Player decline?

General discussion of the Project Reality: BF2 modification.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Player decline?

Post by BloodyDeed »

Trooper909 wrote:TBH this clan vs clan server vs server **** is part of the player decline problem.

Also the censoring problem in this forum is related to the decline IMO.
Thread may as well be locked as most subjects are forbidden anyway.

I'm not censoring. Nothing has been deleted nor edited.
Just want to make sure the people keep a certain level of discussion and do not just bash each other. We had that in the past and this isn't helpful at all.

If you want to explain me how bashing and talking players and servers bad is contributing to this discussion, go on.

One problem why people are leaving might be clan/relationship issues between them but I see absolutely no reason why accusing each other would be helpful. Don't see why the PR team should be involved in this. That happens in other games as well and is not up to the developers to solve.
Last edited by BloodyDeed on 2012-06-07 19:13, edited 3 times in total.
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Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Player decline?

Post by Garack »

[R-DEV]AfterDune wrote:Perhaps you can think about how to attract more players to the game, rather than discuss each other to death why Mumble is teh awesomez (or not).

:)
dont force plyers to have mumble, all servers force mumble or kick, i know a bunch of people who would play but cant cause a) mumble dont works b) they dont want to use mumble.


dont force them -) more players
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Player decline?

Post by Brainlaag »

=HCM= Shwedor wrote:As Brainlaag pointed out, Steam support for mods is currently not available. But maybe there is potential for support if the PR DEV team, a well known lot, makes a deal with Steam? I would think that Steam, after the massive increase in ARMA 2 sales due to DayZ, would see the benefit of also offering mods along with the retail games.
Massive viral campaign on Reddit, Gametrailers and Youtube :D ? Did we do that already?
Kitke
Posts: 18
Joined: 2012-01-15 11:20

Re: Player decline?

Post by Kitke »

[R-DEV]AfterDune wrote:Perhaps you can think about how to attract more players to the game, rather than discuss each other to death why Mumble is teh awesomez (or not).

:)
That's a good point. As someone already mentioned, a good campaing on Youtube for example showing a good, immerse, tactical, community based teamplay will bring more players than all those discussions obove. IMHO at least.
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avguste
Posts: 32
Joined: 2010-04-25 15:27

Re: Player decline?

Post by avguste »

Mumble is ok, but Teamspeak is better.

For the population, I believe the issue PR is facing is due to the summer vacations and also maybe some lack of publicity for PR?
Does PR have a facebook page? a twitter?

Personally, I am working with my unit (clan) on potentially playing and supporting PR.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

[R-DEV]AfterDune wrote:Perhaps you can think about how to attract more players to the game
That isn't for the community to think.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Player decline?

Post by Acemantura »

dtacs wrote:That isn't for the community to think.
Why isn't it?

The success of this mod relies entirely upon us, the players.

The worth of my clans investment in a dedicated server box is reliant upon that success.

It is also why I want so badly to modify and mold my server settings constantly.

Alas, real-life obligations have taken over, and as I type this from a laptop tethered to a cell-phone, I think that may be the reason for this discussion: Real-Life Obligations/Vacations.

Dtacs, my man, be more proactive and promote the best qualities of PR to those who would listen. Please keep in mind, however, that quantity does not equal quality, and pray tell what is more important to a round of AAS?
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Player decline?

Post by Pronck »

Well we can think of it but the dev's should support us but the only thing they say is : Let the community do it, it is such a standard phrase from the copy-paste document all the devs have ready. We can promote it, but if everyone keeps bitching about mumble or "Z0MG my 1337 cl4n very n1nj4 g00d" shit we won't get far. So first we need to get a good part of the community together, try to get all pessimistic old people back and start our promotional campaign. And now what the dev's should do, first thing is HIGHLIGHTS, second thing SHOW LOVE to UNDERDEVELOPED factions. The thirth thing is bring us some regular small updates in the form of patches. The fourth thing is make it more atractive for independent developers to develop for PR (Maps, skins etc.) by putting those ingame. Don't start screaming that the community should do it, you guys are responsible for that. And what about implementing new game modes, we haven't seen that in the past or game modes that never had the potential to be succesful. We are not the dev's you dev's are so don't give us the blame for the love you guys haven't showed that much to us. Maybe you guys have be doing it a lot, but c'mon show it to the public!
We are staying up!
HazzaP123
Posts: 8
Joined: 2011-01-22 17:37

Re: Player decline?

