PRTA NA1/1 - Los Angeles (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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gamma_gandalph
Posts: 86
Joined: 2013-02-20 00:04

Re: Free Candy Van [PRTA] (North America)

Post by gamma_gandalph »

As I said, it is being handled and will not be discussed here any further.
Last edited by gamma_gandalph on 2014-10-20 12:38, edited 1 time in total.
Reaperspr0digy
Posts: 65
Joined: 2011-07-27 03:22

Re: Free Candy Van [PRTA] (North America)

Post by Reaperspr0digy »

@mods can you edit this thread's name? When we merged with PRTA we decided to drop the FCV branding slowly. We have no completely removed it. We will now be operating as "PRTA NA1/1 - Los Angeles"

To our players, we're still the same server. Just wanted to signal our merge with PRTA with a change of name!
Psyrus
Retired PR Developer
Posts: 3841
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Psyrus »

Since the merge with PRTA, have the admins changed or have a bunch of new admins been added?

As I mentioned last week, the admins all being on one side is reasonably counter productive as they can only *really* administer one side... for the other side they have to rely solely on reports which are unreliable at best. There was another case today whereby three admins were online, and all were on the same team. (That team happened to have 3 clans on it, but the experience was reasonably balanced for a pub PR game so that wasn't of particular interest)

On a related note, and why I ask about new admins, is because things that previously would receive swift admin attention, such as AFK players, unresponsive squad-leaders and free kit squads, have this week been met by an eerie silence, even when there were three to four admins on at the time. Of course, I may have missed the admin action, however it did not seem to be the case and given that I even quoted the rule numbers in the report, I fail to see how they were not actionable.

My honest opinion is that the server quality has dropped slightly since the merge, but it may be my imagination or teething issues under new host/management ( ??)

Edit: Apologies for the negative feedback, it's still a good server, but I do think constructive criticism is important to maintain what is/was a very good server, at least in my opinion. I, and I'm sure a lot of people, really appreciate the efforts of the whole management & admin teams that keep the server purring along on a day to day basis
Last edited by Psyrus on 2014-10-27 06:58, edited 2 times in total.
disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: PRTA NA1/1 - Los Angeles (North America)

Post by disnoxxio »

Keep that constructive feedback coming, it only helps us making your experience on the server better and more enjoyable.
There are some new admins but overall the team is quite identique, we are already bussy discussing what's wrong and what can be done better.

If you have specific cases were things like this occur please report it in a topic on the forums so we can deal with these specific cases and eventually talk to the admins.
Overall thanks for the feedback!
Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Nightingale »

Just wanted to pop into this thread and say what a great admin Rutek. is. All the mapvotes are thorough, unbiased, and he banned 3 griefers in 1 round today. Top quality moderation.
IGN: 1993 TOYOTA_PREVIA
DC_K
Posts: 508
Joined: 2010-07-21 11:27

Re: PRTA NA1/1 - Los Angeles (North America)

Post by DC_K »

Nightingale wrote:Just wanted to pop into this thread and say what a great admin Rutek. is. All the mapvotes are thorough, unbiased, and he banned 3 griefers in 1 round today. Top quality moderation.
Glad to hear, he is one of the newer admins.

Keep the feedback coming.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

Do you guys have the same admins for EU server and NA server? Or are they different for each server
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Reaperspr0digy
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Joined: 2011-07-27 03:22

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Reaperspr0digy »

matty1053 wrote:Do you guys have the same admins for EU server and NA server? Or are they different for each server
They are mostly different for each server, though there are some people who are admin on both.
matty1053
Posts: 2007
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

Reaperspr0digy wrote:They are mostly different for each server, though there are some people who are admin on both.
Alright, thanks man! ♥
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Psyrus
Retired PR Developer
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Psyrus »

Mumble appears to be down on your server

Edit: It was fixed moments ago. Thank you
Last edited by Psyrus on 2014-11-01 12:01, edited 1 time in total.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Wicca »

[R-CON]Psyrus wrote:Mumble appears to be down on your server

Edit: It was fixed moments ago. Thank you
We have quite the number of backend technical issues at PRTA this weekend, sorry for any discrepances in the quality of service.
Xact Wicca is The Joker. That is all.
gamma_gandalph
Posts: 86
Joined: 2013-02-20 00:04

