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Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-09 07:30
by TommyGunn
another reason i have probs with mumble is u ask wot teams which and about fourty guys tell u the wrong team so of course you switch ask again another 20 say the wrong team again and the rest stay silent so you guys that enforce me too use a program tht is so flawed should be banned from being admin.
You don't have to ask what team is here, what team we are etc etc...., just compare Squad Leaders in game and squad leaders on mumble, as I do, You won't miss team
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-09 11:18
by Mr Smiles
Im getting sick of the same people always asking what team, and than complain when noone tells them or fools them into the wrong team. Check names of squadleaders, alt tab to mumble and connect to the same team as they are in.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-09 13:27
by Wicca
Will be great to have it all automated

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-10 14:57
by Asystole
First time on the server today. Gameplay was awesome and mumbling wasn't a clusterfuck like I first thought. Ping was somewhat "decent" being around 20.

Gotta play again since 128 is pure win!
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-10 15:06
by Oskar
Gameplay is very hectic, but I like it. I like having to make decisions in split seconds.
I really like having eight people in the squad, it really makes things a lot easier. If three of you go down, it's not a huge issue. It can be handled.
Teamwork is good, sometimes very good. Many people are sometimes are hesitant or unwilling to communicate, but this is outweighed by the people who aren't.
It's almost comparable to TG in terms of level of teamwork, more so than (in my experience) PRTA or NwA, if you want to compare servers.
All in all, I get a lot more out of 128 than I do with 64.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-10 20:56
by K4on
awsome gameplay. i hope i cant get some of my communitymates on ur server.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-11 00:07
by Wicca
Mumble = Win
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-11 00:13
by Johncro
Wicca+mumble = win
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-12 07:39
by L4gi
Had a few decent rounds on the server yesterday, but there is one thing I really hate about this server:
Admin(s?) spawning vehicles for themselves. Someone spawned a Cobra on Muttrah yesterday, and even gave insurgents LAV3s on Archer. There was also something on Muttrah where all the assets(both US/MEC) just flew up in the air when the round was about to end.
Some players were also complaining that someone had spawned a PRbot and gone around knifing people. Not sure if its true though.
This is just rediculous behaviour.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-12 12:53
by Soppa
L4gi wrote:Had a few decent rounds on the server yesterday, but there is one thing I really hate about this server:
Some players were also complaining that someone had spawned a PRbot and gone around knifing people. Not sure if its true though.
This is just rediculous behaviour.
Me and Tema567 are only debug admins on the server and nobody else cant use any of these debug features.
Any objective which we will spawn happens when round is nearly end and does not affect to end result about win. And i've not seen any prbots to be used killing people.
We got our reasons to spawn these objectives when round is ending, if you hate it just dont play there.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-14 01:33
by Furst
the lack of admins on this server is incredibly disgusting. usually at 10pm the mass TK begins, not playable anymore from then on. this has occured almost every evening.
so i guess your primary target truly is "testing" stuff, since the regular server administration work aint that noticeable, but i suggest if you want to have a server with many player slots AND a good image you should solve this huge problem.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-14 12:05
by Soppa
Furst wrote:the lack of admins on this server is incredibly disgusting. usually at 10pm the mass TK begins, not playable anymore from then on. this has occured almost every evening.
so i guess your primary target truly is "testing" stuff, since the regular server administration work aint that noticeable, but i suggest if you want to have a server with many player slots AND a good image you should solve this huge problem.
Primary target indeed is on stability and new patch tests.
I'll see what we can do with this administrating issue.. Wicca had in he's mind something evil

I will also increase player limit to 126 soon.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-14 13:25
by Furst
[R-CON]Soppa wrote:Primary target indeed is on stability and new patch tests.
I'll see what we can do with this administrating issue.. Wicca had in he's mind something evil

I will also increase player limit to 126 soon.
that would be pretty much appreciated by all normal players, since the only testing which the "playing community" actually recognizes concerns the players patience

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-15 22:53
by goguapsy
Alright, be honest...
Do you guys need a player that only plays once a week for a few moments on FUN FUN FUN day?
I haven't applied for adminship because I suppose that I won't be an asset to the team (due to not playing much). But I have noticed that no admins is really bad.

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-16 00:24
by Wicca
Yeah working on it.

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-16 00:55
by Johncro
I've applied for adminshipawesomeness... :3
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-17 03:36
by LITOralis.nMd
BUG REPORT:
AUto-Deploy is limited to two digits. i.e. the max number you can set in the auto-deploy window is 99,
While this doesn't affect the test server, before the new server software is widely deployed it needs to be looked at so PR clan servers that use reserved slot systems can still allow non-members to use auto-deploy.
regards,
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-17 05:46
by MaSSive
'[R-CON wrote:Soppa;1577547']
Primary target indeed is on stability and new patch tests.
I'll see what we can do with this administrating issue..
Wicca had in he's mind something evil
Autoadmin? Perhaps by modmanager??? ( idea - ding ding ) I see no human that can deal with 128 ppl and to respond on all the issues
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-04-17 09:43
by Wicca
Yeah i also think the reserved slot system is bonkerd cause the server wont let anyone join after 14 players are in. or smt.