Gracler wrote:For example when you have a large armor squad you rarely see any officer leading it. Instead the leader is gunning or driving the tank which means he never have total free hands to check the map to see if everything goes as planned, and he can communicate with other squads.
People always went OMG commander get the **** back to main and lead in 0.98 but they hardly ever complain about a squad-leader that is gunning a vehicle or running ahead of his squad getting killed first. Now that you have 7 other members to control plus almost always 8 other squad-leaders and a commander to communicate with your kind of a mini-commander.
The reason people prefer to be a driver or gunner while being a squadleader is because they can put markers on targets they want everyone to engage. When they're not in either the driver or gunner seat then they can't take advantage of the zoom and thermals making them less effective when on the move.
The sniper's role can't really be simulated in PR. A PR sniper will never be anything more than a weapon kit with high-zoom and a slow rate of fire. The engine doesn't really permit hiding without burying yourself inside a plant where you also cannot see out thus making it fairly easy for enemies to simply find you right after you take a shot.
They can't really be sent on missions to take out "high value" personnel since: (1) people respawn so no information or skill is actually lost nor is communication halted, and (2) anyone can pick up anyone else's kit and assume their role. Further, coming across a HAT or AA is more up to chance than skill so it's not like you can go HAT hunting and consistently be effective.
To compound things more, virtually any kit with zoom can act as an effective scout. Hell, a crewman kit is pretty much the only thing you need if all you want to do is scout targets for other people to engage.
Last but not least, snipers in PR aren't much of a threat. If they're far away, they can easily be avoided. If you're on the move they have a ton of difficulty hitting people due to latency. If they're medium range or less they are a complete joke to counter-attacking. If you're posting up somewhere and defending, simply moving into positions he can't hit yet allow you to cover the same sectors neutralizes the threat.
To be honest, the sniper is the most worthless kit in the entire game and people ought not be concerned about how people are using it. It's a rifle with a lot of zoom. It will never be anything more than that because the nature of the game does not allow for it to be anything more than that. No amount of rules will change that either. You can force pair them with a spotter but that doesn't mean they'll use those kits for anything other than shooting with zoom. The spotter will just be a rifleman with a rope and the sniper can still wander around where ever he wants. Hell, they don't even have to be on the same side of the map. That's all that will happen with any of the changes proposed. You'll just make people pick a sniper + a spotter but they'll still use them the same way they do now.