Re: PRTA NA1/1 - Los Angeles (North America)

Post by gamma_gandalph »

We have updated our rules on claimable assets. From now on, Mechanized Infantry squads have priority over APC squads. Rule 2.2 now reads as follows:

Assets & Claiming
Heavy assets are: Tanks, APCs, CAS Choppers & Jets, Bombcars/-trucks, any vehicle equipped with guided missiles. They may not be utilized while there are less than 20 players on each team

Claimable Assets are and suggested squad names are:
TANKS (all Tanks)
CAS Choppers & Jets
TRANS (transportation choppers)
MORTARS
MECH INF (one APC, must have at least 6 members, first squad chooses first vehicle, multiple mech inf squads are allowed)
APC (only if there are APCs left after all Mech Inf squads have their vehicle)
The first created squad gets control of the assets. The squad's name doesn't have to be exactly as above, but it must be clear. Once an asset is taken out of base, that asset belongs to the claiming squad until it respawns.
Light Scout Vehicles, AA vehicles and ATGM vehicles are not claimable and come on a first come, first serve base. The Light Scout Vehicles include: unarmed BRDM, VN3, CROW Humvee, Panther and the Fennek.

To clarify a bit, this means that Mech Inf squads always have priority. Any Mech Inf squad created at round start claims one APC in the order of their creation. If after that APCs are left, an APC squad can be formed and claim remaining APCs.

Now, if during the game then another Mech Inf squad gets created (with 6 or more ppl), they can claim one APC, but only one from base. That means they can't make the APC squad return their vehicles, but any respawning APC then belongs to Mech Inf.

There is no differentiation between IFVs and APCs. Anything armored with a gun and cargo space for passengers is an APC (excluding the Merkava, of course). A BMP-3M or a Bradley is an APC just as well as a Boxer or a BTR-60.
matty1053
Posts: 2007
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

gamma_gandalph wrote: To clarify a bit, this means that Mech Inf squads always have priority. Any Mech Inf squad created at round start claims one APC in the order of their creation. If after that APCs are left, an APC squad can be formed and claim remaining APCs.

Now, if during the game then another Mech Inf squad gets created (with 6 or more ppl), they can claim one APC, but only one from base. That means they can't make the APC squad return their vehicles, but any respawning APC then belongs to Mech Inf.

There is no differentiation between IFVs and APCs. Anything armored with a gun and cargo space for passengers is an APC (excluding the Merkava, of course). A BMP-3M or a Bradley is an APC just as well as a Boxer or a BTR-60.
What if an APC squad is created first? Example...
Squad 1: APC
Squad 3: MECH-INF

Does the MECH-INF squad get only one APC then? Or do they get all of them?
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Psyrus
Retired PR Developer
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Psyrus »

matty1053 wrote:What if an APC squad is created first? Example...
Squad 1: APC
Squad 3: MECH-INF

Does the MECH-INF squad get only one APC then? Or do they get all of them?
Seems pretty simple to me... The APC squad has claim to [#of APCs - 1] at the start of the round. If the Mech inf squad was created after the APCs had already left base, they cannot be compelled to give the APC back, unless they die, in which case one is reserved for the mech inf. Mech inf have claim to only one APC (each).
camo
PR:BF2 Developer
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by camo »

Ehh i don't like that rule. I've never ever ever seen a mech inf squad use their apc to it's full potential. The drivers are always more concerned staying within 3 feet of the sq ld than actually trying to stay alive. This never bothered me too much as the mech inf squad generally got the APC while people in the apc/ifv squad got the more powerful assets (IFV).
I really don't like how they have first serve when it comes to the IFV, that vehicle class should be excluded, it's too an important asset to have it sent to its death at the hands of people who didn't initially intend to be crewing a vehicle that round.

A perfect example would be a few weeks ago I was the APC/IFV squad lead and the squad leader of the mech inf squad asked if he could take the BMP2. I said I'd rather if he took the btr and he took that. Less the 10 minutes later the vehicle was lost and again he asked for the bmp2. Again i said take the other btr and again less than 10 minutes later it was lost.
As i said before i wasn't really too bothered with this, an apc only has limited use and tbh it is far more useful being with an infantry squad providing support than roaming around waiting to be killed in 1 hit.

