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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-21 14:31
by DankE_SPB
Amok@ndy wrote:i know its a russian is it the apc thats also in PoE ?
yep, MT-LB

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-22 05:41
by jim1994
My first blender model, made it in 10 minutes.
It was suppose to be a wine glass, but turned out to be something else.

Image

edit: Version 2

Image

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-22 08:55
by FuzzySquirrel
I maked a trailer :p (Damn 3ds max is confusing)

Image


Any tips or good tuts would be much appreciated.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-23 16:31
by Tim270

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-24 20:06
by herbanator3
I guess these aren't really models, more so renders, but oh well :p

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( Proportions with the earth vs moon are way off, I know.. :D )
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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-24 20:32
by Amok@ndy

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-30 01:28
by Kossolax
theres some random stuff on here.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-30 01:50
by ReadMenace
Kossolax wrote:theres some random stuff on here.
Yeah, it's more or less an off-topic thread.. It doesn't necessarily pertain to community modding, but is more of a place for people to show off their modeling abilities and projects.

-REad

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2009-12-30 01:58
by DankE_SPB
Kossolax wrote:theres some awesome stuff on here.
fixed for ya :-P

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-02 04:31
by boilerrat
Image

The bottom is flat, the lighting makes it seem rounded.

RKG-3 of sorts, WIP right now... in progress of learning the proper way to UVW

http://www.fpsbanana.com/wips/34963

You can see more renders of the work over time at that link.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-02 13:23
by Z-trooper
your render looks a bit unsharp. Try changing your antialiasing filter off the default "Area" to "Catmull-Rom" if you are using 3Ds Max. Found under "Renderer" tab in the render settings dialog box.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-02 14:50
by Tomato-Rifle
And if you are using 3ds max and when you save the file as jpg, make sure you put the smoothing at 0, otherwise it makes everything blurry.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-02 17:55
by niknastee
Saw the thread and I thought I might share some of my stuff

This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.

Image

Image

Image

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I'll post more as it comes up.


-Nick

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-10 03:51
by boilerrat
niknastee wrote:Saw the thread and I thought I might share some of my stuff

This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.

PHOTOS


I'll post more as it comes up.


-Nick

Looks really good, don't be shy sharing your models... keep updating it :P

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-10 10:09
by [IS-DEV]Nick
Looks really good, don't be shy sharing your models... keep updating it :P
Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-10 21:04
by boilerrat
'[IS-DEV wrote:Nick;1230088']Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.
mmmm good luck.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-13 16:33
by Tim270
Wonder if anyone can help

http://www.easternfront.org/uploads/Tim270/prob1.jpg

I always run into this problem when having polies welded on cylinders, any ideas on how the poly construction should be in this?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-13 16:43
by DankE_SPB
maybe playing around with smoothing groups will help?
you can cut complete loops around cylinder, no
1
or if you want to save some polys,but handle top and cylinder have to have different SMs
2 3
or it will look weird
4

yay or nay? :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-13 17:04
by motherdear
yeah that is a smoothing problem allright, further up the cylinder you got a smoothing group error too.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-13 17:04
by Tim270
DankE_SPB wrote:maybe playing around with smoothing groups will help?
Ill have another look over them thanks.


Back on topic: fun with the bend modifier :)


http://www.easternfront.org/uploads/Tim270/Pipesv2.png