[R-DEV]Z-trooper wrote:looks blurry compared to the HP :s
Good job non the less!
Now you will experience the joy of cleaning up the maps in PS. I see a few places like the collar that is in need of a loving touch
Keep at it!
The texture size is 4096x4096 but nonetheless it doesn't quite have the sharpness of the high poly - I think it's the lack of depth which an AO map + specular map will (hopefully) solve. Also I had to remove the highest level of sculpting detail in order to get the baking working in the first place. :/. There's a hell of a lot of artifacts all over the place, there'll be a lot of retouching to get everything looking nice, nothing the clone brush can't solve though ^_^
Hehe Danke - Now you mention it, it is very blocky

. I may go back and add a couple of loops, depending on whether I can be bothered to wait for the normal map + AO to bake again :/
Having trouble with the AO baking at the moment, it's annoyingly slow, and keeps crashing when it's finished
