What do you want to see in a Realism Mod?
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Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
Actually, MILAN's launcher weighing at around 2 SAW, excluding the ammunition of course, should be redeployable. It may be cumbersome, but redeploying it is not as difficult as say moving a .50 cal machine gun. And frankly speaking, these static ATGM launchers are quite useless in a decent match since every tankers memorize their location and blast them. Plus the location of many of them are less than ideal.
So, in short... why not? why can't we move them around? make it slow to move, make it hard to deploy, whatever.. but still redeployable.
So, in short... why not? why can't we move them around? make it slow to move, make it hard to deploy, whatever.. but still redeployable.
Last edited by Zepheris Casull on 2006-05-10 03:59, edited 1 time in total.

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[k]MuffinMaster
- Posts: 172
- Joined: 2006-04-20 17:37
You are my man! Word!Zepheris Casull wrote:these static ATGM launchers are quite useless in a decent match since every tankers memorize their location and blast them. Plus the location of many of them are less than ideal.
So, in short... why not? why can't we move them around? make it slow to move, make it hard to deploy, whatever.. but still redeployable.
-MuffinMaster, former [R-CON]
".....there's a life past those weapons you know." -[R-DEV]Gaz

".....there's a life past those weapons you know." -[R-DEV]Gaz

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comadude
- Posts: 10
- Joined: 2006-02-24 06:28
Nightvision
Make nightvision something only the special forces, the squad leaders and the armored vehicles/helicopters have..
Would make it a lot more claustrophobic
Movable assets
And yes, movable assets would be great... I can imagine how you move a tow with 3 people, but how about the uav, the arty, etc? Wouldn't it be great to put some heavy-lift chopper in it to do the job or something? Located at a helipad at the home-base, and it doesnt respawn when shot down. Then there is something more to worry about and to protect.
Make nightvision something only the special forces, the squad leaders and the armored vehicles/helicopters have..
Would make it a lot more claustrophobic
Movable assets
And yes, movable assets would be great... I can imagine how you move a tow with 3 people, but how about the uav, the arty, etc? Wouldn't it be great to put some heavy-lift chopper in it to do the job or something? Located at a helipad at the home-base, and it doesnt respawn when shot down. Then there is something more to worry about and to protect.
Last edited by comadude on 2006-05-12 18:53, edited 1 time in total.
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donttouchmyshizt
- Posts: 15
- Joined: 2006-02-07 20:55
Now most of you will think this is stupid.
I think that when you die, your stats get reset. I feel that would bring in a huge amount of realism in the game, since everyone would be worried about their stats. In real life once your dead, your dead. I feel that whenever someone dies, since their stats get reset, it's like a new person.
I think that when you die, your stats get reset. I feel that would bring in a huge amount of realism in the game, since everyone would be worried about their stats. In real life once your dead, your dead. I feel that whenever someone dies, since their stats get reset, it's like a new person.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
that night vision would be handy for the night mapscomadude wrote:Nightvision
Make nightvision something only the special forces, the squad leaders and the armored vehicles/helicopters have..
Would make it a lot more claustrophobic
Movable assets
And yes, movable assets would be great... I can imagine how you move a tow with 3 people, but how about the uav, the arty, etc? Wouldn't it be great to put some heavy-lift chopper in it to do the job or something? Located at a helipad at the home-base, and it doesnt respawn when shot down. Then there is something more to worry about and to protect.![]()
but how would u get 3-4 people to even BOTHER to move a TOW


