Page 59 of 95

Posted: 2006-06-07 00:38
by Skullening.Chris
No more being able to repair damaged tanks with a f'ing wrench in a matter of seconds. That. Is. So. Gay.

My thought's

Posted: 2006-06-07 09:15
by CSmacke
Hi all! so i'm new here, but I wan't you all to know what I would love to see in PRMM.
I've only played the first version of it, hade a blast! And now i'm downloading the newest :grin:

Anyway, here's what I want: First of all, I'd like to se some changes in USMC's arsenal, I mean how many uses m16(A2) version? mostley it's the m4 with some scope or some. I think thats my biggest wish, replace the M16a2 rifle with a new M4 RIS (just like the one on theSpec op kit) but with the orignial iron sight. (Grenade launcer on the Assault version)

and in the humvee's, I mean c'mon! you should be able do sit inside on the orignial seats not only in the back.

That's what I wan't to see in PRMM! hope someone agree :wink:

Posted: 2006-06-07 12:10
by G.Drew
that does SOUND like a good idea i suppose

Posted: 2006-06-07 12:12
by G.Drew
and none of this 'balanced/arcade' gameplaythat we have in bf2, we want to see REALITY!
and btw u are going a great job so far (not that im saying the game is ****!)

Posted: 2006-06-08 12:32
by [Lame]_Almighty_Wig
Quite simply this game NEEDs Man portable AA. Stingers etc. The fact that this game doesnt have it is just ****.

Realistic weapons and accuracy values too.

Needs to be more like ofp

Posted: 2006-06-08 21:30
by G.Drew
thats what ive been saying

Posted: 2006-06-09 08:33
by [k]MuffinMaster
True... esp, when the attack choppers become even more deadly in the next release...
And Jets should light up when hit once! they are not armored at all! ok?

Posted: 2006-06-09 10:40
by [Lame]_Almighty_Wig
Since they're putting extra helos in then they definitely need the AA infantry, just infuriating seeing all the helos flying round on bf2 and thinking if this was ofp he'd be gone.

Posted: 2006-06-09 12:18
by G.Drew
how did the mudja hadin guys defeat the red army in the 1980s? with the STINGER! the stinger is valuable!
NOTE:theres no point in having an AA kit, mybe give the stinger to the engineer or AT, that sounds reasonable

Posted: 2006-06-09 12:46
by F.N.G.
Well, if they can firgure out the unlock sytstem, they could use the AT kit and have an unlock that switches the AT rocket for an AA rocket.

Posted: 2006-06-09 13:52
by DivS-konti
I'd like to have more and bigger explosions! More dirt and mud and so on.

When I shoot with a tank I'd like to see explosions where I'm shooting at! (On ground and walls)

I don't want to share a tank with 4 other guys (1 driving, 1 shooting, 2 bystanders) <-- that goes too far although it's kinda realistic.

Posted: 2006-06-09 15:06
by G.Drew
hmm.. interesting idea F.N.G., what if they DID do that, it wuold save alot of bother
and (now im just saying this) what if they could change the kit of the AT
exp. Heavy AT guy = pistol and relodable AT weapon
Light AT guy = assault rifle and 2 or 3 discardable AT missiles

Posted: 2006-06-09 15:54
by G.Drew
guess what guys, i think theres a problem with trying to find light and heavy AT missiles for PR. the Javelin, MBTLAW, Preadator and Eryx are ALL discardable AT missiles, only the RPG7/16/29 is the only AT weapon ive found to be relodable

Posted: 2006-06-09 16:51
by sempai(be)
G.Drew wrote:guess what guys, i think theres a problem with trying to find light and heavy AT missiles for PR. the Javelin, MBTLAW, Preadator and Eryx are ALL discardable AT missiles, only the RPG7/16/29 is the only AT weapon ive found to be relodable
Meaning what ?

Heavy AT =
Launchtube discarded and replaced by another, keeping sights and mount.
RPG's =
Launchtube+sights re-used for next missile .

Please correct me if I'm wrong but I don't see the issue. :-?

Posted: 2006-06-09 16:54
by G.Drew
heavy AT missle is reloadable
light AT missile is a fire-and-forget weapon, like a panzerfaust
as far as i can gather, all modern anti-tank weapons have some form of telescopic sight

Posted: 2006-06-12 18:49
by [Lame]_Almighty_Wig
Oh and you shud be able to take out the US carriers or at least damage them, we made a hole in an argentine destroyer with a carl gustav in the falklands and so a few at4s shud make a nice lil hole and if you make enough holes it shud subside and then sink :D

Just imagine the coms "YOU SUNK MY BATTLESHIP" hehe

Posted: 2006-06-12 21:40
by G.Drew
mybe, i dont know if this is the type of game for stuff like that, ship-to-ship and u can control the ship, now tht would be gd!
mybe not tryin to sink carriers with a tiny missile luancher
i can just imagine running the carrier aground and all these guys running off the end onto the beach!

Posted: 2006-06-12 22:17
by [Lame]_Almighty_Wig
if you fired a few AT rockets at the same spot tho it would surely at least start to list, it would be funny seeing the yanks trying to take off from a wonky carrier.

Posted: 2006-06-12 22:20
by [ZiiP]DarkJester
I want to see civilian bots...

Posted: 2006-06-13 10:52
by Thunder
that would be a idea instead of capping the enermy main/carrier after all the objectives have been taken you can destroy they main base.

blowing up hanger - planes stop spawing
oil tanks - stops tanks spawning
so on. nothing like a bit of carnage to end the map.