Page 7 of 15

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-28 06:28
by [FSA]IrRahman
MineralWouter wrote:fun is not really a a winning factor over realism and able to actually make it, have you more then one video about it?
This game is not even close to be called realistic. I seen this weapon on 5+ videos, you can look up for it on MilitaryForums Syrian Uprising thread. Even yesterday I had this video and this photo on my Facebook wall.Image

[quote=""'[R-DEV"]Rhino;1896561']"I saw it in a video so it must be super common weapon out there like!"[/quote]

Oh, really? Tell me then which grenade launcher is more common in freedom fighters hands in Syria?

[quote="MineralWouter""](cause for the 100rd time, we aren't making a new rebel faction)[/quote]

Why? How do you want to play balanced AAS round then? Syrian rebel don't look like a Iraqi Insurgency, they will need different skins.

PS.In June I will probably have ability to give you guys some detailed photos of AKMS, so if you have any requests about this weapon you can freely ask me.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-28 06:43
by Mineral
'[FSA wrote:IrRahman;1896893']This game is not even close to be called realistic. I seen this weapon on 5+ videos, you can look up for it on MilitaryForums Syrian Uprising thread. Even yesterday I had this video and this photo on my Facebook wall.Image
5 is not a large number in my book. Neither is this weapon native to the country's own military so every weapon like that is imported, and I very much doubt in big numbers. We are trying to replicate the average insurgent. There are about 30.000 of them, 5/30000 is not an average soldier in my book.


'[FSA wrote:IrRahman;1896893']Oh, really? Tell me then which grenade launcher is more common in freedom fighters hands in Syria?
I would say a gp25. As that is also the one they get the most from the defected soldiers.


Why? How do you want to play balanced AAS round then? Syrian rebel don't look like a Iraqi Insurgency, they will need different skins.
As I don't have the resources. I want to focus on first getting the syrian army ready. And maps. Only then can we start discussing a second force. Be my guest to find a team who can do all what you are suggesting and take this project over from me. If not you will need to look at it from a modders perspective in my shoes, with the recourses I have. And we have many ways we can balance them against a army force in a AAS battle. But I don't recon you attempted reading this thread.
PS. I will probably have ability to give you guys some detailed photos of AKMS, so if you have any requests about this weapon you can freely ask me.
appreciate the effort, but our AKMS is already in a finishing state so no more references are needed for this.

All I'm saying is, unless you have actual proof this weapon is being mass-imported for every Syrian Rebel unit this won't make it in-game. Neither will any non-native weapon. I'm not making BF4 :D LC pack syria.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-28 07:43
by [FSA]IrRahman
MineralWouter wrote: I would say a gp25. As that is also the one they get the most from the defected soldiers.
Found few more videos of this weapon in 5 min youtube research.





Can you show me at least few videos showing Free Syrian Army using GP-25?
Do you have any, I won't say designplan, but maybe concept relating to FSA?

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-28 07:53
by Rhino
'[FSA wrote:IrRahman;1896893']Oh, really? Tell me then which grenade launcher is more common in freedom fighters hands in Syria?
It may well be the most common grenade launcher in Syria but much harder evidence is going to be needed than just a few videos and pictures of it being used. A small shipment could have easily been smuggled over the border but this most likley wouldn't make it the most common weapon of that type in the country, that's unless there was no other grenade launchers in the country :p

If you want to sway anyone's views you need statistics of how many weapons of each type are in the country, although in this case, hard to get yes but you would be surprised what you can find out.

You also have to keep in mind cameras also tend to follow the "cool weapons" instead of the generic weapons for obvious reasons :p

And yes, while in many areas I would agree PR isn't "close to be called realistic", those areas are mainly down to engine limitations or gameplay concerns (although most time we opt for realism than gameplay as most of the time they go hand in hand with what we want), or both.
But when it comes to weapon selection we take that bit very seriously, making the most realistic weapons/vehicles we can and really the only cases we use unrealistic weapons/vehicles is when we don't have the correct weapon/vehicle made and the other is sitting in place, as a place holder until the correct one is made. Like the PLA MBT for example, the Type 98 which is a vBF2 model was only a prototype in r/l and wasn't put into full production, but we don't have a ZTZ-99 or anything better yet to swap it out with so the Type 98 is the closest thing we have to what's correct, which its still used ingame.

