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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-06 02:17
by DevilDog812
F-35 by Crazy Eyes of the
Global Front mod for Battlefield 1942 (First Public Release COMING SOON!!!)
Crazy Eyes wrote:Well gentlemen,
I hope you like the F-35.
These are external renders.
the two models combined equal 4773 triangles

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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-06 14:06
by Amok@ndy
is that the final texture ? or just a WIP one ?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-06 23:40
by DevilDog812
WIP, it isnt in the game yet, so no texture yet. we have alot to do, so things are going a bit slow. our primary skinner lives in mexico... and we all know how it is down there right now. he has had break-ins to his house and family killed by narcos, but he still goes to the library and works on their computers for us. he is a great guy
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-08 11:07
by Hulabi
DevilDog812 wrote: he has had break-ins to his house and family killed by narcos, but he still goes to the library and works on their computers for us. he is a great guy
Say what? O.o sorry to hear that

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-09 06:22
by Z-trooper
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-12 16:44
by Tim270
Starting a lee, bolts giving me a mindfuck already lol

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-12 17:02
by Rhino
Sweet Z, you planning on making Troy?

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-13 03:54
by FPaiva
Just playing arround with some models made for comfacs textured by me:

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-14 15:22
by Wakain
I hope that hk416 will ever find it's way to a downloadlocation

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-14 21:48
by AquaticPenguin
Practising some head modeling this evening. Might move onto sculpting it in a bit. It's for a little project I'm doing myself. Any crits appreciated.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-14 22:52
by Drav
needs a wireframe to be able to crit really....well proportioned tho.
lower lip looks a little undefinded but without a wire i cant see how detailed the mesh is supposed to be and below the corners bulge a little oddly...
If its a basemesh theres a few creases and bumps you should probably iron out, at the temple area and below the eye near the cheeksbone running down to the jaw jump out at me...
Finally if you want me to be really picky the ear could do with some work, particularly where the lobe joins the skull, but ears are a massive pain in the arse....
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-14 22:55
by AquaticPenguin
here's a wire frame, the ears a bit messy (still quite WIP)
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-15 07:35
by Z-trooper
for the most part the base mesh looks good. A few minor things like this ring flow around the eyes would be good to have in a base mesh:
Also a few points on the ear:
Attachment. I see quite a few triangles and the flow is thus a bit random by the looks of it. Triangles should be avoided at all costs if this is a base mesh for sculpting.
Level of detail. The ear is pretty well defined and detailed. This is good if it is the final model, but if it is intended for sculpting it isn't too good as the poly distribution will be high and hard to make changes to this in the long run. Actually most people tend to just sculpt the ear out of the head or from a disc like extrusion.
Keep it up

this stuff *is* hard.
EDIT: oh yea here is a bit of (over used but still great) reference material:

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-15 13:51
by AquaticPenguin
Thanks for the crits, the ear was modeled seperately and just kind of bolted on so it doesn't exactly align, something I better go back over. I'll make sure I change it to add the extra eye loop around since it'll add a much needed loop to the nose as well ^_^
Hehe I always found heads pretty tough, most of my early attempts seemed to suffer from protruding forehead syndrome

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-15 14:18
by Z-trooper
hehe, well I think the forehead is pretty good on this one

keep up the good work!
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-15 15:28
by AquaticPenguin
edit: another small update, not much has changed but this is with an added sculpt level + some adjustments to the ear.
Oh and I'll keep updating this post if I update again so I don't go wasting people's bandwidth ^_^
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-15 16:15
by Z-trooper
Cool stuff there. Looks much better now
One thing you might want to do is tweak the ear. It don't look too anatomically correctly proportioned

Update us when you have some more

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-17 16:33
by Z-trooper
... and now for something completely different.
Base mesh on the right. What I started out with... on the left is where I am now.

WIP of course.
So much work left still

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-17 20:27
by AquaticPenguin
'[R-DEV wrote:Z-trooper;1297518']... and now for something completely different.
Base mesh on the right. What I started out with... on the left is where I am now.

WIP of course.
So much work left still
The jaw and arms look a tad flat, like they're a little squished, although this may be a circumstance of the lighting angle. The base mesh looks delicious ^_^, I wish I had that much skill

May I ask what program you're using, I'm guessing Max? or maybe ZBrush
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-03-17 20:49
by Z-trooper
Yep, arms is something I have barely touched yet. I've only adjusted proportions a bit. They need fattening up, and the jaw needs to be more muscular too as you point out. Besides that I need to define the rib cage and spine better, as well as lower leg musculature. Those are the major places anyways.
I'm using max and zbrush. However I think this will be my last zbrush sculpt for a while, I will be moving to mudbox as I like that workflow better.
The base mesh is 'ok'. I made it in a day so there is room for improvement. But I'll tackle that when I get to retopologizing it.
Oh and thanks for the feedback
