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Re: Welcome to duty commander!

Posted: 2012-05-07 18:29
by Pvt.LHeureux
I always found that Karbala was the best map to command on, since it's quite open and squads always need APC transport and tank support.

Re: Welcome to duty commander!

Posted: 2012-05-08 17:18
by Murphy
The only thing a CO can do more effectively then a bunch of random SLs on mumble is keeping things moving in a timely fashion. Keeping everyone focused on their job is not required with competent SLs, but keeping the gears moving at the right speed can be an issue unless everyone keeps the big picture in mind while dealing with the finer details.

And then you have those rounds where 2 squads decide to go and camp an entirely irrelevant area and bicker with the rest of the team. This is fairly common play of late and somehow people try to defend their piss poor choices, if there was a CO more often in pub games I'm sure this wouldn't happen at all.

Re: Welcome to duty commander!

Posted: 2012-05-08 17:31
by Kantorek
I think you'll always get people not cooperating, i mean its not the real military where they can njp your butt

Re: Welcome to duty commander!

Posted: 2012-05-09 08:11
by CommunistComma
I hate micromanaging COs. Usually COs think they're playing an RTS; or god forbid arma and you need to listen to their constant out of touch and unwise orders.
Then it becomes a matter of appeasing the commander without having to execute his retarded orders.
Most the commander can do is advise on enemy positions, and coordinate assets. Trying to organize the game doesn't really help.
God forbid you have the commander WALK the entire team across a 4km map, when APCs and helos are availible. God forbid that team is 3x normal size, and the commander is too stupid to use helos to scout.

I think what I'm trying to get at is commanders don't tell people WHAT to do, they tell them how to do it.
With my pithy writing style this is a rant for me.

Re: Welcome to duty commander!

Posted: 2012-05-09 12:30
by Brainlaag
CommunistComma wrote:I think what I'm trying to get at is commanders don't tell people WHAT to do, they tell them how to do it.
With my pithy writing style this is a rant for me.
Quite the opposite is the case, people should know HOW to do it and the CO being the one who says WHAT to do. If SLs and grunts don't get the concept of how to accomplish something, nothing will work out.

Those on the ground have the best situational awareness and thus can recognize what approach and which tactic apply best. The CO gives only the direction and target, it's up to the officers to figure out how to approach the order.

Re: Welcome to duty commander!

Posted: 2012-05-10 00:07
by PFunk
Brainlaag wrote:Quite the opposite is the case, people should know HOW to do it and the CO being the one who says WHAT to do. If SLs and grunts don't get the concept of how to accomplish something, nothing will work out.

Those on the ground have the best situational awareness and thus can recognize what approach and which tactic apply best. The CO gives only the direction and target, it's up to the officers to figure out how to approach the order.
Pretty much. In the real military they call it 'mission based orders', meaning you tell them what they're supposed to do, how it fits into the bigger plan, and restrict their execution within certain margins so that they're coordinating with the rest of the plan (like saying don't move in until this squad is already ready to move, etc) and then let them have at it.

This is the only sensible way for a commander to lead, unless he is literally on the field, next to the SL, looking at the objective and able to actually make a tactical decision with pretty much the same degree of SA.

I think a lot of the problems with Commanders is that they don't know how to limit themselves to a sensible leadership style. They try and make decisions because they think they have to, but they dont make the right ones and don't know when to shut up.

Most of my time leading beyond the SL level is to just keep up to date on intel, make sure SLs are telling me when they're doing something different from the last thing they told me about, and adjusting the overall plan gently as things change. Broad orders, light on detail, high on coordinating factors most of which are purely based on timing or proximity, meaning are they in the same area working at the same objective. Once two squads are attacking a flag the only tactical decisions should be made on a whisper between those two squad leaders and I'm just watching the map to see if they're dropping any markers or if I think they're maybe going too outside the box (like leaving a cap radius when I need them to anchor it).


Its actually not that hard to command once you realize its not about micro, its all about macro, especially with public squads. Its more about strategy and keeping people on the ball.

Re: Welcome to duty commander!

Posted: 2012-05-12 19:13
by DDS
PFunk wrote:Pretty much. In the real military they call it 'mission based orders', meaning you tell them what they're supposed to do, how it fits into the bigger plan, and restrict their execution within certain margins so that they're coordinating with the rest of the plan (like saying don't move in until this squad is already ready to move, etc) and then let them have at it.

This is the only sensible way for a commander to lead, unless he is literally on the field, next to the SL, looking at the objective and able to actually make a tactical decision with pretty much the same degree of SA.

I think a lot of the problems with Commanders is that they don't know how to limit themselves to a sensible leadership style. They try and make decisions because they think they have to, but they dont make the right ones and don't know when to shut up.

Most of my time leading beyond the SL level is to just keep up to date on intel, make sure SLs are telling me when they're doing something different from the last thing they told me about, and adjusting the overall plan gently as things change. Broad orders, light on detail, high on coordinating factors most of which are purely based on timing or proximity, meaning are they in the same area working at the same objective. Once two squads are attacking a flag the only tactical decisions should be made on a whisper between those two squad leaders and I'm just watching the map to see if they're dropping any markers or if I think they're maybe going too outside the box (like leaving a cap radius when I need them to anchor it).


Its actually not that hard to command once you realize its not about micro, its all about macro, especially with public squads. Its more about strategy and keeping people on the ball.

Spot on Pfunk. Thank you.

I think that is what most commanders want to do in commanding but some squad leaders have a distrust for CO's in general. CO's have often strayed away from offering strategy. Most the time all he can do is just be a supportive messenger and not a hindrence.