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
Movable Assets, the answer
Replace artillary with MLRS (multiple launch rocket system) or a slef propelled artillery weapon, with the gun being enclosed in a turret.
This starts in a certain location at the beginning of a game. From this position it can fire in a surrounding ark. This ark being in length about 1/4 or 1/5 of a 64 player map.
It can then be moved to a location in the direction of the teams objective. To do this, it travels along a set path, automatically. This being usally alone either a road or dirt track, or if neccessary open ground. Once it reaches the location, it deploys and is then readdy to fire agian. An ark identical to the previous one, appears round the weapon, therefore beign able to fire on targets closer to the present enemy position.
This system could either have a set path, eg. 4 waypoints, and can only go from waypoint 1 to 2 and then to 3 ext. OR it could offer a choise of locations eg. 1 to 2 or 3 ext.
The second option would be more complicated but would offer a far more tactical approve to using such support weapons.
For example moving it to a certain location might mean it is unable to protect a objective / flag to the far left or right and therefore could result in its capture.
This system would need to be commanded by a human player. At present this could either be a commander or squad leader.
In the future special support class, possibly combinining recon and the ability to command such suport weapons systems.
The ability to select the location and then fire it SHOULD be kept to a single person.
Some form of mobile command post is needed. This is similar to the idea in ETQW's, where as large catipliered vehicle has to be driven across that maps to a certain locaiton. It can be both diabled and repaired, this provides a very focussed objective adn therefore supports team play.
AT PRESENT I DO NOT FULLY UNDERSTAND PR .3 SUV CONVOY MODE so i might be repeating ideas.
We could have a number of convoys gametypes with the vehicle being different and the indervidaul rules different.
We could have mode with a true convoy, with flat bed trucks that provide ammo and a spwn point. However only a limited numbr of spwn can be made at this moving point over either over the whole cource of the game or a certian time period. This prevents an almsot impossible situation where the enemy can not dsetroy the convoy due to a continuous spwn of men protecting it.
WE could also have a proper commadn vehicle. However for this to move to a new locaition and certain base or falg has to be captured. ONce this is done the vehicle can move on. It is also possible to spwn from this vehicle. THis would alllow for 2 main battles. One to destroy or protect the command vehicle and one to take or defend a base.
The mian point is to have a moving command post that provides a some form of support or ability that makes it valuable. However one question is should it play the most important role in gameplay, ie it is almost the sole objective to protect this?????????????????
Replace artillary with MLRS (multiple launch rocket system) or a slef propelled artillery weapon, with the gun being enclosed in a turret.
This starts in a certain location at the beginning of a game. From this position it can fire in a surrounding ark. This ark being in length about 1/4 or 1/5 of a 64 player map.
It can then be moved to a location in the direction of the teams objective. To do this, it travels along a set path, automatically. This being usally alone either a road or dirt track, or if neccessary open ground. Once it reaches the location, it deploys and is then readdy to fire agian. An ark identical to the previous one, appears round the weapon, therefore beign able to fire on targets closer to the present enemy position.
This system could either have a set path, eg. 4 waypoints, and can only go from waypoint 1 to 2 and then to 3 ext. OR it could offer a choise of locations eg. 1 to 2 or 3 ext.
The second option would be more complicated but would offer a far more tactical approve to using such support weapons.
For example moving it to a certain location might mean it is unable to protect a objective / flag to the far left or right and therefore could result in its capture.
This system would need to be commanded by a human player. At present this could either be a commander or squad leader.
In the future special support class, possibly combinining recon and the ability to command such suport weapons systems.
The ability to select the location and then fire it SHOULD be kept to a single person.
Some form of mobile command post is needed. This is similar to the idea in ETQW's, where as large catipliered vehicle has to be driven across that maps to a certain locaiton. It can be both diabled and repaired, this provides a very focussed objective adn therefore supports team play.
AT PRESENT I DO NOT FULLY UNDERSTAND PR .3 SUV CONVOY MODE so i might be repeating ideas.
We could have a number of convoys gametypes with the vehicle being different and the indervidaul rules different.
We could have mode with a true convoy, with flat bed trucks that provide ammo and a spwn point. However only a limited numbr of spwn can be made at this moving point over either over the whole cource of the game or a certian time period. This prevents an almsot impossible situation where the enemy can not dsetroy the convoy due to a continuous spwn of men protecting it.
WE could also have a proper commadn vehicle. However for this to move to a new locaition and certain base or falg has to be captured. ONce this is done the vehicle can move on. It is also possible to spwn from this vehicle. THis would alllow for 2 main battles. One to destroy or protect the command vehicle and one to take or defend a base.
The mian point is to have a moving command post that provides a some form of support or ability that makes it valuable. However one question is should it play the most important role in gameplay, ie it is almost the sole objective to protect this?????????????????
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triumph
- Posts: 25
- Joined: 2006-01-24 09:04
An RPG-7 or at least an RPG-29, and an AT4/M136 for the anti tank kit or as a grenadier kit. Maybe even a QLZ-87 Grenade launcher for China?
Also maybe a shotgun like this http://world.guns.ru/shotgun/sh28-e.htm for an assault type kit.
I just want more toys for the kits such as an M60, UZI's, AK-74s, whatever. Just more kit choices.
Also maybe a shotgun like this http://world.guns.ru/shotgun/sh28-e.htm for an assault type kit.
I just want more toys for the kits such as an M60, UZI's, AK-74s, whatever. Just more kit choices.
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
i dont like the MEC having an Eryx anti-tank launcher, i think its just best with the chinese.
As it has been suggested bfore (even by me) let the MEC have the RPG-29, its is an effective weapon!
http://world.guns.ru/grenade/gl04-e.htm
or for something more 'middle-eastern', how about the RPG-16:
http://world.guns.ru/grenade/gl03-e.htm
As it has been suggested bfore (even by me) let the MEC have the RPG-29, its is an effective weapon!
http://world.guns.ru/grenade/gl04-e.htm
or for something more 'middle-eastern', how about the RPG-16:
http://world.guns.ru/grenade/gl03-e.htm


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
ya the underslung/standalone shotgun you posted, the xm26 lss, is being "tested"
in the mideast right now, and would be fun *** hell to "play" with...
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
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Explosive Ordinance
- Posts: 3
- Joined: 2006-05-14 02:48
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triumph
- Posts: 25
- Joined: 2006-01-24 09:04
Building on top of the second tier idea:Explosive Ordinance wrote:I'd like to see a second tier of weapons that use the unlock tab but aren't unlocks, such as U.S. support getting the FNMAG, and stuff like that. I don't know if it's possible, but it would be fun.
Example for USA
Spec ops-
A M4 with scope
B. M4 with scilencer
C. MP5 with whatever
Assault
A. M16 + GL
B. M16 + Shotgun
Support
A. SAW
B. M60
And so on.
Maybe scilencers can decrease range or accuracy? An M16 with an M203 might be less accurate due to weight issues or whatever than one with other mods? It's a lot of logic work by design but the freedom a player has to chose tools to enhance their playstyle should increase replay and fun factor (or made just frustration factor for that over powered combo, eeek!).
More toys with different advantages such as high fire rates, larger clips (for example 45 round clips for AK guns), or the whole RPG-7 type fire and forget vs the accuracy of the wireguided ERYX. Let players spice up gameplay a bit to make even more squad combos as long as light weapons such as pistols or smg's remain effective for something!
Technicals would be nice too for some maps...
http://screenshots.filesnetwork.com/27/ ... hnical.jpg
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
DEVs are looking into it.Explosive Ordinance wrote:I'd like to see a second tier of weapons that use the unlock tab but aren't unlocks, such as U.S. support getting the FNMAG, and stuff like that. I don't know if it's possible, but it would be fun. Another thing I would like is thermite grenades, beacause I'm a pyromaniac.


