Re: PR Statistics / Useless Information
Posted: 2014-12-09 04:12
Capture.fatalsushi83 wrote:Does the opposing team lose 30 tickets when you neutralize their flag or when you capture it?
Capture.fatalsushi83 wrote:Does the opposing team lose 30 tickets when you neutralize their flag or when you capture it?
This is exactly why I wanted to get a reply from someone who knows the code (thanks Psyrus). You ask a question, whether in game or on the forums, and get a bunch of conflicting repliesPricelineNegotiator wrote:I thought it was lost 10 when neutralized and 20 when captured?
Most of this stuff can be checked by oneself. In the PR directory, there's a /python/ subdirectory. Most are compiled .pyc files, but there are a few .py files for server config.fatalsushi83 wrote:This is exactly why I wanted to get a reply from someone who knows the code (thanks Psyrus). You ask a question, whether in game or on the forums, and get a bunch of conflicting repliesI guess it goes to show how deep and sometimes confusing PR is.
Edit: For example, I didn't know that skirmish was only 10 tickets lostLine 126 wrote: # Tickets lost when losing a flag (both neutralized and captured)
# Default is 30 tickets
C['TICKETS_CP'] = 30
# Tickets lost when losing a flag (both neutralized and captured)
# Default is 10 tickets
C['SKIRMISH_TICKETS_CP'] = 10
So I'm wrong, but not completely wrong. Good to know. Thanks Psyrus.[R-DEV]Psyrus wrote:Most of this stuff can be checked by oneself. In the PR directory, there's a /python/ subdirectory. Most are compiled .pyc files, but there are a few .py files for server config.
realityconfig_private.py is basically the same as the compiled public one, but you can actually view it.
Edit: For example, I didn't know that skirmish was only 10 tickets lost
Thanks, gonna try next time.[R-DEV]Psyrus wrote:Basically:
1) Use a squad leader attack marker on what you want to mark
1a) Push caps lock to see the distance to the target
2) Take out your radio (usually item 6)
3) Face the direction of the marker, push W once to align your character to the object
3) Right click to bring the radio up to your ear
4) Push and hold Q to bring up the commrose, click the "Set distance" -> Set this distance to the one discovered in step (1a)
5) Holding Q, navigate to the type of item you want to mark (infantry, tank) and click.
A red marker that represents the threat should appear on the map where your attack marker is.
Nice work, too late now, but I'm going to get around to watching the three other vids you have on squad leading, the first one was too basic, but I watch anyway 'cause you never know what kind of basic info you might have overlooked.Murkey wrote:^Excellent summary - to see an (old) example - watch the first half of this- https://www.youtube.com/watch?v=Wf-zq0x ... 19083B79F4
Cheers, Murkey.
Me like, me like, but that could be very risky on Pub servers where the team continually throws themselves at the enemy like lemming over a cliff... you'd lose a shitload of tickets and possibly not recap, but if working with a half-decent team, great way to knock 60-90 tickets outta the enemy.Nate. wrote:That's correct Merchant.
Only flags fully capped by your team and then completely captured by the enemy result in a ticket loss for your team. This means in some instances it is actually smarter to let the enemy cap the flag before you do (for initially neutral flags on round start) and then drive them out.
I would advise anyone thinking about looking at some of those files to make certain to copy whatever files or directories they're interested in to somewhere else and then look at the copies. I thought I'd copy some of the map/menu/load music so's I could access them whenever I wanted for listening or background, and all I did was open the .zip file and copy some of the music files, didn't screw around with the .zip file, and then next time I fired up PR I got some error about the file being corrupt or something, can't remember now. So I suggest you copy the .zip file, and then open/look at the copied file instead of the original .zip file and save yourself headaches.[R-DEV]Psyrus wrote:Most of this stuff can be checked by oneself. In the PR directory, there's a /python/ subdirectory. Most are compiled .pyc files, but there are a few .py files for server config.
realityconfig_private.py is basically the same as the compiled public one, but you can actually view it.
Thanks mate, as for the squad name, Boner squad specialises in either frontal or rear assaultsTheMerchantOfMenace wrote:Nice work, too late now, but I'm going to get around to watching the three other vids you have on squad leading, the first one was too basic, but I watch anyway 'cause you never know what kind of basic info you might have overlooked.
I got a really good laugh when I was at the section at the beginning where you explain how the squad name should consist of the squad type, its role, and whether mic req'd or not, and just then, noticed your squad name in the background of the video: Boner. Does a Boner squad have mics? And what's their role?
And that little "extro" at the end of your vids is just genius... love it. Keep up the good work!
LOL!!! Good riposte! Well now I know.Murkey wrote:Thanks mate, as for the squad name, Boner squad specialises in either frontal or rear assaults
Cheers, Murkey.
This is quite sensitive information, hopefully trolls don't exploit it :/RAWSwampFox wrote:Good Evening,
Way too funny!!!!!!
Today on FCV on Fallujah I noticed one of the admins did a !kill command on a player in the ins main and he did not die. It appeared that since he was standing in the repair pad it did not kill him. I guess this is a result of the healing you get from the repair pad.
I had to test it, verified. If you are standing in the repair pad and the admins execute a !kill command on you, you will not die.
HAHAHAHAHA!!