorMagnifico wrote:The sniper sort of makes sense because in real life you would probably never see a sniper. Therefore, you would not be able to find him, kill him, and pick up his kit.
Snipers aren't ninjas in real life, they can and do get killed.
As for weapons , the old system was unrealistic and the new system is unrealistic. A realistic implementation isn't possible.
The old system was unrealistic as you simply cant pick up a weapon and be an expert on it in an instant. You also would not be able to reload the thing! (off the top of my head, no opposing factions share similar calibres... maybe on 1 or 2 guns but thats it). Plus, people did it constantly (due to the above ability to use it efficiently And reload them). People simply will not pick up unfamilar weapons anywhere near as much as it happens in PR. it just does not happen.
https://www.realitymod.com/forum/f196-p ... ost1462396
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 10:34
by Robbi
Zerostar11 wrote:The game is definatly better with the new patch, but will be amazing as soon as all the bugs are fixed
This, Finally someone gets it

Re: Project Reality v0.95 Released!
Posted: 2010-10-18 10:47
by Pappsengubben
Hello fellow combattants
Many of us have problems with CTD, I recommend you to lower your grafic settings, some of the new maps are quite BIG. Worked for me.. anyway.
Then, may issue:
I do not know who of you made the map "burning sand"... but honestly WTF?
After exploring the map briefly on my own (created LAN) I had to sit down, lean bak and pour myself a scotch!
Goddammit!!
This is the mother of maps.
I only can say... I could not make a better one myself (first time I said that).
GJ
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 15:18
by Donib
Yay finaly

Re: Project Reality v0.95 Released!
Posted: 2010-10-18 19:46
by [RGG]Firefokker
She's a beauty, that's for sure...just get those infuriating memory issues fixed, and we'll all soon be as pacified as a chipmunk on elephant tranquilizer...(my daughter came up with that one the other day; I believe it's time to stop her from watching daytime TV...).
One slight disappointment: Since I started playing PR at 0.6 or so, with every new release I secretly hope for the return (or at least cameo appearance) of the old Desert Combat theme tune ('We're poor little lambs, we've lost our way...').
Not this time either then I guess...we're running out of numbers until the Big '1', but I am still hoping.

Re: Project Reality v0.95 Released!
Posted: 2010-10-18 20:08
by martinhjerpe
Ok, I've been playing for a bit now and I have to say you have created something over my expectations.
I changed my mind regarding the kit usage update, I love that update and it is realistic since you can still use regular rifleman kits and you can also use enemy field dressings and ammo if you keep it short.
I'm still not so fond about ticket loss for being wounded, it bothers me very little but i still would prefer not to have ticket loss for being wounded.
I'm getting eargasms from the new soundeffects and i love the new weapon/equipment updates and their animations. And the new kit looks and kit's lying on the ground are so sexy, really good job there.
I noticed that if the enemy has mortars and a commander with UAV the other team has no chance what so ever to set up a firebase, or to set up anything. Don't know my opinion on this yet but mortars are indeed a very powerful asset.
That's all for now, I don't get any crashes since I play textures on medium and everything else on highest, it works really well. I'll get back to my game now

Re: Project Reality v0.95 Released!
Posted: 2010-10-18 22:07
by Bazul14
Tartantyco wrote:If a soldier was wounded in combat he sure as hell wouldn't be fighting again just shortly afterwards because someone stabbed him with an epi and held a bag up to his face, he would be casevaced.
You don't gain medical training because you killed a medic, neither do you become an expert marksman by picking up a sniper kit(You can use the LAT, btw). You'd also avoid running around with a weapon for which you have limited ammo and your side has no supplies for. This, along with the multitude of reasons previously listed several times by several people throughout this thread, is the reason why kits that require specific training to use are not usable by opposing factions.
AND THAT IS WHY PR ARMA2 WILL MAKE ME AND MANY CURRENT PR PLAYERS TO ABANDON BF2. I mean, if you compare all the problems that BF2 has compared to ARMA from the realistic point of view, well, simply there is no comparation, the games are from different worlds.
Re: Project Reality v0.95 Released!
Posted: 2010-10-18 23:41
by Scheintot887
Zerostar11 wrote:The game is definatly better with the new patch, but will be amazing as soon as all the bugs are fixed
Its a new Bad Company, yes. But NOT a new PR....................................
Re: Project Reality v0.95 Released!
Posted: 2010-10-19 06:26
by Pappsengubben
Now I?ve been playing a bit moore and have to say something about them sounds.
They improve the game radically, not only ?cause they are so great and realistic, but also now you hear soldiers moving around.
That is, if one is pinned down in rural area it is easy to stay in cover and also to ambush squads which they are rushing rushing forward.
Now we all have to learn moore about tactical behavior in field.
Low positions, no running about. = me like

