=HOG= (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: =HOG= (North America)

Post by _Fizzco_ »

Jevski wrote:I for one wouldnt mind civs on a AAS. I shot them, so what. Its not like we lose intel. Its only one guy less with a rifle.
It's more of an issue in terms of you get the long re spawn time, which doesn't make any sense. I think at least.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: =HOG= (North America)

Post by Psyrus »

Jevski wrote:Frigging one of the best rounds in a long time. Was Sl of Apc sqd. We ended up with 110 kills and lost 3 apcs in all

Comms and situation awareness in the sqd was beyond believe. Rarely any tech got close enough to do damage.

Great communication with inf sqds, whom we supported and transported through the game.

Akoni Sl of an inf sqd ended the game with a score slightly above 15000 pts. I know points dont matter, but they are a testament to the high level of teamwork in the sqd. Same goes for SL pricelinenegotiater
Haha let me guess, stacked team against an Insurgent team on an insurgency map? 8)

[I'm glad that you enjoyed it but please tell me if my guess is wrong]
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: =HOG= (North America)

Post by Jevski »

You're wrong. And if you wish to discuss stacked teams plz goto one of the 100 other threads with that subject. This one is for server feedback.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: =HOG= (North America)

Post by Psyrus »

Jevski wrote:You're wrong. And if you wish to discuss stacked teams plz goto one of the 100 other threads with that subject. This one is for server feedback.
Read between the lines buddy, I was talking about how the majority of 'excellent teamwork, everything came together perfectly, we had a bazillion kills & no deaths' round reports don't often show up on AAS rounds.

Way to be defensive though :|
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: =HOG= (North America)

Post by Jevski »

Well, you going hahaha is both insulting and insinuating. Trying to make my report of excellent teamwork just something that happened because you think the teams where stacked.

Does the excellent communication in my squad,, or between the two other sqds I mentionen happened because stacking... No it didn't it happens because they where good. Did their skill have any thing to do with stacking... No.

I really don't get what you are trying to accomplish with your post. Teams beings stacked would have zero influence on the level of communication or situation awareness of the gunner and drivers.

What ur trying to say is that teamwork only happens if the teams stacked.

And yet again. This thread is for feedback, if you want to discuss stacking go somewhere else
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: =HOG= (North America)

Post by Psyrus »

Jevski wrote:Does the excellent communication in my squad,, or between the two other sqds I mentionen happened because stacking... No it didn't it happens because they where good. Did their skill have any thing to do with stacking... No.

And yet again. This thread is for feedback, if you want to discuss stacking go somewhere else
:roll: You're still going on about stacking, which I already stated wasn't the main point of my post. I would rather not detract from the feedback of the thread so let's let this misunderstanding pass, you clearly are quite defensive about the issue so I would like to apologize if I offended you with what is an admittedly brash tone at times :o ops:

At the end of the day it's good if people are enjoying their rounds :mrgreen: And it's good that we have servers like HOG to facilitate such rounds
:camper:
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: =HOG= (North America)

Post by matty1053 »

Please enforce squad leaders that do not have mics or do not communicate with the team.
As well as people who waste assets and people who keep getting killed in their heavy asset.
(Such as flying 3 times into enemy AA position with Trans heli.... and keep doing it every time.)
Much would be appreciated! :)
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RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: =HOG= (North America)

Post by RAWSwampFox »

Good Evening,

Why are some admins very selective about who they warn and who they don't? Just finished a round of Fallujah and York was, as usual, warning everyone about all chat but not doing anything about tk'ers or afk'ers. I find that when York is online, he is a stickler with the rules in an extreme way with only certain people. It is very annoying to have admins that way that are so one dimensional.

I have played with strudel, super, jevski, and many other admins in my squad and me in theirs but have never had the headache that I've had with York. I do nothing different when I'm playing when he's online but dadgum, I figure out real quick to just shut up and sit down when he's around. It's like sitting in the dadgum principal's office the whole dadgum round. NO FUN

-SwampFox
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: =HOG= (North America)

Post by Jevski »

WHAT! some one more strict than me? That cant be ;)
Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Re: =HOG= (North America)

Post by Nightingale »

Is dadgum a chewing gum marketed to fathers?
IGN: 1993 TOYOTA_PREVIA
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: =HOG= (North America)

Post by matty1053 »

Played a few rounds tonight... I am wondering if ya guys can put other maps in the vote.
Or at least take suggestions
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H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: =HOG= (North America)

Post by H.Maverick »

Dr_Death wrote:Why not more gamemodes? it seems people forgot there are more than just AAS and insurgency.
CnC without a proper event, cluster fuck of people not knowing what the gamemode is about, Vehicle warefare... "OMG F**KING ASSETW**RES!!! ADMIN IS A ASSHETW**RE!!!! OMG!!" RAGEQUIT...Trust me, I've tried both gamemodes, that was basically what i got out of it.

good enough explanation ? :razz:
__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: =HOG= (North America)

Post by __Super_6__5__ »

yeah, go train and get all the pubbers to follow orders and i promise cnc will be the most fun game play in pr you could have.

cnc is only for teamwork game play.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: =HOG= (North America)

Post by Murphy »

I remember when you guys held CnC events, they were a blast and I would totally like to have a few more events like that. If it's organized and announced as a teamwork event CnC rounds can be fantastic, providing some of the best PR experiences actually.
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__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: =HOG= (North America)

Post by __Super_6__5__ »

devils did one and it didnt get the turnout to work so he lost interest. it can be allot of work and people say they want to do it but never commit unfortunately.

they are fun though.

if you find enough people to do it and want to moderate it we can sure host it and help you.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: =HOG= (North America)

Post by matty1053 »

It's funny... I remember one CNC match... I can't remember what server, But one of the admins didn't know what CNC was, and he thought it was AAS with no flags... so he restarted the server! XD

But I think CNC is one of the best gamemodes in PR.... I think servers should get more events for it! :)

Or AAS without flags! :)
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: =HOG= (North America)

Post by Murphy »

Which 2 game modes does nobody want to play?
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xleathery420x
Posts: 92
Joined: 2010-09-17 21:48

Re: =HOG= (North America)

Post by xleathery420x »

Murphy wrote:Which 2 game modes does nobody want to play?
CnC and Skirmish?
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