Page 6 of 15
Posted: 2006-09-21 05:49
by 1SFG-MetalMatt
I LOVE THIS MAP!!!!!! It does remind me of a DFBHD level. Please keep the US jets. Can't wait to play.
Posted: 2006-09-21 07:18
by fuzzhead
looks amazing!!
make sure to put lots of rubble and garbage everywhere, make it look real messy!
Posted: 2006-09-21 14:34
by duckhunt
do you think itl be worth me painting the roads with those skidmarks/tiretracks? Itl take a while but I dont mind if you rekon itl be worth it.
Posted: 2006-09-21 19:59
by Griffon2-6
You can paint those? How?
Posted: 2006-09-21 20:13
by UK_Force
I don't think there is a need to mate ?
Posted: 2006-09-22 00:33
by duckhunt
Griffon2-6 wrote:You can paint those? How?
in paint texture mode, select colour-colour, you will notice each of your 6 set textures has a coulour you can change with it. so you could even use a red to paint patches of blood on the floor--if thats your thing....
Posted: 2006-09-22 00:47
by Griffon2-6
oooohhhh. I knew how to do that, just not in this context. I'm going to paint lines to smooth my intersections. Thanks.
Posted: 2006-09-22 02:47
by duckhunt
[lol] im putting these destructible boxes of fish in and when u run into then with a jeep it splodes and loads of fish come out and it sometimes a fish gets stuck on the windscreen and it makes a soldier dying noise [/lol]
Posted: 2006-09-22 02:53
by Dylan
'[R-CON wrote:duckhunt'][lol] im putting these destructible boxes of fish in and when u run into then with a jeep it splodes and loads of fish come out and it sometimes a fish gets stuck on the windscreen and it makes a soldier dying noise [/lol]
You stolz my idea! BAN!
I actually already have it on my map.

Posted: 2006-09-22 02:56
by duckhunt
its wierd cos i cant think of any vbf2 map with them crates in can u?
Posted: 2006-09-22 03:04
by Dylan
Nope. I dont recall any of these fish crates in VBF2 maps. That is pretty odd.
What i really want to know is why they never finished the bunker skins as it looks like a great model to use. I think their are 3 types they made with the WIP white skin.
Posted: 2006-09-22 03:09
by duckhunt
yea some guy on bf2 editor forums made a concrete skin for them, but then you still have the issue of putting something above them for ground, which is probably why they didnt finish them.
Posted: 2006-09-22 03:12
by Dylan
Perhaps. It is certainly possible to create a tunnel system though, as long as you have segments that go together like puzzle peices. Those had a lot of potential though.
Posted: 2006-09-22 03:23
by duckhunt
yea, I started something of an urban tunnel,, underground car park type thing, but it had buildings ontop of it and it went all glitchy and objects would dissapear in game but im sure it could be done, this is the closest thing to a tunnel im bothering with at the moment:

Posted: 2006-09-22 03:42
by Resjah
That looks good Duckhunt
What
doesn't your map have?

Posted: 2006-09-22 03:45
by duckhunt
'[R-MOD wrote:Resjah']That looks good Duckhunt
What
doesn't your map have?
hehe thanks champ, well just out of shot there is some snowy mountains with dense jungle at the bottom with a train tunnel

oh and the carrier is going in that little stream.
Posted: 2006-09-22 03:48
by PlayPR!
Sweet
Posted: 2006-09-22 04:45
by 00SoldierofFortune00
'[R-MOD wrote:Resjah']That looks good Duckhunt
What
doesn't your map have?
Velociraptors.
Posted: 2006-09-22 04:59
by Dylan
Your map...doesnt have us in it.

Fix it.
Posted: 2006-09-22 05:08
by duckhunt
'[R-MOD wrote:Dylan']Your map...doesnt have us in it.

Fix it.
I cant do that yet but ive made a little
VIDEO with fraps showing a tour around the place. enjoy