If we went down the route of shoving everything cool we came across into the mod the US Army would have Comanches for their attack choppers and XM8 Rifles... :roll:

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-28 07:55
by Mineral
'[FSA wrote:IrRahman;1896908']
Do you have any, I won't say designplan, but maybe concept relating to FSA?
no, not our main focus now. As said before, first the army and our maps.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-29 19:27
by STORM-Mama
I see in your design plan that your making the AK-74 the standard rifle of your Syrian Army (used by the standard kits like riflemen, officers, and so on).

I have yet to see a single video or picture of SAA infantry armed with this rifle. I've seen a couple of AK-74Ms, but the vast majority of troops are equipped with different types of AK-47s (some Type 56s and lots of AKMS).

Why did you decide on the -74?

It's not just, IMO, a bad decision from a "realism" perspective... Gameplay-wise I think street fighting between entire teams with nothing but unscoped AK-47s will be very interesting; a long way from the infantry combat we're used to in PR!

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-29 20:25
by [FSA]IrRahman
STORM-Mama wrote:I see in your design plan that your making the AK-74 the standard rifle of your Syrian Army (used by the standard kits like riflemen, officers, and so on).

I have yet to see a single video or picture of SAA infantry armed with this rifle. I've seen a couple of AK-74Ms, but the vast majority of troops are equipped with different types of AK-47s (some Type 56s and lots of AKMS).

Why did you decide on the -74?

It's not just, IMO, a bad decision from a "realism" perspective... Gameplay-wise I think street fighting between entire teams with nothing but unscoped AK-47s will be very interesting; a long way from the infantry combat we're used to in PR!
It's true. Most of the assadist troops I've seen are equipped with AK underfolders.
This type of clashes would be longer and more intense.

Posted: 2013-05-30 11:31
by Microwaife
I can say one thing. The uniform of the SAA will be the same on every map. But its possible to give the SAA different kind of looks and uniforms. I think its limited to 2 or 3 though.
But for now only one kind of uniform is planned, AFAIK.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 11:35
by Mineral
STORM-Mama wrote:I see in your design plan that your making the AK-74 the standard rifle of your Syrian Army (used by the standard kits like riflemen, officers, and so on).

I have yet to see a single video or picture of SAA infantry armed with this rifle. I've seen a couple of AK-74Ms, but the vast majority of troops are equipped with different types of AK-47s (some Type 56s and lots of AKMS).

Why did you decide on the -74?

It's not just, IMO, a bad decision from a "realism" perspective... Gameplay-wise I think street fighting between entire teams with nothing but unscoped AK-47s will be very interesting; a long way from the infantry combat we're used to in PR!
The designplan for kits was made in the early days of the revolution. At that time me and my "MA' sat down and looked at hundreds of pictures available at that time. You got to know back then there weren't 100rds of videos yet. As soon as a first version of the designplan was there I never really changed it, unless for some obvious errors. I quickly made all the kits for our working repo to play around with them and that was it. The main focus then went to developing the assets that aren't in PR yet. I think you can agree with me that from my perspective I focus more on building weapons and vehicles not yet in PR then keeping the kits up to date each day. I rather focus on the development of the AKM then discuss all day what Ak should be in what kit. You have my word that when it comes down to building the final kits more time will be spend on research on the layout used at that moment in time.

I look videos of Syria every day. and it's true that atm I see more AK-74m's, AK103's and other stuff then before.But then again those are usually republican guard. And the ak47 is indeed commonly seen. But I still see many AK74's too. You can also rest assured that it will still remain an unscoped AK fest :p You won't see many scopes if I have any say over it. When I update the designplan I'll come back here to ask for feedback again. in the meantime feel free to give me suggestions to replace the current kits with. But with actual proof. The best is to pack up a folder with dozens of pic's and videos. This is also very helpfull for further development. Cause I won't just take your word for it. Neither some random video posted here. But don't come here lazy telling me to change this to that without proper documentation. (not pointed at you or anybody, just for future reference).
what kind of uniforms are you going to add to the Syrian Arab Army? regular infantry , special forces ,republican guards or.. or .....?
and will each map will have different army uniform than the other?
We will focus on the regular army for now when it comes to design of kits and look of the infantry. It will be hard enough to get proper kit and player models for them to begin with :) Pretty much the same as for most factions in PR.

also can I stress again that I need modellers and a texture artist? :D


Also, i know how to spot the difference between a AK47,AKM and AK74 most of the time, but still can't spot a type56 from a AK47. Any tips on how to see the difference quickly? The metal receiver thingy is the most obvious sometimes, but what else?

