[Map] Al Basrah [released]

Maps created by PR community members.
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1SFG-MetalMatt
Posts: 24
Joined: 2006-09-16 01:17

Post by 1SFG-MetalMatt »

I LOVE THIS MAP!!!!!! It does remind me of a DFBHD level. Please keep the US jets. Can't wait to play.
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fuzzhead
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Post by fuzzhead »

looks amazing!!

make sure to put lots of rubble and garbage everywhere, make it look real messy!
duckhunt
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Post by duckhunt »

do you think itl be worth me painting the roads with those skidmarks/tiretracks? Itl take a while but I dont mind if you rekon itl be worth it.
Griffon2-6
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Post by Griffon2-6 »

You can paint those? How?
UK_Force
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Post by UK_Force »

I don't think there is a need to mate ?
duckhunt
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Post by duckhunt »

Griffon2-6 wrote:You can paint those? How?
in paint texture mode, select colour-colour, you will notice each of your 6 set textures has a coulour you can change with it. so you could even use a red to paint patches of blood on the floor--if thats your thing....
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

oooohhhh. I knew how to do that, just not in this context. I'm going to paint lines to smooth my intersections. Thanks.
duckhunt
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Post by duckhunt »

[lol] im putting these destructible boxes of fish in and when u run into then with a jeep it splodes and loads of fish come out and it sometimes a fish gets stuck on the windscreen and it makes a soldier dying noise [/lol]
Dylan
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Post by Dylan »

'[R-CON wrote:duckhunt'][lol] im putting these destructible boxes of fish in and when u run into then with a jeep it splodes and loads of fish come out and it sometimes a fish gets stuck on the windscreen and it makes a soldier dying noise [/lol]
You stolz my idea! BAN!
I actually already have it on my map. :-P
duckhunt
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Post by duckhunt »

its wierd cos i cant think of any vbf2 map with them crates in can u?
Dylan
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Post by Dylan »

Nope. I dont recall any of these fish crates in VBF2 maps. That is pretty odd.

What i really want to know is why they never finished the bunker skins as it looks like a great model to use. I think their are 3 types they made with the WIP white skin.
duckhunt
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Post by duckhunt »

yea some guy on bf2 editor forums made a concrete skin for them, but then you still have the issue of putting something above them for ground, which is probably why they didnt finish them.
Dylan
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Post by Dylan »

Perhaps. It is certainly possible to create a tunnel system though, as long as you have segments that go together like puzzle peices. Those had a lot of potential though.
duckhunt
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Post by duckhunt »

yea, I started something of an urban tunnel,, underground car park type thing, but it had buildings ontop of it and it went all glitchy and objects would dissapear in game but im sure it could be done, this is the closest thing to a tunnel im bothering with at the moment:

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Resjah
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Post by Resjah »

That looks good Duckhunt :)

What doesn't your map have? :p
duckhunt
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Post by duckhunt »

'[R-MOD wrote:Resjah']That looks good Duckhunt :)

What doesn't your map have? :p

hehe thanks champ, well just out of shot there is some snowy mountains with dense jungle at the bottom with a train tunnel ;) oh and the carrier is going in that little stream.
PlayPR!
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Joined: 2006-08-22 05:04

Post by PlayPR! »

Sweet
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00SoldierofFortune00
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Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[R-MOD wrote:Resjah']That looks good Duckhunt :)

What doesn't your map have? :p
Velociraptors.
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Dylan
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Post by Dylan »

Your map...doesnt have us in it. ;) Fix it.
duckhunt
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Post by duckhunt »

'[R-MOD wrote:Dylan']Your map...doesnt have us in it. ;) Fix it.
I cant do that yet but ive made a little VIDEO with fraps showing a tour around the place. enjoy
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