TBH, I don't see much to comment, it's pretty good stuff.Stealth Clobber wrote:Well the way I see it, is take it or leave it. Would you rather have these nice sounding ones that don't sound all that natural, or have the retarded original voices?
Voice actors needed!
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Hauteclocque
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Re: Voice actors needed!

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Acemantura
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Rudd
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nAyo
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Re: Voice actors needed!
Very nice job, these voices are great!
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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Acemantura
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LITOralis.nMd
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Re: Voice actors needed!
Acemantura, the entire rebuke series is the f'ing bomb. We got to use some of that...
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Acemantura
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Re: Voice actors needed!
Thank you
I still feel that a great deal of it needs work...that is I don't feel that this take hits hard enough for battle; for immersion.
But thank you, at least I know I'm moving int he right direction.
I still feel that a great deal of it needs work...that is I don't feel that this take hits hard enough for battle; for immersion.
But thank you, at least I know I'm moving int he right direction.
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-=anders=-
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Re: Voice actors needed!
Now lets see........... 
Im on Skype from now and 15 hours. We can continue there Ace.
Im on Skype from now and 15 hours. We can continue there Ace.
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PR:BF2 Sound & VisualFX
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Acemantura
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C0PPERH34D
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Re: Voice actors needed!
I haven't read the whole thread, but if German voices are still needed I'll have a look at it.
In my freetime I mix the sound in a folk band, so I have the equipment for recording.
Presonus StudioLive 16.4.2 and some Beyerdynamics mics would work fine imo...
BTW I suggest some bavarian instead of german
In my freetime I mix the sound in a folk band, so I have the equipment for recording.
Presonus StudioLive 16.4.2 and some Beyerdynamics mics would work fine imo...
BTW I suggest some bavarian instead of german
[img]http://cache.[url]www.gametracker.com/server_info/%2089.58.34.195:16567/b_350_20_C1C1C1_C1C1C1_000000_C1C1C1.png[/img][/url]
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-=anders=-
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Re: Voice actors needed!
Well if you know anyone willing go for it. Germans are needed. Grunt and SL.
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PR:BF2 Sound & VisualFX
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Stealth Clobber
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Re: Voice actors needed!
Wow, the new French grunt voices... Lol
No offense to whoever recorded them, but yeah...
I'm gonna text Mickael about getting the remaining SL voices done. I just got a new job so my schedule is a lot less open than it used to be, but I'm still open nights, so I should be able to get them done soon.
No offense to whoever recorded them, but yeah...
I'm gonna text Mickael about getting the remaining SL voices done. I just got a new job so my schedule is a lot less open than it used to be, but I'm still open nights, so I should be able to get them done soon.

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keji#
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Re: Voice actors needed!
I like Ace's voices more than I like the current voices, even though I'm pretty sure he channels Christian Bale's Batman voice on a few of the lines. Definitely expected a "SWEAR TO ME" or "WHERE WERE THE OTHER DRUGS GOING" or something like that.Acemantura wrote:Take One - American Commander
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Acemantura
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Re: Voice actors needed!
lol, thanks Keji.keji# wrote:I like Ace's voices more than I like the current voices, even though I'm pretty sure he channels Christian Bale's Batman voice on a few of the lines. Definitely expected a "SWEAR TO ME" or "WHERE WERE THE OTHER DRUGS GOING" or something like that.
I bet you didn't know I was a billionaire playboy ninja.
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Re: Voice actors needed!
Or try a combination, that for each german voice command there are two versions, a bavarian one and a saxon one! 
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Amok@ndy
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Re: Voice actors needed!
as more then 50% of the german DEVs are west germans i dont think that this is gonna happenDaniel wrote:Or try a combination, that for each german voice command there are two versions, a bavarian one and a saxon one!![]()

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Acemantura
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Re: Voice actors needed!
Lol, so much for German reunification[R-DEV]Amok@ndy wrote:as more then 50% of the german DEVs are west germans i dont think that this is gonna happen![]()
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C0PPERH34D
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Re: Voice actors needed!
@Devs:
Is it possible to hear medicsound when alive, and medicsound_alt when wounded?
It would be much more immersive if the yell for the medic is much more distorted due pain when you are wounded.
Just catched a bunch of bullets with the face -> "Maybe I could need a medic, but don't hurry!"
Is it possible to hear medicsound when alive, and medicsound_alt when wounded?
It would be much more immersive if the yell for the medic is much more distorted due pain when you are wounded.
Just catched a bunch of bullets with the face -> "Maybe I could need a medic, but don't hurry!"
[img]http://cache.[url]www.gametracker.com/server_info/%2089.58.34.195:16567/b_350_20_C1C1C1_C1C1C1_000000_C1C1C1.png[/img][/url]
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Jackson[501stIR]
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Re: Voice actors needed!
I'd be more than happy to voice over for the voice of a disgruntled angry black guy, seeing as thats almost my normal voice anyways lmao
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Acemantura
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Re: Voice actors needed!
Lol, Awesome.'Jackson[501stIR wrote:;1942187']I'd be more than happy to voice over for the voice of a disgruntled angry black guy, seeing as thats almost my normal voice anyways lmao
If you want to do this, I suggest that you simply go and do it. Otherwise it simply wont get done.
Best of luck.

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