[Map] Taipei [scrapped]

Maps created by PR community members.
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Ok everyone, I haven't been able to get on with this project for a week, but today I have a chance, so hopefully new screens will be up later today.

Also, I have applied to the Project Reality team, but I have received no response as of yet. I followed the instructions on the JoinPR page.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Griffon2-6 wrote:Ok everyone, I haven't been able to get on with this project for a week, but today I have a chance, so hopefully new screens will be up later today.

Also, I have applied to the Project Reality team, but I have received no response as of yet. I followed the instructions on the JoinPR page.
I done the same griff, about a week ago :p i dont remember why though.

I want to be important damn it :(

Map looks good :D
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duckhunt
Retired PR Developer
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Joined: 2005-08-28 18:20

Post by duckhunt »

In terms of resources for pr team, youve got more or less everything we would have in the pr/objects_client.zip in terms of all new statics. Read the sticky on mapping guidlines in this forums for vehicles and stuff.

Map standards have been bumped up with some incredible stuff from everyone in .4, and Yea griff I cant wait to see more screens. :)
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

'[R-DEV wrote:duckhunt']In terms of resources for pr team, youve got more or less everything we would have in the pr/objects_client.zip in terms of all new statics. Read the sticky on mapping guidlines in this forums for vehicles and stuff.

Map standards have been bumped up with some incredible stuff from everyone in .4, and Yea griff I cant wait to see more screens. :)
Huh? Resources? I don't get it.
duckhunt
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Post by duckhunt »

Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Oh, I see what you mean. I said that a while back though, about the resources?

And yeah, for testing purposes, I am leaving the settings as is for now. I'm not the best driver. I also want an M60 Patton for my map, and was hoping I could steal an R-CON to do that for me. I know R-DEVs are really busy. Even Fullforce is busy now, with the PR guide.
duckhunt
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Post by duckhunt »

where would you get an M60 patton from? You mean you want someone to make one or ..?
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Yeah, that's what i mean. Unless I can beg for one from another mod team.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Maybe EOD has it...
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duckhunt
Retired PR Developer
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Post by duckhunt »

they do but, err stick to map for now eh? Its looking great!

Let someone else deal with it I guess
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Right, so here are the screens, one day late. Man, I really wish I could have a Patton tank. If I have my friend make it, let's just say it won't look too great.

This is the apartment complex. Lightmaps have not all been rendered yet. This area will be inaccessible to heavy vehicles, i.e. tanks, APCs and AAVs. Anything else that comes in will be a simple to deal with.
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Oh, and find what's wrong with the first picture. Hint: search the hud.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Oh yeah, some textures have communist references in them, I will be fixing that.
duckhunt
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Post by duckhunt »

Griffon2-6 wrote:Oh yeah, some textures have communist references in them, I will be fixing that.
lmao.

Looks good mate. Any chance of an updated minimap shot?
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Hm, those screens are very nice. The only thing i'd say is that the parking lot looks bit empty...
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composition4
Posts: 34
Joined: 2006-08-23 21:06

Post by composition4 »

Griffon2-6 wrote:
Oh, and find what's wrong with the first picture. Hint: search the hud.

The m16 is on auto. What do i win?

Anyway nice map cant wait to play it
.:XDR:.FRIJJ
Retired PR Developer
Posts: 212
Joined: 2006-05-17 13:47

Post by .:XDR:.FRIJJ »

its getting there mate, keep it up, i can see many more late nights ahead he he :)
Pantera
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Joined: 2006-02-16 11:27

Post by Pantera »

w00t w00t looks F.A.B !

cant wait to pwn people on it :p
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

composition4 wrote:The m16 is on auto. What do i win?

Anyway nice map cant wait to play it
You are correct. You get three e-cookies:
*cookie*
*cookie*
*cookie*

From now on, my map will use M16A1s, like the Taiwan army does. It isn't as good as the A2 (lower fire rate, but it's automatic), but it can match the AK that China is using. I know this is the vBF2 version, so a PRMM version will be created with the new sounds and coding. Hopefully, you guys will like it. I'm not going to remodel it just to get rid of the bird-cage style flash reducer, and modify the receiver, so it will use the M16A2 geometry (model). I also don't know how to change the ammo capacity...
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

So for a small informational update, my map now uses the "Chindits" for the Taiwanese side. Also, an M60 is in the works, no guarantees on quality though, the model is prospectively under 12 000 polies. I may do a minimap update this weekend.
Happy
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Post by Happy »

http://img454.imageshack.us/img454/1246 ... lexqa1.jpg

THe hill on the left is rather unnatural.
Proud Killer of 38 Spambots.
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