PR Player Recommendation Thread
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
Re: PR Player Recommendation Thread
Agree T T guys are awesome well to be honest i ve seen lots of random pr gamers without clans bringing really good performance and teamwork spirit...

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Woolfson
- Posts: 82
- Joined: 2007-02-09 09:23
Re: PR Player Recommendation Thread
This testing is just giving something in surplus and that is A LOT of good players at one place. that is why I would like to praise all of you but I'll do it specially just with guys I have privilege to play with until now:
from T&T: Sadist_Cain and TheDoombringer (great fun and TW play on Kashan)
from iGi: Frosty and Gazz (Great fun between those containers on docks with Vodnik-ftw
from CRC or RCC something clan (sorry for not remembering your tags and names mates): for excellent performance as sq. members in Marklar sq. - we never played together, we even never encounter each other on pubs. but it was looking like we're together for ages - great play all of you!
And I'm for that idea as well for fun match including multi-clans, maybe we can have battle every week or two but with different layout of clans? That way I think the bonds between clans would grew even stronger...
from T&T: Sadist_Cain and TheDoombringer (great fun and TW play on Kashan)
from iGi: Frosty and Gazz (Great fun between those containers on docks with Vodnik-ftw
from CRC or RCC something clan (sorry for not remembering your tags and names mates): for excellent performance as sq. members in Marklar sq. - we never played together, we even never encounter each other on pubs. but it was looking like we're together for ages - great play all of you!
And I'm for that idea as well for fun match including multi-clans, maybe we can have battle every week or two but with different layout of clans? That way I think the bonds between clans would grew even stronger...

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: PR Player Recommendation Thread
sounds good, maybe not so competitive as matches but just every 2 weeks we meet in passworded server and have a game with each other?Woolfson wrote: And I'm for that idea as well for fun match including multi-clans, maybe we can have battle every week or two but with different layout of clans? That way I think the bonds between clans would grew even stronger...
ill make a thread as this 1 is wrong one
https://www.realitymod.com/forum/f103-m ... clans.html
Last edited by gazzthompson on 2008-08-20 16:43, edited 1 time in total.
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Foxbite
- Posts: 23
- Joined: 2008-01-01 19:37
Re: PR Player Recommendation Thread
:O Why thank you lol ^.^Cyrax-Sektor wrote:http://i175.photobucket.com/albums/w147 ... n298-1.png
Squad Member Foxbite44
Provided great cover fire, saved the squad's lives. Killed civilians, but we had plenty of intel anyways, and he didn't die much.
I'm a beast with a marksman kit
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
Re: PR Player Recommendation Thread
Razzick and Cpt Kushluk
just gave me an awesome round in the A-10 by marking and lazing targets.
just gave me an awesome round in the A-10 by marking and lazing targets.
Last edited by SuperTimo on 2008-08-27 13:40, edited 1 time in total.

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Kushluk
- Posts: 6
- Joined: 2008-08-27 13:01
Re: PR Player Recommendation Thread
Me 
Yeah we had a three man squad
1. SL - Me - Spec Ops/Officer
2. Timo - A10
3. Razzick - Spec Ops
Timo flew the A-10 on Kashan for over an hour and racked up 30 kills. Razzik and myself spotted/lasered/marked tonnes of targets. Was great.
Yeah we had a three man squad
1. SL - Me - Spec Ops/Officer
2. Timo - A10
3. Razzick - Spec Ops
Timo flew the A-10 on Kashan for over an hour and racked up 30 kills. Razzik and myself spotted/lasered/marked tonnes of targets. Was great.
Last edited by Kushluk on 2008-08-27 14:20, edited 1 time in total.

