What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

Actually, MILAN's launcher weighing at around 2 SAW, excluding the ammunition of course, should be redeployable. It may be cumbersome, but redeploying it is not as difficult as say moving a .50 cal machine gun. And frankly speaking, these static ATGM launchers are quite useless in a decent match since every tankers memorize their location and blast them. Plus the location of many of them are less than ideal.

So, in short... why not? why can't we move them around? make it slow to move, make it hard to deploy, whatever.. but still redeployable.
Last edited by Zepheris Casull on 2006-05-10 03:59, edited 1 time in total.
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Sf-Orry
Posts: 21
Joined: 2006-05-02 20:35

Post by Sf-Orry »

bug free :P
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

thts always an asset to anything, lol
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

Sf-Orry wrote:bug free :P
Dido 8)
[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Post by [k]MuffinMaster »

Zepheris Casull wrote:these static ATGM launchers are quite useless in a decent match since every tankers memorize their location and blast them. Plus the location of many of them are less than ideal.

So, in short... why not? why can't we move them around? make it slow to move, make it hard to deploy, whatever.. but still redeployable.
You are my man! Word!
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".....there's a life past those weapons you know." -[R-DEV]Gaz
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

tht would be useful
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
comadude
Posts: 10
Joined: 2006-02-24 06:28

Post by comadude »

Nightvision
Make nightvision something only the special forces, the squad leaders and the armored vehicles/helicopters have..
Would make it a lot more claustrophobic :)

Movable assets
And yes, movable assets would be great... I can imagine how you move a tow with 3 people, but how about the uav, the arty, etc? Wouldn't it be great to put some heavy-lift chopper in it to do the job or something? Located at a helipad at the home-base, and it doesnt respawn when shot down. Then there is something more to worry about and to protect. :D
Last edited by comadude on 2006-05-12 18:53, edited 1 time in total.
donttouchmyshizt
Posts: 15
Joined: 2006-02-07 20:55

Post by donttouchmyshizt »

Now most of you will think this is stupid.
I think that when you die, your stats get reset. I feel that would bring in a huge amount of realism in the game, since everyone would be worried about their stats. In real life once your dead, your dead. I feel that whenever someone dies, since their stats get reset, it's like a new person.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

comadude wrote:Nightvision
Make nightvision something only the special forces, the squad leaders and the armored vehicles/helicopters have..
Would make it a lot more claustrophobic :)

Movable assets
And yes, movable assets would be great... I can imagine how you move a tow with 3 people, but how about the uav, the arty, etc? Wouldn't it be great to put some heavy-lift chopper in it to do the job or something? Located at a helipad at the home-base, and it doesnt respawn when shot down. Then there is something more to worry about and to protect. :D
that night vision would be handy for the night maps
but how would u get 3-4 people to even BOTHER to move a TOW
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Movable Assets, the answer

Replace artillary with MLRS (multiple launch rocket system) or a slef propelled artillery weapon, with the gun being enclosed in a turret.
This starts in a certain location at the beginning of a game. From this position it can fire in a surrounding ark. This ark being in length about 1/4 or 1/5 of a 64 player map.
It can then be moved to a location in the direction of the teams objective. To do this, it travels along a set path, automatically. This being usally alone either a road or dirt track, or if neccessary open ground. Once it reaches the location, it deploys and is then readdy to fire agian. An ark identical to the previous one, appears round the weapon, therefore beign able to fire on targets closer to the present enemy position.

This system could either have a set path, eg. 4 waypoints, and can only go from waypoint 1 to 2 and then to 3 ext. OR it could offer a choise of locations eg. 1 to 2 or 3 ext.
The second option would be more complicated but would offer a far more tactical approve to using such support weapons.
For example moving it to a certain location might mean it is unable to protect a objective / flag to the far left or right and therefore could result in its capture.

This system would need to be commanded by a human player. At present this could either be a commander or squad leader.
In the future special support class, possibly combinining recon and the ability to command such suport weapons systems.
The ability to select the location and then fire it SHOULD be kept to a single person.


Some form of mobile command post is needed. This is similar to the idea in ETQW's, where as large catipliered vehicle has to be driven across that maps to a certain locaiton. It can be both diabled and repaired, this provides a very focussed objective adn therefore supports team play.
AT PRESENT I DO NOT FULLY UNDERSTAND PR .3 SUV CONVOY MODE so i might be repeating ideas.


