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Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-17 03:21
by CR8Z
I'll go back and have a look.
Posted: 2013-08-17 03:31
by Steeps
Fastjack wrote:Who said that he don't know it? Read again my post steeps. But nvm. I talked with him yesterday in TS3.
Bots can use W and S for aiming! Problem is that the techie work like the mortars = TR_scripts and that is what bots cant handle
Oh jeez yeah I did read your post wrong lol. I'm sorry!
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-08-21 16:15
by INVIS
What an awesome job!
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-09-01 12:20
by woldox
That are really some nice maps!

Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-09-10 11:58
by Ragnarok1775
I guess this makes me an ungrateful *******, BUT...
...why are so many maps gone? And why not bring all of the PRSP and Map Pack maps?
Aside from that...great new maps, and great changes...
Re: PR:BF2 v1.0 Map Gallery
Posted: 2013-09-12 08:26
by Gracler
Ragnarok1775 wrote:I guess this makes me an ungrateful *******, BUT...
...why are so many maps gone? And why not bring all of the PRSP and Map Pack maps?
Aside from that...great new maps, and great changes...
Probably because the original mapper left his map to work on a better map or he is no longer working on the PR mod
And before you ask why don't they just add the "unfinished" map as it is. Well I think i can answer that one too. Because then your next post from you will be, why are the map pack maps full of bugs?
Another reason that many maps didn't make it into the main PR download package is because it effects load times and download time's and that is not fair to players with less powerful pc's and living perhaps in rural areas with slow internet.
Re: PR:BF2 v1.0 Map Gallery
Posted: 2014-03-26 14:57
by Hurricane
Didn't the map gallery provide high-res aerial screenshots of all maps prior to the 1.0 update?
I'm talking about images like this:
These would be really useful.