Re: Project Reality v0.95 Released!
Posted: 2010-10-19 17:57
by Mauser GDog
THANK YOU DEVS!
Played for 3 hours last night, first time out on 0.95 and it seemed flawless to me.
No CTD, runs smooth on full settings (AA set to 2x only) and none of the changes to gameplay / mechanics have come up on my radar as negative.
For all the CTD guys on here, I sympathize. I had CTD issues with the last release, but they were solved by editing the .exe I was using to launch the game. Don't recall the exact changes, but I know they had t do with displaying the game in hi-res on a wide screen monitor.
Maybe the same type of tweaks will come up here soon and you can all enjoy the new PR.
Maybe the DEVS and other tech gurus on here need more details from the CTD crowd to help diagnose the issue?
And yes, we should all remember that these DEVS do this for free, and for a game we have all gotten our money out of 10x by now.
Re: Project Reality v0.95 Released!
Posted: 2010-10-19 19:19
by -|Tactic|-Japsen
Finaly!
1 week vacation and sudenly there is 9.5 love u guys

Re: Project Reality v0.95 Released!
Posted: 2010-10-19 20:07
by Zerostar11
Very good game

Re: Project Reality v0.95 Released!
Posted: 2010-10-19 20:12
by butchy
Keep up the good work!
Re: Project Reality v0.95 Released!
Posted: 2010-10-19 23:38
by Claymore
I can't believe I'm one of the lucky few that can play without errors now. My last game lasted several hours over 3 maps, there was no soundbug and the performance was silky smooth. Our squad members were not very happy about the Puma climbing performance but other than that the Lashkar Valley today was one one of the most epic rounds I've ever played. I don't remember this map to be so enjoyable in the previous version. Also kudos go the ze German faction team and whoever improved the Taliban. Great job folks!!
Re: Project Reality v0.95 Released!
Posted: 2010-10-20 00:15
by cptste el_74
DEVS!!!!!!!!!!! WHEN ARE YOU GOING TO INTRODUCE THE GPGM (L7A2) FOR THE BRITISH FORCES PROPERLY???? I'VE BEEN ASKING FOR 2 YEARS!!!!!!!
We all know the FN MAG/GPMG(L7A2) is the greatest machine gun EVER!!!!!!!!
Re: Project Reality v0.95 Released!
Posted: 2010-10-20 13:27
by Mauser GDog
cptste el_74 wrote:DEVS!!!!!!!!!!! WHEN ARE YOU GOING TO INTRODUCE THE GPGM (L7A2) FOR THE BRITISH FORCES PROPERLY???? I'VE BEEN ASKING FOR 2 YEARS!!!!!!!
We all know the FN MAG/GPMG(L7A2) is the greatest machine gun EVER!!!!!!!!
You will have to speak up a little if you want the Devs to listen to you.

Re: Project Reality v0.95 Released!
Posted: 2010-10-21 03:47
by Spectral
Mauser GDog wrote:THANK YOU DEVS!
Played for 3 hours last night, first time out on 0.95 and it seemed flawless to me.
No CTD, runs smooth on full settings (AA set to 2x only) and none of the changes to gameplay / mechanics have come up on my radar as negative.
For all the CTD guys on here, I sympathize. I had CTD issues with the last release, but they were solved by editing the .exe I was using to launch the game. Don't recall the exact changes, but I know they had t do with displaying the game in hi-res on a wide screen monitor.
Maybe the same type of tweaks will come up here soon and you can all enjoy the new PR.
Maybe the DEVS and other tech gurus on here need more details from the CTD crowd to help diagnose the issue?
And yes, we should all remember that these DEVS do this for free, and for a game we have all gotten our money out of 10x by now.
LOL that sucks. I had NO CTD's on the previous version and this one i get every couple of hours or map change.
Re: Project Reality v0.95 Released!
Posted: 2010-10-21 03:56
by Iron_Golem

is the SP maps coming seperatly, Im looking foward to Desert rats.