My Squadleader tried to build an FOB on a bridge... In the end, he destroyed the bridge, killed half of the squad and the supply truck.
Project Reality Screenshots
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Death!
- Posts: 318
- Joined: 2013-04-03 00:21
Re: Project Reality Screenshots
POSTING SOME EPICNESS FROM 1.0 OPEN BETA!

~~Screenshots powered by SAM609's ENB 0.3~~




















~~Screenshots powered by SAM609's ENB 0.3~~




















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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Project Reality Screenshots
So, look what I found.Death! wrote:
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Project Reality Screenshots
with commander, our entire team stormed that damn warehouse all together, which was under US control the past 45 minutes:


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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Project Reality Screenshots
Looks awesome!'[R-DEV wrote:K4on;1908627']with commander, our entire team stormed that damn warehouse all together, which was under US control the past 45 minutes:
AfSoccer "I just don't see the natural talent."

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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: Project Reality Screenshots
What? Nobody making screens?
Well then I do!
Defend the Barricade!!!!

Well then I do!
Defend the Barricade!!!!

[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
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Stealth Clobber
- Posts: 344
- Joined: 2007-02-14 23:48
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Project Reality Screenshots
I was playing with PR view distance settings a few years ago. I dont remember posting it so here it is.
This works on public servers and I never got kicked by punkbuster.



The distance to the hill is about 5 km, definitely more than "hardcoded" 3 km.
Proof:

This works on public servers and I never got kicked by punkbuster.



The distance to the hill is about 5 km, definitely more than "hardcoded" 3 km.
Proof:

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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Project Reality Screenshots
Any chance to see that in PR 1.0 or 1.1?[R-DEV]BloodyDeed wrote:It doesn't work anymore.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Project Reality Screenshots


Me and MR tank (AI) Holding our position.
AfSoccer "I just don't see the natural talent."

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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Project Reality Screenshots
I beg to differ[R-DEV]BloodyDeed wrote:It doesn't work anymore.


Edit: 6km viewdistance
Last edited by Lugi on 2013-07-03 13:19, edited 1 time in total.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Project Reality Screenshots
Well BD is obviously going to say that isn't he XD
I'll be keeping mine as is though, I like playing fair.
I'll be keeping mine as is though, I like playing fair.

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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: Project Reality Screenshots
I really don't know if it was harcoded or not, I think devs limited view distance for the ones that had a low-end computer, not to suffer low FPS while playing
and BTW those screens are from a local server, if not, where are all the rest of the players?
and BTW those screens are from a local server, if not, where are all the rest of the players?
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Project Reality Screenshots
I have a feeling each obvect class has it's own VD setting that ties in with the LODs. Don't quote me on it, but that would explain the open beta tag down the bottom that you wouldn't get if you'd copied the map over into 0.98 and then opened a local server.Kevokpo wrote:I really don't know if it was harcoded or not, I think devs limited view distance for the ones that had a low-end computer, not to suffer low FPS while playing
and BTW those screens are from a local server, if not, where are all the rest of the players?

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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: Project Reality Screenshots
I don't think I understood what you said correctly, are you saying that he "copied" the maps from 1.0 to 0.98 and created a local from 0.98? beacause I think he did a local server directly from PR 1.0, just like I did and several others did.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Project Reality Screenshots
No, I said he didn't hence the open beta tag. I didn't know you could run a local straight from 1.0 though, so maybe.Kevokpo wrote:I don't think I understood what you said correctly, are you saying that he "copied" the maps from 1.0 to 0.98 and created a local from 0.98? beacause I think he did a local server directly from PR 1.0, just like I did and several others did.

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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: Project Reality Screenshots
oh, sorry for misunderstanding, yes you can do it, but not from in-game, and I won't say how because I don't know if I'm allowed to.