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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: PR Player Recommendation Thread
Jazc (can't remember how to spell the rest on his name :\ But it probably had a u somewhere)
Super Timo and his spotter *******.
Enzo.89
For what was an amazing round (two and a half hours of hard fought combat!) on Kashan where several times we (US) were able to assert total armour superiority and translate that into solid win.
Special mention to Jaz for some absolutely amazing gunning both on the move and under pressure, sometimes under fire, moving and on uneven terrain all at once to help pull us out of some insane situations (isolated tank behind enemy lines stuff).
If I may share a story on the matter.
Our squad's first tank got damaged just north of the bunkers after cresting the the hill facing as a unit, they withdrew for repairs. We stayed momentarily to kill an AA, truck and some infantry before retaking cover and then moving back up to take a mechanised infantry squad with an AA kit and their APC. We then resumed cover and moved to MEC outpost where the fan became covered in brown material.
We were moving forwards intending only to destroy stationary assets at MEC Outpost, however this was nearly 45 minutes into the round, so we didn't expect to find anything significant. We sighted and engaged a helicopter while crossing the bridge which then landed in the outpost. Rounding the hill overlooking the outpost to the east, we destroyed the still landed helicopter (with troops) and a vodnik with troops before waxing an AAA piece and being engaged by a tank from the other side of a hill hundreds of meters distant (in the direction of bunkers). We returned fire and tried to move to a better firing angle by rounding the MEC outpost (not using the hills behind from cover).
The tank and us traded hits, moving in and out of cover, and Jaz was able to kill their engineer in one exchange - and we spied a firebase at that location. We withdrew momentarily to the hills behind Outpost for Enzo.89 to heal us, and while doing so were engaged by another tank (we had taken two hits in the previous battle). Enzo made the scramble in, his repairs uncomplete and Jaz successfully destroyed the tank with two excellent shots while we were evasively moving on uneven ground. Enzo was extremely unlucky to be killed by a cannon shot from the tank in this saga. We assumed that tank was the original tank we'd fought and moved back to take the firebase.
We crested that hill to find another two tanks. Some more feverish cresting and backing off the hill later, we managed to score another tank kill before I moved us back into the hills to avoid a SU-25 which had been making missed passes. With the help of another tank crewed by some clanners (unable to remember the name) who drew fire, we were able to finish the last tank (Jaz scored the final hit, while driving at full pace) in time to see the clan tank get holed by the SU25 as a H-AT trooper made himself visible on the firebase. Stationary, aware that he wasn't armed yet, Jaz opened fire and the AA trooper moved into cover. We waited for him to reappear, but I became concerned that he was armed, so we decided to end our spree by ramraiding the bunker with AP rounds.
While driving towards the bunker, who do I see on the ground by the bunker, but a solitary MEC soldier bandaging himself. The tracks took care of him while Jaz's AT shells finish the bunker. We plan to withdraw when I spot another APC and a Shilka moving out towards bunkers. Jaz nails the AAA first shot (them moving perpendicular to us) and puts a second shot into the APC as it notices us and starts firing. Mindful of damaged state, I begin to drive for the cover of a hillcrest while Jaz asks how to fire off smoke. Moments later he gives up and finishes the APC with another perfect AP round while moving.
We withdraw all the way to base for repairs, to rearm and to pick Enzo up. Our ally's tank hasn't respawned yet either.
All up accross the round our squad scored over 65 kills to less than 10 deaths with Jaz (who disconnected before the end of the round) and our squadleader each taking just over 25 apiece. As a squad we killed at least 6 AAA's and countless tanks and APC's as well as but-tonnes of infantry in support of pushes on flags.
I can't remember the name of the squadleader, but kudos to him for keeping the squad organised and coherent. Moment of the round was driving in convoy towards south villiage via south bunker, with our tank platoon (3 tanks by this stage), 2 Humvees, 1 AA and 1 APC in convoy. The APC was a fair way off, but the rest of us were spaced less than 50 meters apart. Special moment in PR for me. Special round for all our asset squads.
I got player of the round, but it definately should have gone to Timo, Jaz, or my Squad leader.
Super Timo and his spotter *******.
Enzo.89
For what was an amazing round (two and a half hours of hard fought combat!) on Kashan where several times we (US) were able to assert total armour superiority and translate that into solid win.
Special mention to Jaz for some absolutely amazing gunning both on the move and under pressure, sometimes under fire, moving and on uneven terrain all at once to help pull us out of some insane situations (isolated tank behind enemy lines stuff).
If I may share a story on the matter.
Our squad's first tank got damaged just north of the bunkers after cresting the the hill facing as a unit, they withdrew for repairs. We stayed momentarily to kill an AA, truck and some infantry before retaking cover and then moving back up to take a mechanised infantry squad with an AA kit and their APC. We then resumed cover and moved to MEC outpost where the fan became covered in brown material.
We were moving forwards intending only to destroy stationary assets at MEC Outpost, however this was nearly 45 minutes into the round, so we didn't expect to find anything significant. We sighted and engaged a helicopter while crossing the bridge which then landed in the outpost. Rounding the hill overlooking the outpost to the east, we destroyed the still landed helicopter (with troops) and a vodnik with troops before waxing an AAA piece and being engaged by a tank from the other side of a hill hundreds of meters distant (in the direction of bunkers). We returned fire and tried to move to a better firing angle by rounding the MEC outpost (not using the hills behind from cover).
The tank and us traded hits, moving in and out of cover, and Jaz was able to kill their engineer in one exchange - and we spied a firebase at that location. We withdrew momentarily to the hills behind Outpost for Enzo.89 to heal us, and while doing so were engaged by another tank (we had taken two hits in the previous battle). Enzo made the scramble in, his repairs uncomplete and Jaz successfully destroyed the tank with two excellent shots while we were evasively moving on uneven ground. Enzo was extremely unlucky to be killed by a cannon shot from the tank in this saga. We assumed that tank was the original tank we'd fought and moved back to take the firebase.
We crested that hill to find another two tanks. Some more feverish cresting and backing off the hill later, we managed to score another tank kill before I moved us back into the hills to avoid a SU-25 which had been making missed passes. With the help of another tank crewed by some clanners (unable to remember the name) who drew fire, we were able to finish the last tank (Jaz scored the final hit, while driving at full pace) in time to see the clan tank get holed by the SU25 as a H-AT trooper made himself visible on the firebase. Stationary, aware that he wasn't armed yet, Jaz opened fire and the AA trooper moved into cover. We waited for him to reappear, but I became concerned that he was armed, so we decided to end our spree by ramraiding the bunker with AP rounds.
While driving towards the bunker, who do I see on the ground by the bunker, but a solitary MEC soldier bandaging himself. The tracks took care of him while Jaz's AT shells finish the bunker. We plan to withdraw when I spot another APC and a Shilka moving out towards bunkers. Jaz nails the AAA first shot (them moving perpendicular to us) and puts a second shot into the APC as it notices us and starts firing. Mindful of damaged state, I begin to drive for the cover of a hillcrest while Jaz asks how to fire off smoke. Moments later he gives up and finishes the APC with another perfect AP round while moving.
We withdraw all the way to base for repairs, to rearm and to pick Enzo up. Our ally's tank hasn't respawned yet either.
All up accross the round our squad scored over 65 kills to less than 10 deaths with Jaz (who disconnected before the end of the round) and our squadleader each taking just over 25 apiece. As a squad we killed at least 6 AAA's and countless tanks and APC's as well as but-tonnes of infantry in support of pushes on flags.
I can't remember the name of the squadleader, but kudos to him for keeping the squad organised and coherent. Moment of the round was driving in convoy towards south villiage via south bunker, with our tank platoon (3 tanks by this stage), 2 Humvees, 1 AA and 1 APC in convoy. The APC was a fair way off, but the rest of us were spaced less than 50 meters apart. Special moment in PR for me. Special round for all our asset squads.
I got player of the round, but it definately should have gone to Timo, Jaz, or my Squad leader.
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isooth
- Posts: 60
- Joined: 2008-02-29 12:11
Re: PR Player Recommendation Thread
Don't see why nobody has recommended raazvan yet.
I've never seen him with a K/D under 1-3. 

