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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-05 16:35
by BloodBane611
Less than 5k tris is good, and it looks excellent!
Z-trooper, that looks awesome! I remember seeing some old renders of him earlier, really looking amazing now.
I should post up some new renders of my mosque, but until I do that, anyone have/know of a really good tutorial for doing high poly->low poly bake? I've found a couple that are helpful, but none that fully explain everything with a version of max later than 7.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-05 19:53
by AquaticPenguin
[R-COM]BloodBane611 wrote:Less than 5k tris is good, and it looks excellent!
Z-trooper, that looks awesome! I remember seeing some old renders of him earlier, really looking amazing now.
I should post up some new renders of my mosque, but until I do that, anyone have/know of a really good tutorial for doing high poly->low poly bake? I've found a couple that are helpful, but none that fully explain everything with a version of max later than 7.
Sadly I have no experience of max so I can't really help you. Have you considered using xNormal though, apparently that's very good for baking models, and from trying it it's fairly quick and easy too.
Modeled a high poly grip + baked to low poly, <3 blender's baking, a couple of buttons and you can get a quick test done ^_^, it's a bit iffy on the quality front though.
left is 6.5k tris, right is 104

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-05 20:00
by Tim270
Im falling in love with AO.
Also very aware the grip is in the wrong place and other inaccuracy

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-05 20:17
by myles
i always wanted to model is it easy?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-05 20:27
by DankE_SPB
myles wrote:i always wanted to model is it easy?
you wont know it until you try it
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-05 20:31
by Wilkinson
Tim270 wrote:Im falling in love with AO.

I assume thats the highpoly
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-06 20:43
by AquaticPenguin
higher poly version progress - apart from the scope so far
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-06 23:54
by BloodBane611
Latest version, ~45k polys. Now gotta learn how to bake it down
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-07 00:05
by AquaticPenguin
'[R-COM wrote:BloodBane611;1339029']
Latest version, ~45k polys. Now gotta learn how to bake it down
45k is quite high, is that because it has an interior, or is everything uni-meshed?
It looks very detailed though, I love the towers (can't think of the proper names

)
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-25 19:58
by Tim270
http://www.easternfront.org/uploads/Tim270/subway.jpg
Having a go at modular parts, same part is repeated 6 times. Im going to try and do some stairs for a modular set. (textures obviously from cg textures).
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-25 20:10
by Z-trooper
In my mind there is no question that modular parts are the most helpful thing you can ever do to yourself when it comes to CG. With a few well thought out pieces you are able to make vast environments or alter a single character to become dozens of different individuals.
Obviously used across the board in all games as it is an effective solution in terms of performance too as well as production time effective.
Keep it up.
A tip...
Make some odd objects to place here and there, for instance a light or poster and it will break up the 'environment' instantly as you have stuff to focus on and not look for tilings...
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-27 12:30
by Tim270
Slowgress.
http://www.easternfront.org/uploads/Tim270/2parts.jpg
Thanks Z, Im aiming for 5-6 parts some of them being smashed or damaged walls etc. Maybe even a train I have the time

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-05-27 12:34
by Rhino
lol, slowgress, never heard that one before
Nice work, keep it up

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-10 19:46
by Tim270
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-10 20:45
by Z-trooper
omg, you are like me. Stop with the million projects and finish some!

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-10 20:59
by DankE_SPB
Imagine if he finished everything previous

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-11 01:18
by sylent/shooter
I would be scared XD
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-11 01:27
by Tim270
[R-DEV]Z-trooper wrote:omg, you are like me. Stop with the million projects and finish some!
Haha, in the time I posted the last one I started another
But yeah, staying inspired is hard.
updated :
http://www.easternfront.org/uploads/Tim ... wncar2.jpg
Wheels are just place holder, still need to finish details + gun.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-11 06:58
by seb120
Here is my Panzer 4 Ausf. G WIP. This is my first vehicle so if you have any suggestions id like to hear them

.
P.S-I'm a noobie when it comes to renders.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2010-06-12 04:13
by Panama Jakk
Nice, sep, however you've reversed the hull MG and driver's vision port. Should be the MG on the right and the port on the left.