We could have a number of convoys gametypes with the vehicle being different and the indervidaul rules different.
We could have mode with a true convoy, with flat bed trucks that provide ammo and a spwn point. However only a limited numbr of spwn can be made at this moving point over either over the whole cource of the game or a certian time period. This prevents an almsot impossible situation where the enemy can not dsetroy the convoy due to a continuous spwn of men protecting it.
WE could also have a proper commadn vehicle. However for this to move to a new locaition and certain base or falg has to be captured. ONce this is done the vehicle can move on. It is also possible to spwn from this vehicle. THis would alllow for 2 main battles. One to destroy or protect the command vehicle and one to take or defend a base.


The mian point is to have a moving command post that provides a some form of support or ability that makes it valuable. However one question is should it play the most important role in gameplay, ie it is almost the sole objective to protect this?????????????????
triumph
Posts: 25
Joined: 2006-01-24 09:04

Post by triumph »

An RPG-7 or at least an RPG-29, and an AT4/M136 for the anti tank kit or as a grenadier kit. Maybe even a QLZ-87 Grenade launcher for China?

Also maybe a shotgun like this http://world.guns.ru/shotgun/sh28-e.htm for an assault type kit.

I just want more toys for the kits such as an M60, UZI's, AK-74s, whatever. Just more kit choices.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

I'd like to see the MEC and PLA given upgraded/better weapons as at the moment the US overpower IMHO
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I would like to see a systewm where the MEC have a shorted respwn time for certain vehicles such as tansk and planes. These being no as powerfull as the US version but there being more of them.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

i dont like the MEC having an Eryx anti-tank launcher, i think its just best with the chinese.
As it has been suggested bfore (even by me) let the MEC have the RPG-29, its is an effective weapon!
http://world.guns.ru/grenade/gl04-e.htm
or for something more 'middle-eastern', how about the RPG-16:
http://world.guns.ru/grenade/gl03-e.htm
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Zantetsuken
Posts: 502
Joined: 2006-02-18 04:22

Post by Zantetsuken »

ya the underslung/standalone shotgun you posted, the xm26 lss, is being "tested" :twisted: in the mideast right now, and would be fun *** hell to "play" with...
I am Zantetsuken the steel bladed sword
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Explosive Ordinance
Posts: 3
Joined: 2006-05-14 02:48

Post by Explosive Ordinance »

I'd like to see a second tier of weapons that use the unlock tab but aren't unlocks, such as U.S. support getting the FNMAG, and stuff like that. I don't know if it's possible, but it would be fun. Another thing I would like is thermite grenades, beacause I'm a pyromaniac.
triumph
Posts: 25
Joined: 2006-01-24 09:04

Post by triumph »

Explosive Ordinance wrote:I'd like to see a second tier of weapons that use the unlock tab but aren't unlocks, such as U.S. support getting the FNMAG, and stuff like that. I don't know if it's possible, but it would be fun.
Building on top of the second tier idea:
Example for USA
Spec ops-
A M4 with scope
B. M4 with scilencer
C. MP5 with whatever
Assault
A. M16 + GL
B. M16 + Shotgun
Support
A. SAW
B. M60
And so on.
Maybe scilencers can decrease range or accuracy? An M16 with an M203 might be less accurate due to weight issues or whatever than one with other mods? It's a lot of logic work by design but the freedom a player has to chose tools to enhance their playstyle should increase replay and fun factor (or made just frustration factor for that over powered combo, eeek!).
More toys with different advantages such as high fire rates, larger clips (for example 45 round clips for AK guns), or the whole RPG-7 type fire and forget vs the accuracy of the wireguided ERYX. Let players spice up gameplay a bit to make even more squad combos as long as light weapons such as pistols or smg's remain effective for something!

Technicals would be nice too for some maps...
http://screenshots.filesnetwork.com/27/ ... hnical.jpg
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

hmm interesting....
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Profe
Posts: 3
Joined: 2006-05-13 04:20

Post by Profe »

I would like to see realism, not stupid balancing.

This is no realism mod.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Explosive Ordinance wrote:I'd like to see a second tier of weapons that use the unlock tab but aren't unlocks, such as U.S. support getting the FNMAG, and stuff like that. I don't know if it's possible, but it would be fun. Another thing I would like is thermite grenades, beacause I'm a pyromaniac.
DEVs are looking into it.
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