PR:BF2 v1.3.0.0 Changelog

The changelogs for recently released Project Reality versions
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.3.0.0 Changelog

Post by Roque_THE_GAMER »

blayas wrote:Oh my !! Oh my. its launched !! see all !



link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent


that zoeira was 9/11
[align=center]Sorry i cant into English...
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.3.0.0 Changelog

Post by K4on »

Syrian Rebels will be OP
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Last edited by K4on on 2015-05-27 18:32, edited 1 time in total.
blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: PR:BF2 v1.3.0.0 Changelog

Post by blayas »

yes this is an official picture ! :D

Syrian civil in a random BGM -71 TOW ?
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Re: PR:BF2 v1.3.0.0 Changelog

Post by Steeps »

blayas wrote:yes this is an official picture ! :D

Syrian civil in a random BGM -71 TOW ?
Why u no read patch notes?
Updated FSA to use TOW, HJ-8, or Milan randomly as deployable AT.
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blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: PR:BF2 v1.3.0.0 Changelog

Post by blayas »

I read everything

Just thought the incredible random atgm's
Last edited by blayas on 2015-05-27 19:07, edited 1 time in total.
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PR:BF2 v1.3.0.0 Changelog

Post by M42 Zwilling »

They're not that random, all of these ATGMs have been seen in Syria. :)
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: PR:BF2 v1.3.0.0 Changelog

Post by eversmen_br »

TommyGunn wrote:
  • Updated time to use enemy kits to be slightly shorter.

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hehe agreed : P
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: PR:BF2 v1.3.0.0 Changelog

Post by mries »

Added Bushmaster Armored Vehicle for Dutch Forces
Oh yizzzz, is it added in any map? Like Dovre or Hades Peak? Or is it only desert camo?
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K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: PR:BF2 v1.3.0.0 Changelog

Post by K4on »

mries wrote:Oh yizzzz, is it added in any map? Like Dovre or Hades Peak??
both, made sure of that.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR:BF2 v1.3.0.0 Changelog

Post by AncientMan »

=SAGA=Ura wrote:may i ask a question about the chinese edition of PR, do we have new Chinese word stock for us to working on? as we are trying to help in translating those words in to Chinese, the BF2 original chinese word stock is definitely not enough.
You mean fonts? Fonts can be updated, make a post in the community modding forum about it and someone can help you out.
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carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR:BF2 v1.3.0.0 Changelog

Post by carmikaze »

blayas wrote:Oh my !! Oh my. its launched !! see all !



link :D

http://files.realitymod.com/bt/prbf2_1.3.0.0_full.iso.torrent
There's a very special place in hell for you :D
RAVENMkXV
Posts: 6
Joined: 2014-06-18 17:24

Re: PR:BF2 v1.3.0.0 Changelog

Post by RAVENMkXV »

Super minor, but were there any changes to aircraft flare smoke trails? They have an awkward angle/jagged edge when falling, usually not a smooth curve. Nonetheless, top notch work, can't wait 8-)
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.0.0 Changelog

Post by Mineral »

Many effects were altered. I believe the jet fire and smoke effects are part of the changes yeah :) But also missile trials, static smoke and fire, explosions, handheld and vehicle smoke, ...
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.3.0.0 Changelog

Post by SANGUE-RUIM »

awesome!
=SAGA=Ura
Posts: 32
Joined: 2012-05-18 10:44

Re: PR:BF2 v1.3.0.0 Changelog

Post by =SAGA=Ura »

[R-DEV]AncientMan wrote:You mean fonts? Fonts can be updated, make a post in the community modding forum about it and someone can help you out.

ok thx. i will check the modding forum and post my request
I never think about to come back alive when I come to this world ;-)
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: PR:BF2 v1.3.0.0 Changelog

Post by crazygamelover »

Did you guys update the animations of Dutch weapons to be more up-to-date (walking animation, UGL, etc.)?
Airsoft
Retired PR Developer
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Re: PR:BF2 v1.3.0.0 Changelog

Post by Airsoft »

'[R-DEV wrote:K4on;2073365']Syrian Rebels will be OP
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REALISM!

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Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: PR:BF2 v1.3.0.0 Changelog

Post by Maj.Osama »

'[R-DEV wrote:Airsoft;2073471']REALISM!

wait ..
do they get the thermal as well ??
and do they need hideout to build this ?

im already imagining this with road blocks around :twisted:
Strategos
Posts: 65
Joined: 2015-05-23 07:57

Re: PR:BF2 v1.3.0.0 Changelog

Post by Strategos »

Weekend is drawing near.

Getting all exited up in here.

Been a while since my last round.

Is the PR update still inbound?
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FluffyThumper
Posts: 121
Joined: 2015-01-26 22:41

Re: PR:BF2 v1.3.0.0 Changelog

Post by FluffyThumper »

Also, i've just realised
"Fixed F-35A POVs, taxiing issues"
Finally i have an excuse for my only death from taking off in a jet.
[img]http://i.imgur.com/iMxqujb.png[/img]
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