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Re: [Vehicle] BTR60PB

Posted: 2011-03-29 20:59
by Nebsif
Hmmm wont interior in BTR make it bugged like the AAVP with crewmen dying inside from small arms under.. certain circumstances?

Re: [Vehicle] BTR60PB

Posted: 2011-03-30 07:14
by samogon100500
Nebsif wrote:Hmmm wont interior in BTR make it bugged like the AAVP with crewmen dying inside from small arms under.. certain circumstances?
It's bug.canadian LAV3 and USI BRDMs don't have this problems.In real life thats happens(Like how in AAVP7).
All Russian vehicles was paper,not sure thats 6mm of armor should be helpful against firearms heavy thats 7.62.Anyway -they got biggest armor,thats human body and not bad working with his role - Fast and secure transport for infantry + can float + very good for ride offroad.

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Re: [Vehicle] BTR60PB

Posted: 2011-06-02 09:24
by samogon100500
I have some time how,and I can to get some work with it.

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Well what better - sand color like MTLB
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or Camo parent like on BMP?
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To me monocolor should be looks better thats camo parent.

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 09:28
by dtacs
Sandy color, looks more clean and neat. The BMP-2 camo looks silly.

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 11:45
by Rudd
I wouldn't say it looks silly, just different, I quite like it tbh, though it would just be nice to have the tank coordinated with it :P

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 12:00
by J.F.Leusch69
it makes sense to have the very front line vehicles using camouflage and the support or support like vehicles using just plain color.

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 12:16
by dtacs
Silly in the sense that it kind of looks impractical and more of a cosmetic thing.

A single color BTR would look pretty professional :)

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 12:28
by samogon100500
[R-DEV]J.F.Leusch69 wrote:it makes sense to have the very front line vehicles using camouflage and the support or support like vehicles using just plain color.
Well BTR-60 is APC,and his priority target - safety transport infantry to combat zone,but not fighting IMO.I think just plain color would be better. :wink:

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 14:57
by ShockUnitBlack
I like a nice universal colour scheme.

Re: [Vehicle] BTR60PB

Posted: 2011-06-02 20:08
by Broseph
Oh hey this is back alive, I shall go back to work on the texture then

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 15:00
by samogon100500
My variant.(WIP)
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Broseph's variant.(WIP)
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What is better?

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 15:39
by Zemciugas
Texture wise his, otherwise I prefer the plain Desert colour.

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 17:50
by Wakain
both are interesting, I would suggest spraypainted slogans (white paint) and/or unit markings (as in arabic numbers)

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 17:52
by Rudd
Bringing the BTR60 texture in line with teh MTLB texture might be a good idea tbh.

though that second BTR60 texture would work really well for MEC woodland, thats certainly somthing to keep in mind.

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 18:36
by ryan d ale
I really like both.

They are very pretty :)

Even in desert the 2nd one would still look okay (even if it didn't match BMP) and it would offer variety in camouflague rather than having a multi-national, regional army...that apparently has vehicles that are all painted the same colour :P

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 18:52
by samogon100500
I got request from R-DEV team.
Why not use BTR-80 wheels on my BTR-60 and BRDM-2.
They are different,but I think texture will fix it.
R/L difference
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How it's should be looks like.
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It should save some game resources and time to making high poly(My baking form for lowpoly how successfully forbidden =( )

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 19:32
by Wakain
MEC woodland
!

any plans for this? ;)

Re: [Vehicle] BTR60PB

Posted: 2011-06-03 23:30
by ShockUnitBlack
My guess is Broseph's camo would end up looking really muddy in-game; like the texture went through a blender. Keep to either the MT-LB texture or the BMP-2 texture, and make the vehicle look fairly clean.

Re: [Vehicle] BTR60PB

Posted: 2011-06-05 14:08
by Doc.Pock
yours for desert. broseph's for mec woodland

Re: [Vehicle] BTR60PB

Posted: 2011-06-05 15:03
by karambaitos
ShockUnitBlack wrote:My guess is Broseph's camo would end up looking really muddy in-game; like the texture went through a blender. Keep to either the MT-LB texture or the BMP-2 texture, and make the vehicle look fairly clean.
on high it will look good, but on medium UGH