Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Ask the [Dev]s a (?)

Post by 40mmrain »

Nice avatar Jafar, Hinds for MEC, militia, Africans, and Russians confirmed.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Obviously some people don't look at the community modding sections.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: Ask the [Dev]s a (?)

Post by WhiteRhino »

What rockets will be used on the WZ10 in the 1.0? Because I saw on wiki there is 3 variants of rocket (57mm, 90mm, and 130mm).
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [Dev]s a (?)

Post by Rhino »

WhiteRhino wrote:What rockets will be used on the WZ10 in the 1.0? Because I saw on wiki there is 3 variants of rocket (57mm, 90mm, and 130mm).
As per here: https://www.realitymod.com/forum/f196-p ... eries.html
'[R-DEV wrote:Rhino;1871663']New Projectiles
As you have probably noticed above in some of the screenshots for the new Z-9WA weapons we also made some new projectiles for them. This includes the overly long awaited HJ-8 Anti-Tank missile (currently the HJ-8 Missile Launcher ingame fires a TOW missile) and the HF-7D and HF-25 Rockets which are pretty much the same rocket just in two different sizes. It should be noted that all weapons/vehicles that are meant to fire these projectiles now do ingame, so the WZ-10 now fires the HF-25 rockets instead of the Hydra 70, and the Deployable/Stationary HJ-8 Missile Launcher now fires the HJ-8 Missile rather than the TOW missile, etc so they are for more than just the Z-9WA.
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HF-25 -------------------------------- HJ-8 -------------------------------- HF-7D
(Click To Enlarge)
In the current PR release it actually says HF-25 (57mm Rocket) on the HUD, although it fires the Hydra 70 since we didn't have the HF-25, and its ammo count has been reduced from 64 rockets to 36 as per two HF-25 Rocket Pods. Although visually it has rocket strapped on it that the PLA don't use, but that is only one of the many visual problems with the vBF2 WZ-10 :p
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

SShadowFox wrote:Is it possible to make the explosives like IEDs be detonated by other explosives like C4?
Nothing about this?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Ask the [Dev]s a (?)

Post by Tim270 »

Yes it is.
ShockUnitBlack
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Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

"I Want To Spend The Rest Of My Life With You Tonight."
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Ask the [Dev]s a (?)

Post by Conman51 »

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.....

very interesting......


But The map "Wanda Shan" is very interesting......
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Wanda Shan is BACK!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]'s a (?)

Post by Arab »

Silly_Savage wrote:Wrong! It's 42. The answer is always 42!

:razz:
Say - Battlefield 1942? But Battlefield 1942 isn't the answer to life.

Even though I actually love the gameplay more than any Battlefield Games.

Battlefield 1943 please be play4free.
DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: Ask the [Dev]s a (?)

Post by DoRn »

where is one wanda shan loving guy from qrf when you need him :-D
Last edited by DoRn on 2013-03-07 13:58, edited 2 times in total.
Nate.
Forum Moderator
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Re: Ask the [Dev]s a (?)

Post by Nate. »

OH YES OH YES, Wanda Shan!
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DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: Ask the [Dev]s a (?)

Post by DoRn »

there he is :mrgreen:
Nate.
Forum Moderator
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Re: Ask the [Dev]s a (?)

Post by Nate. »

I saw it was Spook in the first place, Dorn ;)
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DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: Ask the [Dev]s a (?)

Post by DoRn »

mixed you up, ofc it you who post in every thread" "omg bring back wanda shan" :D or is that spook? or was it even challenger? stupid QRF :D I always mix things up
Last edited by DoRn on 2013-03-07 13:55, edited 1 time in total.
Reason: im stupid
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Ask the [Dev]s a (?)

Post by Nate. »

Actually it was Challenger ;)

but back to topic ..

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What are Kamisiyah and Vung Ro? Never heard of those maps before.
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BloodyDeed
Retired PR Developer
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Joined: 2008-05-07 17:43

Post by BloodyDeed »

Maps :)
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Rhino
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rhino »

No BD, Aliens!
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Nate.
Forum Moderator
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Joined: 2012-07-09 20:44

Re: Ask the [Dev]s a (?)

Post by Nate. »

Gnah :roll:
so this is what you get when you try to get back on topic :D
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Vung Ro is a vietnam map made by Rodrigoma, it looks awesome so far :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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