Took a quick look around, I have a lot of screens, so I will just do links to them.
Construction site is still a mess.
http://i.imgur.com/EW8dTE3.jpg
http://i.imgur.com/r360ERo.jpg
http://i.imgur.com/dby9ay5.jpg
http://i.imgur.com/C6dmzK3.jpg
Walls still not alined. Honestly, the suburbs dont look that great, and I would recommend redoing them completely.
http://i.imgur.com/FDiNEfU.jpg
Reference.
http://farm1.static.flickr.com/11/13591 ... e76f9b.jpg
The houses make no sense layout wise.
http://i.imgur.com/J0PzOHV.jpg
http://i.imgur.com/Y6MV6Ld.jpg
You have a lot of empty spaces in your level, that could use stuff. here even a wreaked tank static could do a lot and help inf advance as cover.
http://i.imgur.com/m33INHa.jpg
Most of the areas inside the blocks are empty, flat and poorly put together.
http://i.imgur.com/iBSzzQB.jpg
Lower left courtyard behind the white building, thats more along the lines of how it should look, buildings don't have to line the entire block. It will also open up your level and remove large buildings.
http://edlang.us/Downtown%20Baghdad%203.jpg
Stairs leading up a protective wall from the outside? And the is no way down on the other.
http://i.imgur.com/uF1eHWT.jpg
Again, empty, but a single wrecked car can help inf move.
http://i.imgur.com/lUmsSWq.jpg
Top tiling for the muttrah pavement needs adjusted, try 40-64 some where in there will be good.
http://i.imgur.com/UEEnikf.jpg
z fighting
http://i.imgur.com/L9JbmOJ.jpg
Road that leads no where
http://i.imgur.com/VEqN1iQ.jpg
Leading to a parking lot or even just parallel parking spots along the street would help it feel more than just a road to nothing.
UG seems placed without a rhyme or rhythm.
http://i.imgur.com/pAnLlj0.jpg
Its just in a lot of strange places and also coming over roads and through statics all through out the level.
Seems like quite a bit of things mentioned in previous feedback are still in the level.
http://i.imgur.com/sCCWcIk.jpg
Perfect example how you are using to many different sets of statics on your level, also mising wall post too.
http://i.imgur.com/Pv6yUZT.jpg
Still with more missing posts.
http://i.imgur.com/sdF7FoB.jpg
Either delete or come up with some sort of catwalk for the stairs to nothing.
http://i.imgur.com/sjgoiMZ.jpg
Floating and clipping.
http://i.imgur.com/jJz8UHG.jpg
http://i.imgur.com/DBYIJ9t.jpg
So empty, just 1 or 2 statics in each one goes a long way.
http://i.imgur.com/nD9gvr9.jpg
So empty, now when I mean empty I don't mean just static wise, even some sort of road lines that you find in harbors in other maps could go here and make it feel more complete.
http://i.imgur.com/EUR8Q6L.jpg
http://i.imgur.com/FtAAVAf.jpg
Same with this too, but you also have several parts of the dock fenced in, but not here, just strange.
http://i.imgur.com/FtAAVAf.jpg
Other notes, your normal scale on atleast some of your OG is still to high, set them no higher than .15
Add some sort of housing at the bunkers, and random statics inside the bunkers, it feels like hescos guarding trees right now.
What is your normal scale for the UG you have?