Page 7 of 23

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 12:46
by Kothra
Prone animations? If it's like what I would think, then it's one of the few aesthetic things the game desperately needs.

I do hope it means what I think it means, because the current prone animation (at least playerside) looks so unnatural.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 12:58
by M42 Zwilling
This was actually confirmed before the change log came out. The prone animations will be first person crawling animations like in BF3. I don't think it has anything to do with new third person animations if that's what you mean.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 13:18
by SyntheticCoyote
my eyes they hurt

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 13:22
by FrostZeroOne
VEHICLES: Added fastropes to batmobiles (ancientman) 17250

im like so NOT funny...

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 14:11
by SuperHornet
vistamaster01 wrote:Accurate as fuck, does alot of damage, and little to no recoil, example, Beirut, IDF wins 95% of the times.
IDF wins because they rush flags.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 14:12
by Vista
SuperHornet wrote:IDF wins because they rush flags.
And have the better weapons.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 14:15
by Stealthgato
vistamaster01 wrote:And have the better weapons.
No... They win most of the times simply because of the map.

Kothra Streamdiver wrote:Prone animations? If it's like what I would think, then it's one of the few aesthetic things the game desperately needs.

I do hope it means what I think it means, because the current prone animation (at least playerside) looks so unnatural.
There is no current prone animation, it's the same as the walking animation.
Strepto wrote:WEAPONS: Changed some weapons, so they (don't) use a fastrope? initiator/indicator? when zoomed in (afterdune) 16419

;)
Firemode indicator I'd say.

Also about the rallypoints not disappearing with time, I am going full OMG alert level on it, that's just **** and I hope it won't go into final 1.0.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 14:20
by Psyko
I'll give you guys a clue.... one of the sentences says "gas" and "mask"............ enjoy

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 14:27
by Arnoldio
vistamaster01 wrote:And have the better weapons.
Maybe the recoil is low, but deviation is the same as with other weapons.
Psyko wrote:I'll give you guys a clue.... one of the sentences says "gas" and "mask"............ enjoy
Wat, this?
Image

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:04
by ShockUnitBlack
Still on the lookout for BMPs, Hips, and some other stuff.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:07
by ma21212
Removing binoculars is a good idea, if you wanna zoom in get a scoped weapon.


edit: derp

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:12
by lucky.BOY
ma21212 wrote:Removing binoculars is a good idea, if you wanna zoom in get a scoped weapon, only derp part is crewmen not having them, I would bet irl they get them.
Crewmen got their binos back

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:16
by blind3r
New French common rose.

Image

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:18
by Midnight_o9
Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?

OT : good news for the binos, but we'll rely a lot more on the SL now, they better be even more dedicated to their squads now

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:35
by SubZeroBR
FACTIONS: Axxxd fxxxxh fxxxxs (bloodydeed) 16331
FACTIONS: Added french forces (bloodydeed) 16331

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:39
by Alek-say
'[TOR wrote: SubZeroBR1993;1813117']FACTIONS: Axxxd fxxxxh fxxxxs (bloodydeed) 16331
FACTIONS: Added french forces (bloodydeed) 16331
Bayan. It's already known.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:42
by SubZeroBR
Alek-say wrote:Bayan. It's already known.
I did not know ):

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 15:53
by karambaitos
MiDnighT wrote:Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?
i found it hilarious

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 16:00
by Arnoldio
I loled aswell. :D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 16:01
by Brainlaag
MiDnighT wrote:Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?
Someone being butthurt eh :razz: .