But I most definitely do have a problem with a mech inf squad getting priority over the apc squad for the IFV. That is absurd and I can see it causing some people to get very heated when they see a valuable asset go off like a school bus only to die minutes later.
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matty1053
Posts: 2007
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

camo_jnr_jnr wrote:
But I most definitely do have a problem with a mech inf squad getting priority over the apc squad for the IFV. That is absurd and I can see it causing some people to get very heated when they see a valuable asset go off like a school bus only to die minutes later.
The IFV should be excluded. A BTR-70 is more effective in a MECHINF squad more then a BMP-2. The BTR-70 is great for INF, it's fast and all that ****. Plus, the 7.62 and PKT will kill small vehicles and inf. I don't get why MECH INF gets priority over the APC squad though. Why bother having an APC squad then.
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rPoXoTauJIo
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by rPoXoTauJIo »

matty1053 wrote:The IFV should be excluded.
Nope. The point of this rule is that MECH INF squads getting needed firepower for em, aswell as transport.
And APC guys doing what they're supposed to do, just transporting infantry.
matty1053 wrote:Why bother having an APC squad then.
No point actually. Fragrunners can go play COD or smth.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
camo
PR:BF2 Developer
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by camo »

rPoXoTauJIo wrote:Nope. The point of this rule is that MECH INF squads getting needed firepower for em, aswell as transport.
And APC guys doing what they're supposed to do, just transporting infantry.
No, just no. APC/IFV squad have some of the biggest responsibilities after cas and tanks with defeating enemy armor. They are not a transport squad, they can of course help with it but it's not their main task. IFV's should be reserved for dedicated squads, not mech inf. An apc has more than enough firepower to help with infantry.
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rPoXoTauJIo
PR:BF2 Developer
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by rPoXoTauJIo »

camo_jnr_jnr wrote:No, just no. IFV squad have some of the biggest responsibilities after cas and tanks with defeating enemy armor.
And blind hunting for armor isn't as good as hunting for armor that have been spotted by infantry from your squad. PR's armor engagements at this point is submarine warfare anyway.
And with regular IFV reserved squads infantrymen most of time playing russian roulette, or noone come for help, or all the IFV squad coming after infantry died.
camo_jnr_jnr wrote:They are not a transport squad, they can of course help with it but it's not their main task.
IFV - Infantry Fighting Vehicle, they're directly supposed to transport and support mechanised infantry.
camo_jnr_jnr wrote:An apc has more than enough firepower to help with infantry.
APC's are just a bit armored trucks to transport, they dont even need that firepower.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
camo
PR:BF2 Developer
Posts: 3165
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by camo »

In theory its good, and i'd agree with you on the theory any day. But in practice, and in PR, it simply doesn't work. IFVs attached to an infantry squad almost always die quickly. Infantry squads often move quite fast and in cities, an IFV is very vulnerable there. For real life context look at the losses Russia sustained in the assault on Grozny. That's why mech inf should get APCs and not IFVs, they're not that valuable so it's not a huge loss when they die.
rPoXoTauJIo wrote:APCs are just a bit armored trucks to transport, they dont even need that firepower.
That doesn't make sense, do you just use APCs as transport and nothing else? It's a useful asset but only when used in conjunction with infantry killing other infantry. That's why it is perfectly suited to mech inf squads. That is why i don't like the rule. Why restrict an IFVs ability by tying them to an infantry squad?

We can argue the pro's and con's all day rPoXoTauJIo, but you can't deny the fatality rate on mech inf APCs is far higher than dedicated squads. Dedicated squads almost always have better drivers/gunners who know what they're doing. Mech inf squads have 2 guys who just happened to be volunteers.

And that^ fact is going to no doubt piss these dedicated squad drivers/gunners right off.
The admins who made this rule haven't thought it all the way through, it's going to piss people off. Unless of course that is what they were aiming to do :mrgreen: .


EDIT: And i'm saying this from experience, I've never seen an apc/ifv in a mech inf squad do well, the usual chatter/banter going on in a squad alone is enough to drown out the sound of other vehicles.
Last edited by camo on 2014-11-03 09:35, edited 1 time in total.
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