Re: Progress Bar for FOB Building
Posted: 2011-02-18 04:17
And by looking at this armored plate I know I've got four more bolts to put on. By stitching up this flesh wound I figure I've got three more stitches to do. It's lazy, pure and simple. PR didn't build its reputation by doing things in a half assed manner. It's not the most logical way of doing it, it's the easy way.Bringerof_D wrote:dont misunderstand me please, i agree that it wouldn't look right, but from a realism and functionality stand point it is the most logical way to do it. IRL i know how many sand bags i've filled ( trust me when you have to build fortifications you know how many you've done) i should not even need to look at the thing to know i've got 30 more bags to fill.
Realism is a valid point mate, otherwise I'd be complaining about the lack of pulse rifles in the game. The Logic against the progress bar is sound. Unrealistic, doesn't meet the quality standards of the mod and doesn't follow in the direction the mod has clearly been traveling in since inception.i dont think people are stupid because they disagree, i think they are stupid because the logic they present is flawed. If they simply said it wouldn't look as nice i wouldn't call them stupid. realism is not a valid point in this thread as a stand alone argument.
So why not try and find in the system ways of doing it better? Ways of doing it that enhance the experience rather than magic suddenly popping up. Ways that are more visually appealing? People are rising to the challenge and exploring ways on doing it already and there looks to be some promise in their work.we want/need one because a damaged FOB looks no different from a regular one. if a squad comes across one it would be nice to know if they should repair it before leaving. NO irl you dont get a progress bar to tell you, but someone who did the job last can tell you before you even get on site about how much of it is done. we're not asking for a pin point progress bar, it could for all i care be a bar that loads in 4 steps. 0/4 bar with 0-24% 1/4 bar at 25-49% etc.
Again, for the same reason why health bars, ammo bars and as much of the hud as possible have been removed.it's one of the reasons i dont play arma. I do not need to put down my rifle to check the compass. as we can see the PR HUD compass serves as the best compromise. so why cant this progress bar be the same? just the same i dont need to pull out my shovel and try to stuff more dirt into the bag before i realize its already full.
I disagree, I believe that the simplest course is to do nothing, the half assed course is to throw in a progress bar that is completely at odds with everything else in the mod, and the PR course is to investigate the problem fully and work around whatever code barriers exist. Is this high on the list? Hell no, and it shouldn't be, but I'd rather it stay in its current form than to lazily throw on an arbitrary system that goes against everything PR has been working towards.edit: i forgot to mention that i support the progress bar over other visual or audio cues because it would be the simplest and of course least resource heavy option. taking ALL factors into account it's the most viable option. it wont take up unnecessary resources, it wont take up the devs' work time.