Post by HazzaP123 »

I'm one of those effected too, really miss playing PR but it would distract me from studies and such! Getting back into my favourite game at the end of next week though!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Player decline?

Post by dtacs »

Acemantura wrote:Why isn't it?

The success of this mod relies entirely upon us, the players.

The worth of my clans investment in a dedicated server box is reliant upon that success.

It is also why I want so badly to modify and mold my server settings constantly.

Alas, real-life obligations have taken over, and as I type this from a laptop tethered to a cell-phone, I think that may be the reason for this discussion: Real-Life Obligations/Vacations.

Dtacs, my man, be more proactive and promote the best qualities of PR to those who would listen. Please keep in mind, however, that quantity does not equal quality, and pray tell what is more important to a round of AAS?
The success of the mod relies on fresh work. With new content, new players arrive out of curiosity. With new content, old players stay without getting bored. We all know what needs to keep PR afloat, but we're yet to see it.

Cougar recently called the game a hollow shell devoid of any positive gameplay, contrary to what it used to be. For someone who's been playing the game for coming on 6 years that hit me pretty hard, probably because its very apt. Or maybe it was his chocolate-covered vocal chords covered in oh-so-gooey rhetoric.

I had an idea about a month ago to create a pledge-based community recruitment drive solely comprised of a 'Bring One' system where you put your name down on a list to introduce someone - anyone - to the mod and make the best effort to have them totally familiar with it in the shortest possible timeframe. Basically feeding them as much information as possibly - gently - so they can subsequently make a decision on whether or not they would stay and play it. If people wanted to bring more than one person they could do so. If it failed and the player didn't stay, they were still aware of PR and could potentially inform people, resulting in a Fibonacci sequence-like flow.

But I realized it be fruitless when the game is updated repeatedly with baseless content. In a game with a massive effort-to-fun ratio imbalance which alienates people, and further issues which I'd be banned for if I discussed, its pointless trying.
Joker86
Posts: 85
Joined: 2012-05-19 13:11

Re: Player decline?

Post by Joker86 »

I think we need a good feature video. That is most important.

Nowadays information is a lot faster and more direct, and people are used to only getting the core information presented, and if they want to learn more about something, they look for more information. It's not like you could say to the people: "Hey! Wait! Can I tell you something abot a game I play?" As soon as you write or tell them a few features and start listing up, they will say "Booooring!" and walk away, which doesn't have to do anything with the game concept.

Such a text is already too much for many players. But if you would put it into the medium which transfers most information in least time, moving pictures, you would have their attention.

I know, PR doesn't really want to attract those hyperactive CoD-kiddies which can't read such a text without dying of boredom, but there are many other players who behave similar, but they aren't, they just don't know it better. What chances has PR against games like CoD:MW or BF3/BF:BC2, in terms of fame and reputation? I just stumbled across PR by accident, over a subordinate clause in a forum. And I used to play games like ArmA, OFP, Ghost Recon, Rainbow 6, Insurgency and S?ldner - Secret Wars. Still, in all there years, I never heard of PR.

Make a video, make it "cool" (not dead serious, nice camera effects like the pan shot with fast zoom in which turns into a slow motion with this air sucking sound, letting the camera look into the gun of a tank, for example, you know what I mean), show some fighting, some real ingame footage, even staged, I mean: how often do you get to fire a 40mm into the back of a squad which stands crowded at a corner? On the other hand yesterday I threw a handgrenade on a squad of Germans firing on a distant target on Lakshar... I think I killed four and shot a fifth one, then I got shot myself :mrgreen: )

Example trailer:
Borderlands

Something like that. It's at least what I imagine. I wouldn't recommend to make it too serious and "that's real war"-like...
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Player decline?

Post by Pronck »

Aww man we need Dbzao back to help us by posting more gameplays, no really, his gameplay is some good promotion for PR. But if we want to make a good promotion campagne we do need support of everyone! I just started posting videos of IEDs and shit to make the insurgent faction more popular among serious players.
We are staying up!
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Player decline?

Post by AfterDune »

B.Pronk(NL) wrote:rant
Your ideas were clouded by your rant. Please rephrase.
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Akiba101
Posts: 42
Joined: 2011-03-31 19:00

Re: Player decline?

Post by Akiba101 »

The way i was introduced to PR if i remember correctly was a video on Machinima some 2 years ago now
http://www.youtube.com/watch?v=a3JgmyshRvg
To be honest this is the route we need to go down as we have a part of the community which makes videos if we can get any of these videos posted regularly on Machinima or any other youtube channel like it, it will create a lot of free publicity especially because the 5 mins trailers don't give a true representation of the game play of PR
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Player decline?

