Alpha Release - Feedback Thread
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LeMe
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Re: Alpha Release - Feedback Thread
Will there be a bagpipe kit? ^^
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Nightingale
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Re: Alpha Release - Feedback Thread
About the combat zone...
The Americans have a real aversion to pushing the center of the map, because they know that if they cling to the edges they can only be attacked from one side. This causes the LCVPs to go in groups of 4 down the very edges of the map. This is kind of a gamey behaviour which IMO doesn't fit into the spirit of PR. I think altering the combat zones to allow the Germans to fire upon the edge-clingers could be a nice solution to this.
And of course, thank you everyone for putting in all the work to make an amazing minimod for a niche modification of a 9 year old game! That must take real motivation and dedication to get it from an idea into alpha testing!
The Americans have a real aversion to pushing the center of the map, because they know that if they cling to the edges they can only be attacked from one side. This causes the LCVPs to go in groups of 4 down the very edges of the map. This is kind of a gamey behaviour which IMO doesn't fit into the spirit of PR. I think altering the combat zones to allow the Germans to fire upon the edge-clingers could be a nice solution to this.
And of course, thank you everyone for putting in all the work to make an amazing minimod for a niche modification of a 9 year old game! That must take real motivation and dedication to get it from an idea into alpha testing!
- Mineral
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Re: Alpha Release - Feedback Thread
alternating combat zones is actually a great idea. Although I doubt it's possible without some pretty nifty python. Might not even be possible at all.
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Darman1138
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Re: Alpha Release - Feedback Thread
Wouldn't you just squeeze the American's DOD's for the landing zone and expand the German's DOD's for their defending positions a little? Or is that not what you mean by combat zones?
The water geysers when you're landing on the beach are artificial, how do they work? Are they designated spots that explode on a timer?
The water geysers when you're landing on the beach are artificial, how do they work? Are they designated spots that explode on a timer?
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Careless
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Re: Alpha Release - Feedback Thread
Imho Omaha should be tweaked in some way or another.
I was looking forward to play WW2, both it disappointed me.
I did not enjoy playing any of the sides at all.
- Playing as American I died more than 10 times on the beach alone, even with smoke grenades all over. Getting on top of the hill and capturing the trenches is a pain in the ***.
- Playing as German there was zero ammunition available. One or two FOBs were built right on the flag (which is retarded). Also getting spawnkilled/camped by Americans in the bushes all over the beach line is not fun at all.
Now don't start with the "you're playing it wrong"-comments. Let's be honest, this map is just hell.
My personal suggestion would be concentrating on another map.
I was looking forward to play WW2, both it disappointed me.
I did not enjoy playing any of the sides at all.
- Playing as American I died more than 10 times on the beach alone, even with smoke grenades all over. Getting on top of the hill and capturing the trenches is a pain in the ***.
- Playing as German there was zero ammunition available. One or two FOBs were built right on the flag (which is retarded). Also getting spawnkilled/camped by Americans in the bushes all over the beach line is not fun at all.
Now don't start with the "you're playing it wrong"-comments. Let's be honest, this map is just hell.
My personal suggestion would be concentrating on another map.
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- Mineral
- Retired PR Developer
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Re: Alpha Release - Feedback Thread
They are triggerables placed on the map and I believe when you enter a certain radius they get triggered. Not sure if they are only visible or can also cause damage.
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Rabbit
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Re: Alpha Release - Feedback Thread
YOU weren't playing it wrong, your team was (as Germans). I posted a dev blog that ammo needs to be run a lot in order to hold the US back, and Every round we won as Germans, we ran that logistics hard. When I played as the devs, ratface was running the ammo/logi truck and myself and arc were running ammo bags to AD and Mineral.Careless wrote:Imho Omaha should be tweaked in some way or another.
I was looking forward to play WW2, both it disappointed me.
I did not enjoy playing any of the sides at all.
- Playing as American I died more than 10 times on the beach alone, even with smoke grenades all over. Getting on top of the hill and capturing the trenches is a pain in the ***.
- Playing as German there was zero ammunition available. One or two FOBs were built right on the flag (which is retarded). Also getting spawnkilled/camped by Americans in the bushes all over the beach line is not fun at all.
Now don't start with the "you're playing it wrong"-comments. Let's be honest, this map is just hell.
My personal suggestion would be concentrating on another map.
As OD-S we had guys on AT guns and guys running the support truck and dropping ammo bags.
The general idea was to get less people shooting bolt actions onto the beach and get them running support. If your team can fight the urge to shoot Americans and instead work the logistics, its pretty easy to win as Germans, but if you don't its much harder.
Getting across the beach is rough, but for obvious reasons. If the commander can make it to the bottom of WN71, you should be pretty well set if he drops a commander rally.
Getting on top of the hills is a pain, but the Americans have area attack every 10 minutes. This along with working with other squads and building a fob quickly after you take it is all key to winning.
That being said, its only one map, we are planning on re-releasing saint lo, Bercourt and several new maps.
AfSoccer "I just don't see the natural talent."

