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Posted: 2006-05-15 15:17
by Ant
So, here is:
renders of PATRIOT missle lancher(faces: 8342) whis HEMMT(faces: 8900), ADATS(faces 15126), russian assault rifle GROZA(faces: 1691)
I think my models takes too much faces...?
And URLs of some russian weapons:
http://world.guns.ru/sniper/sn20-e.htm
http://world.guns.ru/sniper/sn72-e.htm
http://world.guns.ru/machine/mg07-e.htm
http://world.guns.ru/grenade/gl02-e.htm :)

Posted: 2006-05-15 15:18
by G.Drew
he he he, tht would be fun!
but make it the pilot has it mni gun rather than the passengers
and i like all of the russian weapons there APART frm the RPG-7, give the MEC the 29:
http://world.guns.ru/grenade/gl04-e.htm

Posted: 2006-05-15 21:27
by Wild_Wokman
Just downloaded and started playing, and I like this mod a lot. Good job!

Suggestions:
Air strikes: In addition to artilary, I would like to see the option of squad leader directed air strikes with either HE or napalm.
Road Blocks: movable cars or equipment to make road blocks.
Grenades: Every class should have at least 1 grenade.
Bandages: each class should have one bandage to slow the loss of blood.
Leg Damage: If damage taken to legs, player stuck in prone position.
Arm Damage: Damage to either arm only allows knife or pistol.
Hearing loss: constant ringing sound or only 10% volume if too close to an explosion...
More weapons!
APC Rnds VS Helicopter: I have hit the attack choppers with APC HE and AP rounds, and these bullets would tear them apart in seconds especally the AP.

Posted: 2006-05-16 10:17
by Ant
I think heli must have AA-missiles, and change TV-guided missiles to
laser-guided(as it done in bomber), player must have ability to change weapon fo class... for example change SR25 to M24, as you change unlocks in original.

PS:If you development team needs modeller, i'd like to join!

Posted: 2006-05-16 13:59
by Re0sless
this may of been sujested already but draging dead bodies would be good.

so you could drag a team mate off the battle field to safty to revive him (it would stop you geting shot again straght away)

I guess it would take alot of remoddaling tho :(

Posted: 2006-05-16 16:14
by G.Drew
tht would be a good idea (since i usually go a medics and it is INCREADABLY annoying when u get shot trying to revive someone )

Posted: 2006-05-17 04:07
by comadude
And the thing that's still missing is a 'wait for me' command in the commo rose.
Lol, and a button that will let you shout "aaaahhh!...f*ckkkk!!", for when you have to reload in the middle of enemy fire ;) . But then without the mtv-style *beep*tone :D Ok, maybe not that extreme, but it would be very handy when you could say something like "reloading.." wavefile based, so everyone knows coverfire would be very welcome.
[still not everyone is using voip, so it would be great.

Posted: 2006-05-17 04:21
by comadude
And it would be cool to make the wrecks of cars/tanks/helis very hard to destroy or to move. So you could build up roadblocks of burning cars :) Maybe only destroyable by tankshells and C4? Right now, you drive a humvee against a wreck and the wreck explodes... I'm sure it would be great for a gametype like 'extracion'.

Posted: 2006-05-17 11:15
by 5dollar
A realistic hearing range would be good...
Stuff that's only relevant to your location on the map.

Posted: 2006-05-17 12:10
by G.Drew
comadude wrote:And it would be cool to make the wrecks of cars/tanks/helis very hard to destroy or to move. So you could build up roadblocks of burning cars :) Maybe only destroyable by tankshells and C4? Right now, you drive a humvee against a wreck and the wreck explodes... I'm sure it would be great for a gametype like 'extracion'.
y not just have the burning wrecks stay there for most of the game and NOT LET THEM BLOW UP WHEN U WALK PAST THEM!!!
GOD! thts just so annoying

Posted: 2006-05-17 15:49
by Ant

Posted: 2006-05-17 16:01
by G.Drew
the bradley is already in the game btw
and i think the BMP should be in PR, u could get some of the renders from bf: SF

Posted: 2006-05-17 16:31
by Ant
in game bradley is M6 armed whis stingers(AA)
i write about M2A3 bradly whis 2XTOW2 :)
can you transfer BMP3 from SF to PR?

Posted: 2006-05-17 21:03
by F.N.G.
You can't just take EA's paid content and distribute it on your mod. I beleive that if they took any content from SF, they would have to force people to have the SF expack in order to play PRMM. And that would narrow the player base further.

Posted: 2006-05-17 21:29
by G.Drew
oh wait a sec, im thinking of a different mod rofl!
USI has the bradley apc with 2 TOW missles in a similar pod to the stinger on the linebacker

Posted: 2006-05-18 10:11
by Ant
G.Drew wrote:bradley apc with 2 TOW missles in a similar pod to the stinger on the linebacker
eah thats right, M2A3 bradley also must have stronger armor(than M6 linebacer) and additional space for passengers...

Posted: 2006-05-18 19:43
by DI-Scum
mor guns. game plays great but would love my unlocks. I also think that uav should be available for commander. the preditor drone is a reality.

Posted: 2006-05-18 19:46
by G.Drew
Ant wrote:eah thats right, M2A3 bradley also must have stronger armor(than M6 linebacer) and additional space for passengers...
in USI they have driver and 4 passenger seats, so we have 6! (ok mybe not, but how is to decide?)

Posted: 2006-05-19 07:46
by AJ.UcHy
I'd like to see dead bodies remain where they died for a while (or possibly even for the whole round), even after the victim has respawned. It would look like a more realistic battlefield IMO.

Posted: 2006-05-19 08:30
by EPatrick
AJ.UcHy wrote:I'd like to see dead bodies remain where they died for a while (or possibly even for the whole round), even after the victim has respawned. It would look like a more realistic battlefield IMO.
This would cause massive lag, and lower your FPS while playing. I think its perfect as it is.