Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

how many easter eggs will there be in PR 1.0? dont say wat they are, just the number (if u can or wat u can remember)
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

Kamisiyah is a new map featuring French VS China 8)
Phoenixo_Idaho ; Medic & Mortars Specialist
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Ask the [Dev]s a (?)

Post by Pronck »

[R-DEV]Tim270 wrote:Yes it is.
Please implement it so we can "disarm" those IEDs rather that waiting for them to disappear.
We are staying up!
Frank Jeager
Posts: 38
Joined: 2007-12-31 13:02

Re: Ask the [Dev]s a (?)

Post by Frank Jeager »

Phoenixo_Idaho wrote:Kamisiyah is a new map featuring French VS China 8)
Khamisiyah is in Iraq.
It sounds more US vs MEC.
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

ok. my bad !
Phoenixo_Idaho ; Medic & Mortars Specialist
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Ask the [Dev]s a (?)

Post by rodrigoma »

Frank Jeager wrote:Khamisiyah is in Iraq.
It sounds more US vs MEC.
or have the French conquered USA, and China all the middle-east, in a near future ??????

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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

'[R-CON wrote:rodrigoma;1872698']or have the French conquered USA, and China all the middle-east, in a near future ??????

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After have taken back Quebec and French Louisiana for a start ? :mrgreen:

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I wonder how New York would look like. Oh wait !

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Last edited by Phoenixo_Idaho on 2013-03-07 20:50, edited 3 times in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Ask the [Dev]s a (?)

Post by doop-de-doo »

Yup. "Royales with cheese" all over the place.


PS That woman above likes them big.

:evil: B4TM4N :evil:
Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: Ask the [Dev]s a (?)

Post by Blondey »

Tehehehehee, people are going to over-love 1.0 :p


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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

doop-de-doo wrote:Yup. "Royales with cheese" all over the place.
(smell like Pulp Fiction reference) Image

And don't forget "Le" Big Mac 8) . (otherise, we say "Royal Cheese" instead of "Royales with cheese" :razz :) .

I love Tarantino, we share same tastes about food: i eat often royals cheese at Mc Donalds and i love the Chartreuse liquor too (:mrgreen :)

About Royal cheese


About Chartreuse
doop-de-doo wrote:
PS That woman above likes them big.
Don't forget one thing : Russians have RPG's, Germans had Panzerschreck, French have Baguettes... :D
Last edited by Phoenixo_Idaho on 2013-03-07 21:54, edited 2 times in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

is mumble gonna get an update?
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [Dev]s a (?)

Post by carmikaze »

Whats the playerlimit on a server in PR 1.0? Exactly 100, or more? :) Some 200 Servers would be friggin epic too.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

200 was quite instable and sometimes really laggy, I think 100p really is the perfect number for +64, and 180 was like the good number for huge events.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [Dev]s a (?)

Post by carmikaze »

Pvt.LHeureux wrote:200 was quite instable and sometimes really laggy, I think 100p really is the perfect number for +64, and 180 was like the good number for huge events.
Alright. So there won't be 128p servers, just 100p?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

I don't know, but the last testings and servers were mostly 100p :razz:
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

wat are the minimal requirements (for a server) to run with 128 players? really need to know this
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

Blondey wrote:Tehehehehee, people are going to over-love 1.0 :p
I'm going to over-love no teasing of PR 1.0.

It'll be released before or during mid April, as in all releases, so no need to tease for any reason.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Ask the [Dev]s a (?)

Post by tankninja1 »

Arab wrote: It'll be released before or during mid April, as in all releases, so no need to tease for any reason.
Well don't say that you will just jinx us.

Also servers with larger populations than 64 will be awesome for 4k maps and the minimods. I remember Vietnam on the 128 people server, to say the least the firefights were awesome.
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SShadowFox
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Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

[R-DEV]Tim270 wrote:Yes it is.
So, will this be featured in any version?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

Two things:

1) Was much work completed on the c4 engine, and was that work able to be transferred to cryengine3?

2) There seems to be very few, if any at all, community navmeshed maps. Why is this? PR has a big community and I'm sure there are at least a few that know how to navmesh, yet there doesn't seem to be any maps. Are there specific files that are needed for navmeshing PR maps that only the devs have access to?
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