Re: The Launcher and Updater
Posted: 2013-07-12 13:16
Could you expand upon that question?Souls Of Mischief wrote:Can someone explain to me what's the deal with the video settings?
Could you expand upon that question?Souls Of Mischief wrote:Can someone explain to me what's the deal with the video settings?
Will we be able to change all the settings or just a few?[R-CON]Psyrus wrote:Could you expand upon that question?
I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.Souls Of Mischief wrote:What was the reason behind locking certain video setting from being altered?
YES! YES! Y-E-S ![R-CON]Psyrus wrote:I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.
What settings were disabled?[R-CON]Psyrus wrote:I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.
I hope that answers your question. And before you ask, it was extensively tested/debated upon![]()
Terrain, Geometry & Lighting @ low. It's either Medium (the new "Low") or high. This prevents most visual exploits. It of course comes at a performance loss for very low-spec PCs.Souls Of Mischief wrote:What settings were disabled?
What kind of visual exploits?[R-CON]Psyrus wrote:Terrain, Geometry & Lighting @ low. It's either Medium (the new "Low") or high. This prevents most visual exploits. It of course comes at a performance loss for very low-spec PCs.
One of the exploits could be smoke and overgrowth not rendering.Souls Of Mischief wrote:What kind of visual exploits?
Especially interested in lighting. Also, are the FPS drops, encountered by quite a few in the BETA, associated with these changes or...?
Yeah, and my rig just so happens to be one of those small percentile! I could barely play PR back before beta, on all low settings, lighting and shadows all off, really everything the lowest I could put it (with the exception of texture quality, which didn't affect performance noticably, so of course this was high). Oh yeah, and view distance at 100% is a MUST, so of course that's 100% and there's no compromising.[R-CON]Psyrus wrote:I can only answer this one as I don't speak for the devs.. but basically anything that could be used as an exploitable setting (low/off) was disabled to level the playing field a little more, as PR is quite an old game and the % of people playing it with rigs that can't handle at least all medium is a tiny % of the total. The overall benefit outweighs the unfortunate cost to some peoples' performance, or so it was concluded.
I hope that answers your question. And before you ask, it was extensively tested/debated upon![]()
I'm just a CON, so I don't want to overstep my bounds and divulge dev team discussions. If a dev wants to comment further, they're free to do soSouls Of Mischief wrote:What kind of visual exploits?
Especially interested in lighting. Also, are the FPS drops, encountered by quite a few in the BETA, associated with these changes or...?
Don't worry, I know your pain... exactly!{ZW}C-LOKE wrote:Yeah, and my rig just so happens to be one of those small percentile! I could barely play PR back before beta, on all low settings, lighting and shadows all off, really everything the lowest I could put it (with the exception of texture quality, which didn't affect performance noticably, so of course this was high). Oh yeah, and view distance at 100% is a MUST, so of course that's 100% and there's no compromising.
Intel HD graphics 3000 LOL.
Yea, that would be cool, but EA would probably try to wiggle their fingers in a little further.Psyko wrote:that looks really professional. when you consider what a botch skyrim's UI was, and how much better yours is, you could easily get a high up UI job in a studio at this stage. congrats AM.
I would say though with EA's lack of support and bad publicity, now is probably the most opportune time to request the BF2 source code so project reality can be standalone, or do whatever negotiating is necessary. you'll never get something unless you ask for it.