Post by Pronck »

[R-DEV]AfterDune wrote:Your ideas were clouded by your rant. Please rephrase.
Alright, let's rephrase it if possible.

First point that I wanted to make is that I get the feeling that some admin/devs are playing hide and seek with the people playing PR. And for god sake forbid the patient bear answer on the forums that is also a way to hide from possible questions.

Second point is, the mod won't increase his playerbase when people keep on bitching about mumble and clans.

Thirth point is that we need regular updates, patches, highlights or any other indications that there is still development going on. I can remember from the past that people were developing new bikes and cars for the insurgents but they never were seen again nor the humvee with the protected gunner.

Fourth point is that if we want to promote the mod we need some clear support of the admins/devs but we also need a big part of the community that won't ***** about everything.

Fifth and last point is that we need to make it more attractive to mappers and people that can texture to make something for PR by doing contests or putting their products into the game.

Is this ok Afterdune?
We are staying up!
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Player decline?

Post by AfterDune »

I knew you could do it ;) .
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Player decline?

Post by Trooper909 »

'[R-DEV wrote:BloodyDeed;1780066']I'm not censoring. Nothing has been deleted nor edited.
Just want to make sure the people keep a certain level of discussion and do not just bash each other. We had that in the past and this isn't helpful at all.

If you want to explain me how bashing and talking players and servers bad is contributing to this discussion, go on.

One problem why people are leaving might be clan/relationship issues between them but I see absolutely no reason why accusing each other would be helpful. Don't see why the PR team should be involved in this. That happens in other games as well and is not up to the developers to solve.
(Dtacs) "further issues which I'd be banned for if I discussed, its pointless trying"

Sorry but people afraid to speak on actual game play and policy Changes etc is a form of censorship.

Anybody who has been here more than a month knows if you have a bad opinion of changes you risk a ban speaking about them.

I know I risk a ban just bringing up these subjects.
Mostly the only guys who survive past a 1000 posts are guys that say yes that's great to everything.

I said (among others) years ago that some changes will cause a decline in players and look where we are.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Player decline?

Post by AfterDune »

It all depends how you bring it, really. If all one does is rant and rage, don't expect a nice treatment from the team.

Don't know what you mean, Trooper, with: "I know I risk a ban...". Lol, how evil are we in your mind? :D
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Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: Player decline?

Post by Ron-Schultz »

Trooper909 wrote: I said (among others) years ago that some changes will cause a decline in players and look where we are.
you sound like someone, who knows PR for many years already. but then i dont understand why you say things like "look where we are". Because you should know that there are periods for PR players... in spring and summer, PR players dont play that often. The most people play during autumn and winter, so i think they will come back.
Playing PR since .756
A.Wickens
Posts: 92
Joined: 2007-04-09 17:11

Re: Player decline?

Post by A.Wickens »

=HCM= Shwedor wrote:CATA, my apologies. We would probably have beaten PRTA.

TG was never the best community, as I recall before our server got jacked we had the #1 server population which has now shifted. Mostly due to issues with our server provider after H got its server back. TG fell without the help of the DEV team, which says just how terrible the server really was at the time. Not saying they haven't improved exponentially since then, but they really had issues.

Really? Our server and community has been a strongpoint of maturity and teamwork for many years. TG was also the first PR server to my knowledge to take the No 1 BF server in the world slot, back when you had to compete with 24/7 Karkand servers.

You are still taking pathetic potshots because of a scrim that you lost. Let's look back shall we. You were supposed to host the game but couldn't even get your server running. After patiently waiting for your group to figure out how to set up a server, and failing, TG offered the use of ours. We set that server up in 15 minutes.

Your players were advised of the language filter and despite this managed to get themselves auto kicked and auto banned because they couldn't stop themselves typing in abusive language, over and over. In addition multiple members of your group were kicked for MD5, despite TG running the standard, required MD5 checks.

The whole thing was an utter embarrassment and as a community we were more pleased it was over than bothered about the win, simply vowing never to repeat the incident.

You really do yourself no favours taking potshots at a community like TG, we don't get on the forums to trash talk your 'community', it simply isn't worth the time. Perhaps your time could be better spent on other things.

Ever wonder what puts people off of PR sometimes, what may deter potential traffic from these forums, posts like the above. Petty. We played you, you lost, get over it, it was years ago.
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