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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-29 22:33
by DankE_SPB
for those who dont know how it looks like
top one is for AK-74M, bottom AK-74
Image

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-29 23:11
by Maxfragg
did you know, that this AK74 bajonets do fit the G36 as well?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-29 23:56
by Amok@ndy
looks like a cheeseknife :)
@maxfragg the KM2000 is much cooler than a bajonet :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-30 04:08
by Wilkinson
Image
for your pleasure :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-30 04:29
by ReadMenace
Amok@ndy wrote:looks like a cheeseknife :)
@maxfragg the KM2000 is much cooler than a bajonet :)
Meh, the edge of a '74 is about an 1/8" broad, it is intended for stabbing.

-REad

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-30 08:40
by Chuc
We could really use that, tomato..

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-30 20:37
by Wilkinson
[R-DEV]Chuc wrote:We could really use that, tomato..
Mine! lol :lol:
I'll texture it and send it to you Chuc.
Is there a way to get the .max file for the AK-74 in PR that the Russians use? :p

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-01-31 04:52
by Wilkinson
Image
Basic update on the knife

Model: [R-CON]Tomato-Rifle
UVs: [R-CON]Tomato-Rifle and Wilkinson
Textures: Wilkinson

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-01 02:15
by DevilDog812
here are some screenshots of the WIP F-22 of the Battlefield 1942 mod, Global Front:
Image
Image
Image
complete with working weapons bay doors, and as i said, still WIP

texture by Marshall Nord (mod leader)
model by Crazy Eyes (modeller)
http://gfmod.com

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-01 02:57
by Fluffywuffy
Wilkinson wrote:Image
Basic update on the knife

Model: [R-CON]Tomato-Rifle
UVs: [R-CON]Tomato-Rifle and Wilkinson
Textures: Wilkinson
Where are the textures?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-01 04:05
by Wilkinson
Feuerwaffen wrote:Where are the textures?
They are on there..
It's a Basic color scheme. Details are still to come.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-01 08:08
by Chuc
I don`t think you`ll need the AK74 export since once we get the asset, we will export it by ourselves ;) If you need the rifle for scaling, texturing etc, then just import the bundlemesh and assign the materials as per in your main PR build.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 00:10
by Z-trooper
A new semesters starts, and this time I'll be making a game all by myself.

One day speed modeling and texturing:

Image

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 00:29
by Rhino
OMG ROMAN GHOSTS!!!

Very nice work btw :D

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 01:09
by Wilkinson
[R-DEV]Chuc wrote:I don`t think you`ll need the AK74 export since once we get the asset, we will export it by ourselves ;) If you need the rifle for scaling, texturing etc, then just import the bundlemesh and assign the materials as per in your main PR build.
The knife was made for the AK-103 for the Venezuelan Armed Forces, the AK-103 being similar in all aspects to the AK-74 built by Russia, but some parts were plastic instead of metal to give a lighter weight than the 74. So just a basic re-texture fixes that.

Reason I would ask is for the .max file is the purpose of attaching aimpoint scopes and re-naming texture paths for export as well as adding the Rails designed for the 74 that the Russian Exports do not have.

Of course we can discuss this later :) . If I see you on MSN I'll send the line Once I help finish all the other COMFACS :) .

I'll send you the file soon Chuc.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 01:26
by Exec
[R-DEV]Rhino wrote:OMG ROMAN GHOSTS!!!
HAHAHAHAHAHAHA :lol:

Great job, Z! :wink:

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 01:28
by Anhkhoa
'[R-DEV wrote:Z-trooper;1253674']A new semesters starts, and this time I'll be making a game all by myself.

One day speed modeling and texturing:

Image
The lack of AA in your game depresses me.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 02:55
by Wilkinson
Anhkhoa wrote:The lack of AA in your game depresses me.
Wait for it...

Image

I am pretty sure he's not done the game yet....
:/

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 22:04
by Tim270
http://www.easternfront.org/uploads/Tim270/Play.jpg

Doing some texturing practice after crawling the web for new brushes.

(purple is part of the uvw)

Going to finish it and bump it.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-02-04 22:15
by Z-trooper
beginning to look like something Tim :)

Brushes is definitely one of the tricks to good texturing. You might want to look into doing a good specular map before you move on to bumps. A good diffuse and a great specular map is 80% of the way, a good normal map just makes it pop - but without a good specular map the normal map is not that impressive...

When you get around to making normal maps (or bump map as people keep saying) from textures, I can recommend going through this guide to make sure you don't make the mistakes as many people do by just pressing the button and not caring what parts go in and what parts go out...

Mini Tutorial: Normal Maps and How Not to Do Them - Game Artist Forums