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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
Re: PR Player Recommendation Thread
was indeed an epic round truism 
i recommend isooth for recommending raazvan, who i also recommend
i recommend isooth for recommending raazvan, who i also recommend

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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: PR Player Recommendation Thread
me ? ....[R-DEV]Nickbond592 wrote:outlawz7
^ Qwai river
ice someone sry cant remember your name
gold star to both of you !!
any way i know some decent players will looking for them in my list if i still have it
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: PR Player Recommendation Thread
Alaska32 for such an epic round on muttrah with APC. 44 kills to 0 deaths
Killed about 20 helos.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: PR Player Recommendation Thread
This squad, especially Superhunty for being an awesome driver even though he couldn´t use voip at the time. 
Also rembrant for giving us vital repairs.
Started off supporting infantry and moving up with them and continued similar until the end of the round. The insurgents got so annoyed they mortared us and almost destroyed us with RPGs but we got home alarms ringing.


Also rembrant for giving us vital repairs.
Started off supporting infantry and moving up with them and continued similar until the end of the round. The insurgents got so annoyed they mortared us and almost destroyed us with RPGs but we got home alarms ringing.


"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: PR Player Recommendation Thread
Now that is something you dont see every day.
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Phoenix.86
- Posts: 424
- Joined: 2007-07-23 20:22
Re: PR Player Recommendation Thread
Pah, doesn't beat mine and pel's run on qwai against the usmc (around 80-0)Mora wrote:Now that is something you dont see every day.
Nah, j/k its a nice score and probably was a great round

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: PR Player Recommendation Thread
Like to recomend the TG-6th and most of the TG-X for some pwn-some games on their fine server.
...mongol...
...mongol...
Military lawyers engaged in fierce legal action.
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MaxBooZe
- Posts: 2977
- Joined: 2008-03-16 09:46
Re: PR Player Recommendation Thread
And a recommendation for always being in the server where phoenix and I playCpt.Kawakowitsch wrote:Second that, Pel is an outstanding player!




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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: PR Player Recommendation Thread
80-0 , dosnt beat mine a igi egg for 96-0Phoenix.86 wrote:Pah, doesn't beat mine and pel's run on qwai against the usmc (around 80-0), amateurs
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR Player Recommendation Thread
Fight Fight Fight!!!gazzthompson wrote:80-0 , dosnt beat mine a igi egg for 96-0amateurs
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anyway, cheers to my squad on Korengal today, one more cache to go! our squad had the best K-D ratio i think, and we got a couple of caches ourselves. non-iGi members were cap32 and threat (with aload of numbers and stuff as well) cheers to any1 I've forgotten.
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Phoenix.86
- Posts: 424
- Joined: 2007-07-23 20:22
Re: PR Player Recommendation Thread
Hehe, nah need to recommend you too, can't remember having a bad game when playing in a squad with yougazzthompson wrote:80-0 , dosnt beat mine a igi egg for 96-0amateurs
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap.


