[R-MOD]Saobh wrote:Thank you for your input Scot but I do believe the DEVs have enough experience on how to manage testing to achieve the desired objective.
To say that the Developers have "enough experience" is such a narrow minded opinion of how testing works, yet fails to understand in anyway how much of a significant step on this. How can a Developer team possibly begin to fathom how to test 128 player serves when with Battlefield 2, as far as I am aware, this has never been done before? They can't.
It's easily understandable that the Developers know how to test, Project Reality is the most successful BF2 mod to date (that I know of). However, in recent times, since about 0.75, there has been a great deal more new content which obviously is greatly appreciated, yet bugs have been creeping in more and more. I was a member of the test team, I know that there is a huge amount of testing done, and not once am I trying to insinuate that the PR Team doesn't test, however something has to be said of the methods used? I for one see it as a great step forward that the next couple of patches are designed to try and make what we have better, rather than jamming in new content. However, in my opinion that had to have stemmed from a change in attitude.
The reason I am so fervently opposing the recent Announcement is because I really think that it's a knee-jerk reaction to the fact that some servers complained that they were running out of players. This definitely does not stem from the fact that the 128 player server was being populated. These servers were poorly populated for a number of reasons, and the 128 player server comes very low on that list. For example, I would say that poor Administration on those servers would have contributed to players visiting other servers to try and play PR properly. This may have included the 128 server, I can not know without statistics.
The point is not that "I want to play 128, give it back!" Far from it.
The point is rather, that if someone could tell me why this new method is far superior? Surely the priority now has to be to get the 128 player server in the Mod as fast as possible? I simply do not understand how in anyway it is beneficial to limit it to a 48 hour period once a week. Why use 48 hours of the 168 hour week when you can be using the whole 168? It is nonsensical. Surely even giving the 128 player server the weekdays and give the 64 player servers the weekends is a better compromise if keeping the other server owners is that high a priority? Giving the minority of the time to the 128 player server, to repeat, I see as nonsensical and illogical.
To put it in an example, it's like training for a running race, but spending the five sevenths of the time on a bicycle and the other two sevenths running.
I know that this doesn't come under "feedback" or "observations", it's off topic, I understand that, but rather than just reciting the same statements again and again, why is it not possible for active discussion, even if it's just from other members of the community who understand the reasoning behind this better than I. It's perfectly acceptable that I do not know all the details, so therefore cannot make as an informed judgement as the Developers (indeed, it is highly likely), is it that hard to explain why to my points rather than quoting the the "official statement" over and over? I'm not having a dig at UKForce or any of the Developers(or Moderators, or even you testers!), but to me, and it may seem the wider community, this decision seems quite an odd one for the PR Team who have previously been so Community dedicated, almost like a kick in the balls after such a successful start to the 128 player saga.
I do not wish to insult the PR Team in any way, they are the reason that we are all here trying to discuss the new 128 player servers, and for that I'm extremely grateful, so if I come off ungrateful, I apologise, it is not my intention.