Updated FSA to use TOW, HJ-8, or Milan randomly as deployable AT.
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 18:56
by blayas
I read everything
Just thought the incredible random atgm's
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 19:18
by M42 Zwilling
They're not that random, all of these ATGMs have been seen in Syria.
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 19:49
by eversmen_br
TommyGunn wrote:
Updated time to use enemy kits to be slightly shorter.
hehe agreed : P
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 20:18
by mries
Added Bushmaster Armored Vehicle for Dutch Forces
Oh yizzzz, is it added in any map? Like Dovre or Hades Peak? Or is it only desert camo?
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 20:25
by K4on
mries wrote:Oh yizzzz, is it added in any map? Like Dovre or Hades Peak??
both, made sure of that.
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 21:30
by AncientMan
=SAGA=Ura wrote:may i ask a question about the chinese edition of PR, do we have new Chinese word stock for us to working on? as we are trying to help in translating those words in to Chinese, the BF2 original chinese word stock is definitely not enough.
You mean fonts? Fonts can be updated, make a post in the community modding forum about it and someone can help you out.
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 21:42
by carmikaze
blayas wrote:Oh my !! Oh my. its launched !! see all !
Super minor, but were there any changes to aircraft flare smoke trails? They have an awkward angle/jagged edge when falling, usually not a smooth curve. Nonetheless, top notch work, can't wait
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 23:41
by Mineral
Many effects were altered. I believe the jet fire and smoke effects are part of the changes yeah But also missile trials, static smoke and fire, explosions, handheld and vehicle smoke, ...
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-27 23:49
by SANGUE-RUIM
awesome!
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-28 00:09
by =SAGA=Ura
[R-DEV]AncientMan wrote:You mean fonts? Fonts can be updated, make a post in the community modding forum about it and someone can help you out.
ok thx. i will check the modding forum and post my request
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-28 00:18
by crazygamelover
Did you guys update the animations of Dutch weapons to be more up-to-date (walking animation, UGL, etc.)?
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-28 01:06
by Airsoft
'[R-DEV wrote:K4on;2073365']Syrian Rebels will be OP
REALISM!
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-28 13:49
by Maj.Osama
'[R-DEV wrote:Airsoft;2073471']REALISM!
wait ..
do they get the thermal as well ??
and do they need hideout to build this ?
im already imagining this with road blocks around
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-28 14:55
by Strategos
Weekend is drawing near.
Getting all exited up in here.
Been a while since my last round.
Is the PR update still inbound?
Re: PR:BF2 v1.3.0.0 Changelog
Posted: 2015-05-28 15:43
by FluffyThumper
Also, i've just realised
"Fixed F-35A POVs, taxiing issues"
Finally i have an excuse for my only death from taking off in a jet.