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AfterDune
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Re: Alpha Release - Feedback Thread
I think you were in some really bad luck, or in a bad team overall. I actually find the beach landings too easyCareless wrote:Playing as American I died more than 10 times on the beach alone, even with smoke grenades all over. Getting on top of the hill and capturing the trenches is a pain in the ***.
The Germans get several crates inside their trenches. Next to that the Germans need to have a dedicated supply/support squad, that's driving around the map dropping crates everywhere. And yes, that's quite a fulltime job. Another logi wouldn't hurt I think (on LRG), but nowhere near retarded if you ask me.Careless wrote:Playing as German there was zero ammunition available. One or two FOBs were built right on the flag (which is retarded). Also getting spawnkilled/camped by Americans in the bushes all over the beach line is not fun at all.
No damage, just ambient/artificial. If someone wants damage, they should use mortars[R-DEV]Mineral wrote:They are triggerables placed on the map and I believe when you enter a certain radius they get triggered. Not sure if they are only visible or can also cause damage.

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Nightingale
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Re: Alpha Release - Feedback Thread
Yeah, that's exactly what I meant. Not totally sure what an "alternating combat zone" would entail. :SDarman1138 wrote:Wouldn't you just squeeze the American's DOD's for the landing zone and expand the German's DOD's for their defending positions a little? Or is that not what you mean by combat zones?
The water geysers when you're landing on the beach are artificial, how do they work? Are they designated spots that explode on a timer?
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Chapple
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Re: Alpha Release - Feedback Thread
Yeah, to die on the beach ten times is really strange. On the first wave of an assault the other day, my whole squad beelined across the beach, into the bushes, and assaulted the trenches (shame on you Wehrmacht, or maybe the Devs for not letting the Wehrmacht kick more *** defensively
)
Another problem I noticed was on the Western most edge of the Eastern defense trenches covering WN71 there is a rock right next to the pillbox where the trench ends. It has a weird edge where you can get caught in between the trench wall and the rock, and standing there too long results in death. I believe the rock should just be removed and replaced with stairs because guys are taking two to three jumps to get out the trench.
Another problem I noticed was on the Western most edge of the Eastern defense trenches covering WN71 there is a rock right next to the pillbox where the trench ends. It has a weird edge where you can get caught in between the trench wall and the rock, and standing there too long results in death. I believe the rock should just be removed and replaced with stairs because guys are taking two to three jumps to get out the trench.
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Ratface
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Re: Alpha Release - Feedback Thread
Yup, I've addressed some issues with the trenches that we're testing that allows vehicles and infantry to kind of just walk into the trench, rather than jumping in. Should help with stamina issues people have been complaining about, if everything turns out right. We'll have to take a look at that point you mentioned tho, that'll be something rabbit may need to edit slightly, thanks!
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Aijt
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Re: Alpha Release - Feedback Thread
I'm not sure if someone already posted this but you can't climb the FOB ladders. I know it's probably not implemented yet but I still wanted to address it.
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AfterDune
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Re: Alpha Release - Feedback Thread
The stairs work fine, climbed them lots of times. Perhaps the firebase wasn't positioned properly?

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tankninja1
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Re: Alpha Release - Feedback Thread
LAT is a bit of a misnomer a Panzerfaust could go through the Sherman frontal armor no problem.fecht_niko wrote:2. Destroyed the Sherman with 1 German LAT hit to the side
Their were hidden ammo crates on the flags that you could grab kits and ammo, but not build fobs. Problem was they look like static features and not thing you could use.Careless wrote:- Playing as German there was zero ammunition available.

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Aijt
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Re: Alpha Release - Feedback Thread
Hmm thats strange, I walked op to the ladder, looked up and it didn't work.[R-DEV]AfterDune wrote:The stairs work fine, climbed them lots of times. Perhaps the firebase wasn't positioned properly?

This was build north off WN73 on the hill next to the little camp. If you needed to know
Last edited by Aijt on 2014-12-29 21:27, edited 1 time in total.
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Sexybackyea
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Re: Alpha Release - Feedback Thread
The lack of bunkers toward the middle of the beach makes it almost impossible to defend. Some small bunkers would be adequate.
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Rhino
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Re: Alpha Release - Feedback Thread
Aijt wrote:I'm not sure if someone already posted this but you can't climb the FOB ladders. I know it's probably not implemented yet but I still wanted to address it.
iirc the ladder only works on the Bunker in local and it was also because of the ladder was one of the main reasons that they got removed from core PR in favour of the Firebase since it wasn't possible to get into in many situations, and on maps with high ladder counts it would crash them by exceeding the ladder count, even thou they couldn't be used.[R-DEV]AfterDune wrote:The stairs work fine, climbed them lots of times. Perhaps the firebase wasn't positioned properly?
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UTurista
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Re: Alpha Release - Feedback Thread
I've also used the ladder of the FOB, w/o being in a local game

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