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Posted: 2006-11-17 14:53
by Griffon2-6
Ok everyone, I haven't been able to get on with this project for a week, but today I have a chance, so hopefully new screens will be up later today.

Also, I have applied to the Project Reality team, but I have received no response as of yet. I followed the instructions on the JoinPR page.

Posted: 2006-11-18 13:12
by Pantera
Griffon2-6 wrote:Ok everyone, I haven't been able to get on with this project for a week, but today I have a chance, so hopefully new screens will be up later today.

Also, I have applied to the Project Reality team, but I have received no response as of yet. I followed the instructions on the JoinPR page.
I done the same griff, about a week ago :p i dont remember why though.

I want to be important damn it :(

Map looks good :D

Posted: 2006-11-18 13:29
by duckhunt
In terms of resources for pr team, youve got more or less everything we would have in the pr/objects_client.zip in terms of all new statics. Read the sticky on mapping guidlines in this forums for vehicles and stuff.

Map standards have been bumped up with some incredible stuff from everyone in .4, and Yea griff I cant wait to see more screens. :)

Posted: 2006-11-18 17:58
by Griffon2-6
'[R-DEV wrote:duckhunt']In terms of resources for pr team, youve got more or less everything we would have in the pr/objects_client.zip in terms of all new statics. Read the sticky on mapping guidlines in this forums for vehicles and stuff.

Map standards have been bumped up with some incredible stuff from everyone in .4, and Yea griff I cant wait to see more screens. :)
Huh? Resources? I don't get it.

Posted: 2006-11-18 18:06
by duckhunt

Posted: 2006-11-18 18:50
by Griffon2-6
Oh, I see what you mean. I said that a while back though, about the resources?

And yeah, for testing purposes, I am leaving the settings as is for now. I'm not the best driver. I also want an M60 Patton for my map, and was hoping I could steal an R-CON to do that for me. I know R-DEVs are really busy. Even Fullforce is busy now, with the PR guide.

Posted: 2006-11-18 19:18
by duckhunt
where would you get an M60 patton from? You mean you want someone to make one or ..?

Posted: 2006-11-18 19:23
by Griffon2-6
Yeah, that's what i mean. Unless I can beg for one from another mod team.

Posted: 2006-11-18 19:38
by V3N0N_br
Maybe EOD has it...

Posted: 2006-11-18 19:41
by duckhunt
they do but, err stick to map for now eh? Its looking great!

Let someone else deal with it I guess

Posted: 2006-11-19 18:10
by Griffon2-6
Right, so here are the screens, one day late. Man, I really wish I could have a Patton tank. If I have my friend make it, let's just say it won't look too great.

This is the apartment complex. Lightmaps have not all been rendered yet. This area will be inaccessible to heavy vehicles, i.e. tanks, APCs and AAVs. Anything else that comes in will be a simple to deal with.
Image
Image
Image
Image
Image
Image

Oh, and find what's wrong with the first picture. Hint: search the hud.

Posted: 2006-11-19 19:04
by Griffon2-6
Oh yeah, some textures have communist references in them, I will be fixing that.

Posted: 2006-11-19 20:17
by duckhunt
Griffon2-6 wrote:Oh yeah, some textures have communist references in them, I will be fixing that.
lmao.

Looks good mate. Any chance of an updated minimap shot?

Posted: 2006-11-19 21:22
by V3N0N_br
Hm, those screens are very nice. The only thing i'd say is that the parking lot looks bit empty...

Posted: 2006-11-19 22:16
by composition4
Griffon2-6 wrote:
Oh, and find what's wrong with the first picture. Hint: search the hud.

The m16 is on auto. What do i win?

Anyway nice map cant wait to play it

Posted: 2006-11-19 22:44
by .:XDR:.FRIJJ
its getting there mate, keep it up, i can see many more late nights ahead he he :)

Posted: 2006-11-19 22:50
by Pantera
w00t w00t looks F.A.B !

cant wait to pwn people on it :p

Posted: 2006-11-20 02:52
by Griffon2-6
composition4 wrote:The m16 is on auto. What do i win?

Anyway nice map cant wait to play it
You are correct. You get three e-cookies:
*cookie*
*cookie*
*cookie*

From now on, my map will use M16A1s, like the Taiwan army does. It isn't as good as the A2 (lower fire rate, but it's automatic), but it can match the AK that China is using. I know this is the vBF2 version, so a PRMM version will be created with the new sounds and coding. Hopefully, you guys will like it. I'm not going to remodel it just to get rid of the bird-cage style flash reducer, and modify the receiver, so it will use the M16A2 geometry (model). I also don't know how to change the ammo capacity...

Posted: 2006-11-22 00:49
by Griffon2-6
So for a small informational update, my map now uses the "Chindits" for the Taiwanese side. Also, an M60 is in the works, no guarantees on quality though, the model is prospectively under 12 000 polies. I may do a minimap update this weekend.

Posted: 2006-11-22 04:57
by Happy
http://img454.imageshack.us/img454/1246 ... lexqa1.jpg

THe hill on the left is rather unnatural.