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 11:45
by AfterDune
MineralWouter wrote:also can I stress again that I need modellers and a texture artist? :D
All comfacs should join forces if you ask me :) . One big pool of talented people, completing one comfac after another. Requires a certain mindset though.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 11:52
by Mineral
I'm all up for that. But for ours that's pretty hard since it's not official. The 'official' comfacs could definitely do this. Don't they have a forum together? Maybe a new usergroup for the members of the comfacs, and a forum they and the PR DEVS/CONS can share might help on this aspect. Share intel,feedback, art and skill. But indeed a good mindset is needed in order to be open for that. I just hope the Dutch,Polish and Finish can get their stuff done soon,maybe with some free time of some devs after 1.0 :D Some much awesome stuff in those factions.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 13:15
by Arc_Shielder
That is actually a good idea. A joint forum with comfac factions and pr devs would give the ability for everyone to have proper feedback as well as completing one project at a time.

Who will take the role of managing this team of mixed teams though?
And above all, would there be comfac faction members willing to work in a project that is not theirs?

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 13:20
by Mineral
Well, resources can be spend on one another when you are not busy. If I'm making a map for syria for example, then I probably won't suddenly make a Dutch map. But I can advice, provide feedback,etc... .And if my map is done I can provide even more help and even help the development for example,instead of just stopping and moving on to a new syria project, i can help out a other faction. It would be a more effective way, for the very few available skilled, willing members to provide help to other projects they now know nothing about about use their free time better if they want to spend it on modding PR.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 14:14
by STORM-Mama
MineralWouter wrote: Also, i know how to spot the difference between a AK47,AKM and AK74 most of the time, but still can't spot a type56 from a AK47. Any tips on how to see the difference quickly? The metal receiver thingy is the most obvious sometimes, but what else?
http://www.realsword.com.hk/image/news/56_big/P01.jpg

Good picture. The Type 56 was produced with the stiletto-style bayonet you can see fitted on the picture. If you can spot that one, you know it's a Type 56. It's a little trickier if it's been removed, which is quite common (who need bayonets these days?), but then you can still see the two metal parts pointing down below the barrel:

http://ufu.co.il/files/vdbfyo3o0ldulytlrp2y.jpg
(guy in the middle is most obvious)

Another common weapon is the Type 56-II, which has a very distinctive folding stock (but no bayonet):
http://world.guns.ru/userfiles/images/a ... pe56-2.jpg

Also, I will go through the militaryphotos.net thread on the Syrian civil war and try to find pictures and videos giving us a good idea of the most common weapons of the SAA :wink:

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 14:50
by Microwaife
You guys should talk to amok@ndy about that. They should finish the one closest to release and then go on with the others...


The weapons differ alot in this conflict, since the SAA get their weapons from so many countries and pretty much pick and buy everything they can get. This is making it very hard to put a focus on one kind of weapon. The problem is no comfac, including the syrian one, has the ressources to model 3 different AK variants for their comfac. But I think mineral explained it already pretty well.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 14:55
by Mineral
yeah, micro is right. Although micro, the previous posts about which ak is mostly about the army, not the rebels ;) Which we should get pretty accurate on.

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 15:00
by Microwaife
My brain messed something up right there... corrected it. :)

Re: [WIP] Syrian Community mod - need help

Posted: 2013-05-30 17:45
by Unhealed
STORM-Mama wrote:Also, I will go through the militaryphotos.net thread on the Syrian civil war and try to find pictures and videos giving us a good idea of the most common weapons of the SAA :wink:
AK74M should totally be avaibable for officer kit. It appears to be pretty common and this gun is badass. :mrgreen:
Oryx's Blog: Syria and her AK-74M's
I know I posted that link already but it got updated with new pictures.
Microwaife wrote:The problem is no comfac, including the syrian one, has the ressources to model 3 different AK variants for their comfac.
Well maybe in the bright future when this faction will be part of PR someone will make them. After all somebody made a bunch of AR-15 variants for hamas.
Addition:
http://youtu.be/98yZDVr26EE?t=6m57s
Found another proof.